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6 Commits

Author SHA1 Message Date
3wc
2a63c748f1 Fix a bug 2024-02-23 11:58:53 -03:00
3wc
216f1ecd4c Smol TODO update 2024-02-23 11:49:21 -03:00
3wc
035f69d9fc Text formatting for items and rooms 2024-02-23 11:48:33 -03:00
3wc
624b538ad8 Dialogue tweaks 2024-02-22 14:44:47 -03:00
3wc
e375d0028e Rename binaries 2024-02-22 14:41:52 -03:00
3wc
d308ce7231 Yet more TODO 2024-02-18 14:01:36 -03:00
7 changed files with 110 additions and 39 deletions

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@ -11,15 +11,19 @@
- [ ] Room labels
- [ ] Background music
- [ ] Sound effects
- [ ] Custom debug console commands
## Bugs
- [ ] Fix console rendering issues
- [x] Console rendering issues
- [ ] DOM tree rendering issues
- [x] Inconsistent text formatting
### Dialogue
- [ ] Text formatting
- [x] Text formatting
- [ ] Character profiles / speaker ID
- [ ] Scrollable dialogue pane (like Citizen Sleeper / Disco Elysium)
## Code architecture

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@ -2,4 +2,4 @@ compile-common.hxml
-D windowTitle=StoneInAGlasshouse
-lib hlsdl
-hl bin/rewild.hl
-hl bin/glasshouse.hl

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@ -1,23 +1,23 @@
.PHONY: watch run
default: bin/rewild.hl
default: bin/glasshouse.hl
SOURCES := $(shell find . -name \*.hx -print)
bin/rewild.hl: $(SOURCES)
bin/glasshouse.hl: $(SOURCES)
haxe compile-hl.hxml
bin/rewild.js: $(SOURCES)
bin/glasshouse.js: $(SOURCES)
haxe compile-js.hxml
debug: $(SOURCES)
haxe --debug compile-hl.hxml
clean:
rm -f bin/rewild.hl bin/rewild.js
rm -f bin/glasshouse.hl bin/glasshouse.js
watch:
@inotifywait --recursive --monitor --event modify,move,create,delete --include '.*.hx$$' ./ | while read changed; do echo $$changed; make debug; done
run:
hl bin/rewild.hl
hl bin/glasshouse.hl

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@ -55,18 +55,16 @@ menubutton:active {
flow.dialogue-container {
fill-width: true;
height: 20;
min-height: 20;
layout: vertical;
}
dialogue-box {
fill-width: true;
height: 20;
/* background: tile("ui.png", 5, 5); */
/* background-tile-pos: 1 1; */
background: blue;
padding: 10;
alpha: 0.9;
min-height: 20;
}
dialogue-options {

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@ -1,37 +1,42 @@
title: Room:quarters
---
<<declare $roll = 0>>
<<declare $quartersIntroSeen = false>>
<<declare $hangarKeyFound = false>>
<<declare $sleepingMatSetUp = false>>
You: It's the crew quarters.
<<if not $quartersIntroSeen>>
You: It's the [room]crew quarters[/room].
You: Well, it will be. Set-up hasn't started yet.
You: That was meant to be one of my first jobs after defrost...
You: ...but it doesn't exactly seem like a priority now.
<<set $quartersIntroSeen to true>>
<<endif>>
You: Maybe there's something useful here?
-> Search the lockers (perception) <<if not $hangarKeyFound>>
-> Search the lockers [ability](perception)[/ability] <<if not $hangarKeyFound>>
<<set $roll to dice(6)>>
<<if $roll > 2>>
You: Aha! A small piece of paper with the **hangar access code**.
<<if $roll > 0>>
You: Aha! A small piece of paper with the [item]access code[/item] for the [room]hangar[/room].
<<room hangar>>
<<set $hangarKeyFound to true>>
<<else>>
You: Just some dust bunnies. Guess they stowed away from Earth.
<<endif>>
-> Set up a sleeping mat (ingenuity) <<if not $sleepingMatSetUp>>
-> Set up a sleeping mat [ability](ingenuity)[/ability] <<if not $sleepingMatSetUp>>
<<set $roll to dice(6)>>
<<if $roll > 2>>
You: Nice, at least I have somewhere to crash now.
<<set $sleepingMatSetUp to true>>
<<else>>
You: Hmm, I was never good at this camping stuff. Maybe I can find somewhere else to rest.
You: [failure]Hmm, I was never good at this camping stuff. Maybe I can find somewhere else to rest.[/failure]
<<endif>>
-> Leave
===
title: Room:hangar
---
You: The **hangar** seems eerily deserted.
You: The [room]hangar[/room] seems eerily deserted.
===
title: Room not open
---
You: Hmm, that part of the ship is still inaccessible. I wonder how to get in?
<<room hangar>>
===

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@ -1,6 +1,10 @@
package components;
import h2d.HtmlText;
import hxyarn.dialogue.markup.MarkupParseResult;
import dialogue.event.NextLine;
import dialogue.event.LineShown;
import dialogue.event.OptionSelected;
import dialogue.event.OptionsShown.OptionChoice;
@ -69,6 +73,12 @@ class DialogueOptionsComponent extends h2d.Flow implements h2d.domkit.Object {
);
}
}
override function onRemove() {
for (option in this.options)
option.remove();
super.onRemove();
}
}
@:uiComp("dialogue-box")
@ -77,9 +87,10 @@ class DialogueBoxComponent extends h2d.Flow implements h2d.domkit.Object {
var chan:hxd.snd.Channel;
var textPos:Int = 0;
var game:Game;
public var lineMarkup:MarkupParseResult;
static var SRC = <dialogue-box>
<text text={displayedText} public font={Game.current.font} id="dialogueText" />
<html-text text={displayedText} public font={Game.current.font} id="dialogueText" />
</dialogue-box>
public var displayedText(get, set):String;
@ -103,11 +114,12 @@ class DialogueBoxComponent extends h2d.Flow implements h2d.domkit.Object {
return t;
}
public function new(text:String, ?parent) {
public function new(lineShown:LineShown, ?parent) {
this.game = Game.current;
super(parent);
initComponent();
internalText = text;
this.lineMarkup = lineShown.markUpResults;
this.internalText = lineShown.line();
enableInteractive = true;
interactive.onClick = function(_) onClick();
@ -116,7 +128,6 @@ class DialogueBoxComponent extends h2d.Flow implements h2d.domkit.Object {
function updateText() {
if (textPos == internalText.length) {
timer.stop();
// onReady();
// if (chan != null)
// chan.stop();
return;
@ -133,7 +144,66 @@ class DialogueBoxComponent extends h2d.Flow implements h2d.domkit.Object {
// }
// }
textPos++;
displayedText = internalText.substr(0, textPos);
displayedText = applyTextAttributes(internalText.substr(0, textPos));
}
function applyTextAttributes(text:String):String {
var characterOffset = 0;
var characterAttribute = lineMarkup.tryGetAttributeWithName("character");
if (characterAttribute != null)
characterOffset = -characterAttribute.length;
var htmlTagsByIndex = new Map<Int, String>();
for (attribute in lineMarkup.attributes) {
var startTagIndex = attribute.position + characterOffset;
if (startTagIndex < text.length) {
var currrentStartTag = "";
var currentEndTag = "";
var endTagIndex = Std.int(Math.min(text.length, startTagIndex + attribute.length));
if (htmlTagsByIndex.exists(startTagIndex))
currrentStartTag = htmlTagsByIndex.get(startTagIndex);
if (htmlTagsByIndex.exists(endTagIndex))
currentEndTag = htmlTagsByIndex.get(endTagIndex);
if (attribute.name == "room") {
var openTag = '$currrentStartTag<font color="#00FF00">';
var closeTag = '</font>$currentEndTag';
htmlTagsByIndex.set(startTagIndex, openTag);
htmlTagsByIndex.set(endTagIndex, closeTag);
} else if (attribute.name == "item") {
var openTag = '$currrentStartTag<font color="#CD853F">';
var closeTag = '</font>$currentEndTag';
htmlTagsByIndex.set(startTagIndex, openTag);
htmlTagsByIndex.set(endTagIndex, closeTag);
}
}
}
var sb = new StringBuf();
for (i in 0...text.length) {
var char = text.charAt(i);
if (htmlTagsByIndex.exists(i)) {
sb.add(htmlTagsByIndex.get(i));
}
sb.add(char);
}
if (htmlTagsByIndex.exists(text.length)) {
sb.add(htmlTagsByIndex.get(text.length));
}
return sb.toString();
}
override function onRemove() {
super.onRemove();
// if (chan != null)
// chan.stop();
// timer.stop();
}
public dynamic function onClick() {
@ -141,7 +211,7 @@ class DialogueBoxComponent extends h2d.Flow implements h2d.domkit.Object {
Game.current.globalEventBus.publishEvent(new NextLine());
else if (textPos < internalText.length) {
textPos = internalText.length;
displayedText = internalText;
displayedText = applyTextAttributes(internalText);
updateText();
};
}

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@ -36,25 +36,19 @@ class DialogueBoxController {
eventBus.subscribe(DialogueComplete, onDialogueComplete);
}
// override function onRemove() {
// super.onRemove();
// // if (chan != null)
// // chan.stop();
// // timer.stop();
// }
public dynamic function onClick() {}
public dynamic function onReady() {}
function onLineShown(event:LineShown) {
if (dialogueBox != null) {
dialogueBox.remove();
if (dialogueBox == null) {
var d = new DialogueBoxComponent(event, this.parent);
style.addObject(d);
dialogueBox = d;
} else {
dialogueBox.lineMarkup = event.markUpResults;
dialogueBox.internalText = event.line();
}
var d = new DialogueBoxComponent(event.line(), this.parent);
style.addObject(d);
dialogueBox = d;
}
function onOptionsShown(event:OptionsShown) {
@ -69,6 +63,6 @@ class DialogueBoxController {
dialogueBox.remove();
if (dialogueOptions != null)
dialogueOptions.remove();
dialogueBox = null;
}
}