Basic dialogue box support

This commit is contained in:
3wc
2024-02-12 18:03:26 -03:00
parent f39ece171e
commit ea32d0356d
5 changed files with 315 additions and 0 deletions

94
src/Dialogue.hx Normal file
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@ -0,0 +1,94 @@
class Dialogue extends h2d.Object {
var game : Game;
var bg : h2d.ScaleGrid;
var tf : h2d.Text;
var timer : haxe.Timer;
var int : h2d.Interactive;
public var width(default, set) : Int;
public var height(default, set) : Int;
public var text(default, set) : String;
var textPos : Int = 0;
var chan : hxd.snd.Channel;
// public function new(width:Int, height:Int, text : String,sfx:hxd.res.Sound) {
public function new(width:Int, height:Int, text : String) {
super();
// if( sfx != null )
// chan = sfx.play(true);
if( text == null ) text = "NULL";
game = Game.inst;
game.scene.add(this, 1);
bg = new h2d.ScaleGrid(Res.ui.toTile(), 5, 5, this);
bg.colorKey = 0xFF00FF;
tf = new h2d.Text(game.font, this);
tf.scaleX = 2;
tf.scaleY = 2;
tf.y = 5;
tf.x = 7;
tf.dropShadow = { dx : 0, dy : 1, color : 0, alpha : 0.3 };
int = new h2d.Interactive(0,0,this);
int.onClick = function(_) click();
this.width = width;
this.height = height;
this.text = text;
}
override function onRemove() {
super.onRemove();
if( chan != null )
chan.stop();
timer.stop();
}
function updateText() {
if( textPos == text.length ) {
timer.stop();
onReady();
if( chan != null ) chan.stop();
return;
}
if( chan != null ) {
switch( text.charCodeAt(textPos) ) {
case " ".code, "\n".code: chan.volume = 0;
default: if( chan.volume == 0 ) chan.volume = 1 else chan.volume *= 0.9;
}
}
textPos++;
tf.text = text.substr(0, textPos);
}
public function click() {
if( textPos == text.length ) onClick() else if( textPos < text.length ) { textPos = text.length; tf.text = text; updateText(); };
}
public dynamic function onClick() {
}
public dynamic function onReady() {
}
function set_text(t) {
text = t;
timer = new haxe.Timer(30);
timer.run = updateText;
tf.text = "";
textPos = 0;
return t;
}
function set_width(w:Int) {
bg.width = w;
int.width = w;
tf.maxWidth = w - 14;
tf.text = text;
return width = w;
}
function set_height(h:Int) {
bg.height = h;
int.height = h;
return height = h;
}
}

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@ -5,13 +5,39 @@ class Game extends hxd.App {
public var scene : h2d.Scene;
public var font : h2d.Font;
public var world : World;
public var curDialog : h2d.Object;
override function init() {
scene = s2d;
s2d.setFixedSize(Const.W, Const.H + 12);
world = new World(Res.map, Res.tiles);
s2d.add(world.root, 0);
font = Res.minecraftia_regular_6.toFont();
dialog([
"(you slowly wake up)",
"...",
"where am I?",
"(the cold vastness of spaaaaace)"
]);
}
public static var inst : Game;
function dialog( t : Array<String> ) {
if( t.length == 0 ) {
return;
}
var d = new Dialogue(Const.W, 100, t[0]);
d.y = Const.H - d.height;
d.onClick = function() {
d.remove();
curDialog = null;
var t2 = t.copy();
t2.shift();
dialog(t2);
};
curDialog = d;
}
}