Compare commits
7 Commits
b16b27e03d
...
c768073503
Author | SHA1 | Date |
---|---|---|
3wc | c768073503 | |
3wc | 32885707de | |
3wc | bb7690e606 | |
3wc | 4b00d713a9 | |
3wc | 8be7c18d4f | |
3wc | fd6b9ee8dd | |
3wc | 808958f7cc |
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@ -1 +1,3 @@
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|||
/bin/*
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/res/.tmp/
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/res/rewild.tiled-*
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|
|
|
@ -0,0 +1,23 @@
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# TODO
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||||
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||||
## Features
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||||
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||||
- Saving and loading games
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- Character select
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- Stats
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- Better open / closed state graphics for rooms
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- Displaying sprites (characters, objects)
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- Inventory
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- Room labels
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- Background music
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- Sound effects
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### Dialogue
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- Text formatting
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||||
- Character profiles / speaker ID
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## Code architecture
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- Move dialogue- and option-drawing out of `Game.hx`
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- Use domkit for dialogue
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@ -1 +0,0 @@
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|||
by25:minecraftia_regular_6.fntaoy3:veri1y4:timei1707771858y4:hashy40:985b62563507866445c3c81a04f7e6645d90dad5y3:outy33:.tmp%2Fminecraftia_regular_6.bfntghy40:font%2Fpixel_unicode%2FPixel-UniCode.fntaoR1i1R2i1707784556R3y40:bc4073da70385f93ae70e391a786e346daac2b1fR5y48:.tmp%2Ffont%2Fpixel_unicode%2FPixel-UniCode.bfntghy32:font%2Fminecraftia_regular_6.fntaoR1i1R2i1707771858R3R4R5y40:.tmp%2Ffont%2Fminecraftia_regular_6.bfntghh
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Binary file not shown.
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@ -1,14 +0,0 @@
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{
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||||
"automappingRulesFile": "",
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||||
"commands": [
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||||
],
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||||
"compatibilityVersion": 1100,
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||||
"extensionsPath": "extensions",
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||||
"folders": [
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"."
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||||
],
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||||
"properties": [
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||||
],
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||||
"propertyTypes": [
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||||
]
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||||
}
|
|
@ -1,45 +0,0 @@
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{
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||||
"activeFile": "map.tmx",
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||||
"expandedProjectPaths": [
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||||
],
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||||
"fileStates": {
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||||
"/home/f/Projects/Rewild/references/ld28/res/map.tmx": {
|
||||
"scale": 1.5684895833333334,
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||||
"selectedLayer": 6,
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||||
"viewCenter": {
|
||||
"x": 191.90436659472022,
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"y": 144.08766395483977
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}
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||||
},
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||||
"/home/f/Projects/Rewild/references/ld28/res/map.tmx#tiles": {
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||||
"scaleInDock": 1
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||||
},
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||||
"/home/f/Projects/Rewild/references/ld28/res/spaaace.tsx": {
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||||
"scaleInEditor": 1
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||||
},
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||||
"map.tmx": {
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||||
"expandedObjectLayers": [
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||||
3
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||||
],
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||||
"scale": 0.75,
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||||
"selectedLayer": 1,
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||||
"viewCenter": {
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"x": 479.3333333333333,
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"y": 320
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||||
}
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||||
},
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||||
"map.tmx#tiles": {
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||||
"scaleInDock": 1
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}
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||||
},
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||||
"openFiles": [
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||||
"map.tmx",
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"/home/f/Projects/Rewild/references/ld28/res/map.tmx"
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],
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"project": "rewild.tiled-project",
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||||
"recentFiles": [
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||||
"/home/f/Projects/Rewild/references/ld28/res/map.tmx",
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"map.tmx",
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"/home/f/Projects/Rewild/references/ld28/res/spaaace.tsx"
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||||
]
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}
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@ -10,35 +10,3 @@ You: What happened to the updates from mission control?
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You: Let's have another look around...
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<<room quarters>>
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===
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title: Room:quarters
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---
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<<declare $roll = 0>>
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// You: It's the crew quarters.
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// You: Well, it will be. Set-up hasn't started yet.
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// You: That was meant to be one of my first jobs after defrost...
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// You: ...but it doesn't exactly seem like a priority now.
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You: Maybe there's something useful here?
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-> Search the lockers [perception]
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<<set $roll to dice(6)>>
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<<if $roll > 2>>
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You: Aha! A small piece of paper with the **hangar access code**.
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<<room hangar>>
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<<else>>
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||||
You: Just some dust bunnies. Guess they stowed away from Earth.
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||||
<<endif>>
|
||||
-> Set up a sleeping mat [ingenuity]
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||||
<<set $roll to dice(6)>>
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||||
<<if $roll > 2>>
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||||
You: Nice, at least I have somewhere to crash now.
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||||
<<else>>
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||||
You: Hmm, I was never good at this camping stuff. Maybe I can find somewhere else to rest.
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||||
<<endif>>
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||||
===
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||||
title: Room:hangar
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||||
---
|
||||
You: The **hangar** seems eerily deserted
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||||
===
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||||
title: Room not open
|
||||
---
|
||||
You: Hmm, that part of the ship is still inaccessible. I wonder how to get in?
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||||
===
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||||
|
|
|
@ -0,0 +1,37 @@
|
|||
title: Room:quarters
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||||
---
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||||
<<declare $roll = 0>>
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||||
<<declare $hangarKeyFound = false>>
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||||
<<declare $sleepingMatSetUp = false>>
|
||||
You: It's the crew quarters.
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||||
You: Well, it will be. Set-up hasn't started yet.
|
||||
You: That was meant to be one of my first jobs after defrost...
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||||
You: ...but it doesn't exactly seem like a priority now.
|
||||
You: Maybe there's something useful here?
|
||||
-> Search the lockers (perception) <<if not $hangarKeyFound>>
|
||||
<<set $roll to dice(6)>>
|
||||
<<if $roll > 2>>
|
||||
You: Aha! A small piece of paper with the **hangar access code**.
|
||||
<<room hangar>>
|
||||
<<set $hangarKeyFound to true>>
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<<else>>
|
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You: Just some dust bunnies. Guess they stowed away from Earth.
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<<endif>>
|
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-> Set up a sleeping mat (ingenuity) <<if not $sleepingMatSetUp>>
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<<set $roll to dice(6)>>
|
||||
<<if $roll > 2>>
|
||||
You: Nice, at least I have somewhere to crash now.
|
||||
<<set $sleepingMatSetUp to true>>
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||||
<<else>>
|
||||
You: Hmm, I was never good at this camping stuff. Maybe I can find somewhere else to rest.
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||||
<<endif>>
|
||||
-> Leave
|
||||
===
|
||||
title: Room:hangar
|
||||
---
|
||||
You: The **hangar** seems eerily deserted.
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||||
===
|
||||
title: Room not open
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||||
---
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||||
You: Hmm, that part of the ship is still inaccessible. I wonder how to get in?
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||||
===
|
33
src/Game.hx
33
src/Game.hx
|
@ -1,22 +1,19 @@
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|||
import h2d.Layers;
|
||||
import h2d.Console;
|
||||
|
||||
import h3d.Vector4;
|
||||
import scene.TitleScene;
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||||
import scene.WorldMapScene;
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||||
import scene.GameScene;
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import event.EventBus;
|
||||
import event.ChangeSceneEvent;
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||||
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import Const;
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import dialogue.DialogueBox;
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import dialogue.DialogueManager;
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||||
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import dialogue.event.LineShown;
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import dialogue.event.OptionsShown;
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import dialogue.event.OptionSelected;
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import dialogue.event.DialogueComplete;
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||||
import dialogue.event.NextLine;
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||||
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||||
import dialogue.command.OpenRoomCommand;
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||||
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||||
@:uiComp("game-container")
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@ -40,11 +37,14 @@ class Game extends hxd.App {
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public var dialogueManager:DialogueManager;
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public var globalEventBus:EventBus;
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public static var current:Game; // Current Game (singleton)
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public static var current:Game; // Current Game (singleton)
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var layer:Layers;
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public var root:GameContainer;
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public var console:Console;
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||||
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||||
var style = null;
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||||
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||||
public static var loader = new tiled.Tiled();
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||||
|
@ -85,12 +85,8 @@ class Game extends hxd.App {
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|||
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||||
dialogueManager = new DialogueManager(globalEventBus);
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||||
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var yarnText = [
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hxd.Res.text.intro.entry.getText(),
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||||
];
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||||
var yarnFileNames = [
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||||
hxd.Res.text.intro.entry.name,
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||||
];
|
||||
var yarnText = [hxd.Res.text.intro.entry.getText(), hxd.Res.text.rooms.entry.getText(),];
|
||||
var yarnFileNames = [hxd.Res.text.intro.entry.name, hxd.Res.text.rooms.entry.name,];
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||||
dialogueManager.load(yarnText, yarnFileNames);
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||||
|
||||
globalEventBus.subscribe(LineShown, dialogue);
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||||
|
@ -135,8 +131,10 @@ class Game extends hxd.App {
|
|||
|
||||
function renderOptions(event:OptionsShown) {
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||||
for (option in event.options) {
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addOption(option.text, function() {
|
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globalEventBus.publishEvent(new OptionSelected(option.index));
|
||||
addOption(option.text, option.enabled, function() {
|
||||
if (option.enabled) {
|
||||
globalEventBus.publishEvent(new OptionSelected(option.index));
|
||||
}
|
||||
});
|
||||
}
|
||||
}
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||||
|
@ -150,10 +148,13 @@ class Game extends hxd.App {
|
|||
return g;
|
||||
}
|
||||
|
||||
function addOption(o: String, callback: () -> Void) {
|
||||
function addOption(o:String, enabled:Bool, callback:() -> Void) {
|
||||
var spr = newPanel(Const.W, 60);
|
||||
curDialogue.addChild(spr);
|
||||
var tf = new h2d.Text(font, spr);
|
||||
if (!enabled) {
|
||||
tf.color = new Vector4(0.5, 0.5, 0.5, 1);
|
||||
}
|
||||
tf.text = o;
|
||||
tf.x = 10;
|
||||
tf.y = 10;
|
||||
|
@ -161,13 +162,13 @@ class Game extends hxd.App {
|
|||
spr.y = 100 + options.length * 60;
|
||||
var int = new h2d.Interactive(spr.width, spr.height, spr);
|
||||
int.onClick = function(_) {
|
||||
callback();
|
||||
callback();
|
||||
}
|
||||
int.cursor = Button;
|
||||
options.push(spr);
|
||||
return spr;
|
||||
}
|
||||
|
||||
|
||||
function onOptionSelected(event:OptionSelected) {
|
||||
for (o in options) {
|
||||
o.remove();
|
||||
|
|
|
@ -1,197 +1,229 @@
|
|||
import h2d.col.Point;
|
||||
import h2d.Object;
|
||||
import h2d.SpriteBatch;
|
||||
|
||||
import tiled.types.TmxLayer;
|
||||
import tiled.types.TmxMap;
|
||||
|
||||
using tiled.TiledTools;
|
||||
|
||||
class TilemapLayer extends h2d.TileGroup {
|
||||
|
||||
public var map:TmxMap;
|
||||
public var layer:TmxLayer;
|
||||
|
||||
public function new (map:TmxMap, layer:TmxLayer, ?parent:Object) {
|
||||
this.map = map;
|
||||
this.layer = layer;
|
||||
super(parent);
|
||||
for (c in layer.tileChunks) {
|
||||
addChunk(c);
|
||||
}
|
||||
// TODO: Animations
|
||||
}
|
||||
|
||||
// public function gidAt(x:Int, y:Int):Int {
|
||||
// if (x < 0 || x >= layer.width || y < 0 || y >= layer.height) return 0;
|
||||
// return layer.data.tiles[y * layer.width + x].gid;
|
||||
// }
|
||||
public function addChunk(chunk:TileChunk) {
|
||||
var tw = map.tileWidth;
|
||||
var th = map.tileHeight;
|
||||
var ix = 0, iy = 0;
|
||||
var tiles = chunk.tiles, i = 0;
|
||||
var tsets = map.tilesets;
|
||||
switch (map.orientation) {
|
||||
case Orthogonal:
|
||||
var cx = chunk.x * tw + layer.offsetX;
|
||||
var cy = chunk.y * th + layer.offsetY;
|
||||
while (i < tiles.length) {
|
||||
var gid = tiles[i++];
|
||||
if (gid != 0) {
|
||||
var t = tsets.getImage(gid);
|
||||
var x = cx + ix * tw;
|
||||
var y = cy + iy * th + th - t.height;
|
||||
if (gid.flippedHorizontally) addTransform(x + t.width, y, -1, 1, 0, t);
|
||||
else if (gid.flippedVertically) addTransform(x, y + t.height, 1, -1, 0, t);
|
||||
else if (gid.flippedDiagonally) addTransform(x + t.width, y + t.height, -1, -1, 0, t);
|
||||
else add(x, y, t);
|
||||
}
|
||||
if (++ix == chunk.width) { iy++; ix = 0; }
|
||||
}
|
||||
case Isometric:
|
||||
var isoW = tw >> 1;
|
||||
var isoH = th >> 1;
|
||||
|
||||
var cx = (chunk.x - chunk.y) * isoW + layer.offsetX;
|
||||
var cy = (chunk.x + chunk.y) * isoH + layer.offsetY;
|
||||
while (i < tiles.length) {
|
||||
var gid = tiles[i++];
|
||||
if (gid != 0) {
|
||||
var t = tsets.getImage(gid);
|
||||
var x = cx + (ix - iy) * isoW;
|
||||
var y = cy + (ix + iy) * isoH + th - t.height;
|
||||
if (gid.flippedHorizontally) addTransform(x + t.width, y, -1, 1, 0, t);
|
||||
else if (gid.flippedVertically) addTransform(x, y + t.height, 1, -1, 0, t);
|
||||
else if (gid.flippedDiagonally) addTransform(x + t.width, y + t.height, -1, -1, 0, t);
|
||||
else add(x, y, t);
|
||||
}
|
||||
if (++ix == chunk.width) { iy++; ix = 0; }
|
||||
}
|
||||
case Staggered(staggerYAxis, staggerIndexOdd):
|
||||
var staggerX = 0, staggerY = 0, stepX = tw >> 1, stepY = th >> 1;
|
||||
var cx = chunk.x * stepX + layer.offsetX;
|
||||
var cy = chunk.y * stepY + layer.offsetY;
|
||||
if (staggerYAxis) {
|
||||
if (staggerIndexOdd) {
|
||||
staggerX = tw >> 1;
|
||||
} else {
|
||||
staggerX = -(tw >> 1);
|
||||
cx -= staggerX;
|
||||
}
|
||||
} else {
|
||||
if (staggerIndexOdd) {
|
||||
staggerY = th >> 1;
|
||||
} else {
|
||||
staggerY = -(tw >> 1);
|
||||
cy -= staggerY;
|
||||
}
|
||||
}
|
||||
cx += (chunk.x % 2) * staggerX;
|
||||
cy += (chunk.y % 2) * staggerY;
|
||||
while (i < tiles.length) {
|
||||
var gid = tiles[i++];
|
||||
if (gid != 0) {
|
||||
var t = tsets.getImage(gid);
|
||||
var x = cx + ix * stepX + staggerX * (ix % 1);
|
||||
var y = cy + iy * stepY + th - t.height;
|
||||
if (gid.flippedHorizontally) addTransform(x + t.width, y, -1, 1, 0, t);
|
||||
else if (gid.flippedVertically) addTransform(x, y + t.height, 1, -1, 0, t);
|
||||
else if (gid.flippedDiagonally) addTransform(x + t.width, y + t.height, -1, -1, 0, t);
|
||||
else add(x, y, t);
|
||||
}
|
||||
if (++ix == chunk.width) { iy++; ix = 0; }
|
||||
}
|
||||
case Hexagonal(sideLength, staggerYAxis, staggerIndexOdd):
|
||||
// TODO: Fix
|
||||
var staggerX = 0, staggerY = 0, stepX, stepY;
|
||||
var cx, cy;
|
||||
if (staggerYAxis) {
|
||||
stepX = tw;
|
||||
stepY = (th + sideLength) >> 1;
|
||||
cx = chunk.x * stepX + layer.offsetX;
|
||||
cy = chunk.y * stepY + layer.offsetY;
|
||||
if (staggerIndexOdd) {
|
||||
staggerX = tw >> 1;
|
||||
} else {
|
||||
staggerX = -(tw >> 1);
|
||||
cx -= staggerX;
|
||||
}
|
||||
} else {
|
||||
stepX = (tw + sideLength) >> 1;
|
||||
stepY = th;
|
||||
cx = chunk.x * stepX + layer.offsetX;
|
||||
cy = chunk.y * stepY + layer.offsetY;
|
||||
if (staggerIndexOdd) {
|
||||
staggerY = th >> 1;
|
||||
} else {
|
||||
staggerY = -(tw >> 1);
|
||||
cy -= staggerY;
|
||||
}
|
||||
}
|
||||
while (i < tiles.length) {
|
||||
var gid = tiles[i++];
|
||||
if (gid != 0) {
|
||||
var t = tsets.getImage(gid);
|
||||
var x = cx + ix * stepX;
|
||||
var y = cy + iy * stepY + th - t.height;
|
||||
if (gid.flippedHorizontally) addTransform(x + t.width, y, -1, 1, 0, t);
|
||||
else if (gid.flippedVertically) addTransform(x, y + t.height, 1, -1, 0, t);
|
||||
else if (gid.flippedDiagonally) addTransform(x + t.width, y + t.height, -1, -1, 0, t);
|
||||
else add(x, y, t);
|
||||
}
|
||||
if (++ix == chunk.width) { iy++; ix = 0; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public function addTile(tx:Int, ty:Int, ox:Float, oy:Float, gid:TmxTileIndex) {
|
||||
if (gid == 0) return;
|
||||
var t = map.tilesets.getImage(gid);
|
||||
if (t != null) {
|
||||
var x, y;
|
||||
switch (map.orientation) {
|
||||
case Orthogonal:
|
||||
x = tx * map.tileWidth + ox;
|
||||
y = ty * map.tileHeight + oy;
|
||||
case Isometric:
|
||||
x = (tx - ty) * (map.tileWidth >> 1) + ox;
|
||||
y = (tx + ty) * (map.tileHeight >> 1) + oy;
|
||||
case Staggered(staggerYAxis, staggerIndexOdd):
|
||||
if (staggerYAxis) {
|
||||
y = ty * (map.tileHeight >> 1);
|
||||
if (staggerIndexOdd)
|
||||
x = tx * map.tileWidth + (tx % 2) * (map.tileWidth >> 1);
|
||||
else
|
||||
x = tx * map.tileWidth + ((tx + 1) % 2) * (map.tileWidth >> 1);
|
||||
} else {
|
||||
x = tx * (map.tileWidth >> 1);
|
||||
if (staggerIndexOdd)
|
||||
y = ty * map.tileHeight + (tx % 2) * (map.tileHeight >> 1);
|
||||
else
|
||||
y = ty * map.tileHeight + ((tx + 1) % 2) * (map.tileHeight >> 1);
|
||||
}
|
||||
case Hexagonal(sideLength, staggerYAxis, staggerIndexOdd):
|
||||
if (staggerYAxis) {
|
||||
y = ty * ((map.tileHeight + sideLength) >> 1);
|
||||
if (staggerIndexOdd)
|
||||
x = tx * map.tileWidth + (tx % 2) * (map.tileWidth >> 1);
|
||||
else
|
||||
x = tx * map.tileWidth + ((tx + 1) % 2) * (map.tileWidth >> 1);
|
||||
} else {
|
||||
x = tx * ((map.tileWidth + sideLength) >> 1);
|
||||
if (staggerIndexOdd)
|
||||
y = ty * map.tileHeight + (tx % 2) * (map.tileHeight >> 1);
|
||||
else
|
||||
y = ty * map.tileHeight + ((tx + 1) % 2) * (map.tileHeight >> 1);
|
||||
}
|
||||
}
|
||||
if (gid.flippedHorizontally) addTransform(x + t.width, y, -1, 1, 0, t);
|
||||
else if (gid.flippedVertically) addTransform(x, y + t.height, 1, -1, 0, t);
|
||||
else if (gid.flippedDiagonally) addTransform(x + t.width, y + t.height, -1, -1, 0, t);
|
||||
else add(x, y, t);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public var map:TmxMap;
|
||||
public var layer:TmxLayer;
|
||||
|
||||
public function new(map:TmxMap, layer:TmxLayer, ?parent:Object) {
|
||||
this.map = map;
|
||||
this.layer = layer;
|
||||
super(parent);
|
||||
for (c in layer.tileChunks) {
|
||||
addChunk(c);
|
||||
}
|
||||
// TODO: Animations
|
||||
}
|
||||
|
||||
// public function gidAt(x:Int, y:Int):Int {
|
||||
// if (x < 0 || x >= layer.width || y < 0 || y >= layer.height) return 0;
|
||||
// return layer.data.tiles[y * layer.width + x].gid;
|
||||
// }
|
||||
public function addChunk(chunk:TileChunk) {
|
||||
var tw = map.tileWidth;
|
||||
var th = map.tileHeight;
|
||||
var ix = 0, iy = 0;
|
||||
var tiles = chunk.tiles, i = 0;
|
||||
var tsets = map.tilesets;
|
||||
switch (map.orientation) {
|
||||
case Orthogonal:
|
||||
var cx = chunk.x * tw + layer.offsetX;
|
||||
var cy = chunk.y * th + layer.offsetY;
|
||||
while (i < tiles.length) {
|
||||
var gid = tiles[i++];
|
||||
if (gid != 0) {
|
||||
var t = tsets.getImage(gid);
|
||||
var x = cx + ix * tw;
|
||||
var y = cy + iy * th + th - t.height;
|
||||
if (gid.flippedHorizontally)
|
||||
addTransform(x + t.width, y, -1, 1, 0, t);
|
||||
else if (gid.flippedVertically)
|
||||
addTransform(x, y + t.height, 1, -1, 0, t);
|
||||
else if (gid.flippedDiagonally)
|
||||
addTransform(x + t.width, y + t.height, -1, -1, 0, t);
|
||||
else
|
||||
add(x, y, t);
|
||||
}
|
||||
if (++ix == chunk.width) {
|
||||
iy++;
|
||||
ix = 0;
|
||||
}
|
||||
}
|
||||
case Isometric:
|
||||
var isoW = tw >> 1;
|
||||
var isoH = th >> 1;
|
||||
|
||||
var cx = (chunk.x - chunk.y) * isoW + layer.offsetX;
|
||||
var cy = (chunk.x + chunk.y) * isoH + layer.offsetY;
|
||||
while (i < tiles.length) {
|
||||
var gid = tiles[i++];
|
||||
if (gid != 0) {
|
||||
var t = tsets.getImage(gid);
|
||||
var x = cx + (ix - iy) * isoW;
|
||||
var y = cy + (ix + iy) * isoH + th - t.height;
|
||||
if (gid.flippedHorizontally)
|
||||
addTransform(x + t.width, y, -1, 1, 0, t);
|
||||
else if (gid.flippedVertically)
|
||||
addTransform(x, y + t.height, 1, -1, 0, t);
|
||||
else if (gid.flippedDiagonally)
|
||||
addTransform(x + t.width, y + t.height, -1, -1, 0, t);
|
||||
else
|
||||
add(x, y, t);
|
||||
}
|
||||
if (++ix == chunk.width) {
|
||||
iy++;
|
||||
ix = 0;
|
||||
}
|
||||
}
|
||||
case Staggered(staggerYAxis, staggerIndexOdd):
|
||||
var staggerX = 0,
|
||||
staggerY = 0,
|
||||
stepX = tw >> 1,
|
||||
stepY = th >> 1;
|
||||
var cx = chunk.x * stepX + layer.offsetX;
|
||||
var cy = chunk.y * stepY + layer.offsetY;
|
||||
if (staggerYAxis) {
|
||||
if (staggerIndexOdd) {
|
||||
staggerX = tw >> 1;
|
||||
} else {
|
||||
staggerX = -(tw >> 1);
|
||||
cx -= staggerX;
|
||||
}
|
||||
} else {
|
||||
if (staggerIndexOdd) {
|
||||
staggerY = th >> 1;
|
||||
} else {
|
||||
staggerY = -(tw >> 1);
|
||||
cy -= staggerY;
|
||||
}
|
||||
}
|
||||
cx += (chunk.x % 2) * staggerX;
|
||||
cy += (chunk.y % 2) * staggerY;
|
||||
while (i < tiles.length) {
|
||||
var gid = tiles[i++];
|
||||
if (gid != 0) {
|
||||
var t = tsets.getImage(gid);
|
||||
var x = cx + ix * stepX + staggerX * (ix % 1);
|
||||
var y = cy + iy * stepY + th - t.height;
|
||||
if (gid.flippedHorizontally)
|
||||
addTransform(x + t.width, y, -1, 1, 0, t);
|
||||
else if (gid.flippedVertically)
|
||||
addTransform(x, y + t.height, 1, -1, 0, t);
|
||||
else if (gid.flippedDiagonally)
|
||||
addTransform(x + t.width, y + t.height, -1, -1, 0, t);
|
||||
else
|
||||
add(x, y, t);
|
||||
}
|
||||
if (++ix == chunk.width) {
|
||||
iy++;
|
||||
ix = 0;
|
||||
}
|
||||
}
|
||||
case Hexagonal(sideLength, staggerYAxis, staggerIndexOdd):
|
||||
// TODO: Fix
|
||||
var staggerX = 0, staggerY = 0, stepX, stepY;
|
||||
var cx, cy;
|
||||
if (staggerYAxis) {
|
||||
stepX = tw;
|
||||
stepY = (th + sideLength) >> 1;
|
||||
cx = chunk.x * stepX + layer.offsetX;
|
||||
cy = chunk.y * stepY + layer.offsetY;
|
||||
if (staggerIndexOdd) {
|
||||
staggerX = tw >> 1;
|
||||
} else {
|
||||
staggerX = -(tw >> 1);
|
||||
cx -= staggerX;
|
||||
}
|
||||
} else {
|
||||
stepX = (tw + sideLength) >> 1;
|
||||
stepY = th;
|
||||
cx = chunk.x * stepX + layer.offsetX;
|
||||
cy = chunk.y * stepY + layer.offsetY;
|
||||
if (staggerIndexOdd) {
|
||||
staggerY = th >> 1;
|
||||
} else {
|
||||
staggerY = -(tw >> 1);
|
||||
cy -= staggerY;
|
||||
}
|
||||
}
|
||||
while (i < tiles.length) {
|
||||
var gid = tiles[i++];
|
||||
if (gid != 0) {
|
||||
var t = tsets.getImage(gid);
|
||||
var x = cx + ix * stepX;
|
||||
var y = cy + iy * stepY + th - t.height;
|
||||
if (gid.flippedHorizontally)
|
||||
addTransform(x + t.width, y, -1, 1, 0, t);
|
||||
else if (gid.flippedVertically)
|
||||
addTransform(x, y + t.height, 1, -1, 0, t);
|
||||
else if (gid.flippedDiagonally)
|
||||
addTransform(x + t.width, y + t.height, -1, -1, 0, t);
|
||||
else
|
||||
add(x, y, t);
|
||||
}
|
||||
if (++ix == chunk.width) {
|
||||
iy++;
|
||||
ix = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public function addTile(tx:Int, ty:Int, ox:Float, oy:Float, gid:TmxTileIndex) {
|
||||
if (gid == 0)
|
||||
return;
|
||||
var t = map.tilesets.getImage(gid);
|
||||
if (t != null) {
|
||||
var x, y;
|
||||
switch (map.orientation) {
|
||||
case Orthogonal:
|
||||
x = tx * map.tileWidth + ox;
|
||||
y = ty * map.tileHeight + oy;
|
||||
case Isometric:
|
||||
x = (tx - ty) * (map.tileWidth >> 1) + ox;
|
||||
y = (tx + ty) * (map.tileHeight >> 1) + oy;
|
||||
case Staggered(staggerYAxis, staggerIndexOdd):
|
||||
if (staggerYAxis) {
|
||||
y = ty * (map.tileHeight >> 1);
|
||||
if (staggerIndexOdd)
|
||||
x = tx * map.tileWidth + (tx % 2) * (map.tileWidth >> 1);
|
||||
else
|
||||
x = tx * map.tileWidth + ((tx + 1) % 2) * (map.tileWidth >> 1);
|
||||
} else {
|
||||
x = tx * (map.tileWidth >> 1);
|
||||
if (staggerIndexOdd)
|
||||
y = ty * map.tileHeight + (tx % 2) * (map.tileHeight >> 1);
|
||||
else
|
||||
y = ty * map.tileHeight + ((tx + 1) % 2) * (map.tileHeight >> 1);
|
||||
}
|
||||
case Hexagonal(sideLength, staggerYAxis, staggerIndexOdd):
|
||||
if (staggerYAxis) {
|
||||
y = ty * ((map.tileHeight + sideLength) >> 1);
|
||||
if (staggerIndexOdd)
|
||||
x = tx * map.tileWidth + (tx % 2) * (map.tileWidth >> 1);
|
||||
else
|
||||
x = tx * map.tileWidth + ((tx + 1) % 2) * (map.tileWidth >> 1);
|
||||
} else {
|
||||
x = tx * ((map.tileWidth + sideLength) >> 1);
|
||||
if (staggerIndexOdd)
|
||||
y = ty * map.tileHeight + (tx % 2) * (map.tileHeight >> 1);
|
||||
else
|
||||
y = ty * map.tileHeight + ((tx + 1) % 2) * (map.tileHeight >> 1);
|
||||
}
|
||||
}
|
||||
if (gid.flippedHorizontally)
|
||||
addTransform(x + t.width, y, -1, 1, 0, t);
|
||||
else if (gid.flippedVertically)
|
||||
addTransform(x, y + t.height, 1, -1, 0, t);
|
||||
else if (gid.flippedDiagonally)
|
||||
addTransform(x + t.width, y + t.height, -1, -1, 0, t);
|
||||
else
|
||||
add(x, y, t);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,7 +10,6 @@ import hxyarn.dialogue.OptionSet;
|
|||
import hxyarn.dialogue.markup.MarkupParseResult;
|
||||
import hxyarn.compiler.Compiler;
|
||||
import hxyarn.compiler.CompilationJob;
|
||||
|
||||
import event.EventBus;
|
||||
import dialogue.command.ICommandHandler;
|
||||
import dialogue.event.LineShown;
|
||||
|
@ -22,146 +21,144 @@ import dialogue.event.StartDialogueNode;
|
|||
import dialogue.event.DialogueComplete;
|
||||
|
||||
class DialogueManager {
|
||||
public var eventBus:EventBus;
|
||||
public var eventBus:EventBus;
|
||||
|
||||
var storage = new MemoryVariableStore();
|
||||
var dialogue:Dialogue;
|
||||
var stringTable:Map<String, StringInfo>;
|
||||
var commandHandlers = new Map<String, ICommandHandler>();
|
||||
var storage = new MemoryVariableStore();
|
||||
var dialogue:Dialogue;
|
||||
var stringTable:Map<String, StringInfo>;
|
||||
var commandHandlers = new Map<String, ICommandHandler>();
|
||||
|
||||
public var waitingForOption:Bool = false;
|
||||
public var waitingForOption:Bool = false;
|
||||
|
||||
public function new(eventBus:EventBus) {
|
||||
this.eventBus = eventBus;
|
||||
dialogue = new Dialogue(new MemoryVariableStore());
|
||||
public function new(eventBus:EventBus) {
|
||||
this.eventBus = eventBus;
|
||||
dialogue = new Dialogue(new MemoryVariableStore());
|
||||
|
||||
dialogue.logDebugMessage = this.logDebugMessage;
|
||||
dialogue.logErrorMessage = this.logErrorMessage;
|
||||
dialogue.lineHandler = this.lineHandler;
|
||||
dialogue.optionsHandler = this.optionsHandler;
|
||||
dialogue.commandHandler = this.commandHandler;
|
||||
dialogue.nodeCompleteHandler = this.nodeCompleteHandler;
|
||||
dialogue.nodeStartHandler = this.nodeStartHandler;
|
||||
dialogue.dialogueCompleteHandler = this.dialogueCompleteHandler;
|
||||
dialogue.logDebugMessage = this.logDebugMessage;
|
||||
dialogue.logErrorMessage = this.logErrorMessage;
|
||||
dialogue.lineHandler = this.lineHandler;
|
||||
dialogue.optionsHandler = this.optionsHandler;
|
||||
dialogue.commandHandler = this.commandHandler;
|
||||
dialogue.nodeCompleteHandler = this.nodeCompleteHandler;
|
||||
dialogue.nodeStartHandler = this.nodeStartHandler;
|
||||
dialogue.dialogueCompleteHandler = this.dialogueCompleteHandler;
|
||||
|
||||
eventBus.subscribe(NextLine, this.nextLine);
|
||||
eventBus.subscribe(OptionSelected, this.optionSelected);
|
||||
eventBus.subscribe(StartDialogueNode, function(event) {
|
||||
this.runNode(event.node);
|
||||
});
|
||||
}
|
||||
eventBus.subscribe(NextLine, this.nextLine);
|
||||
eventBus.subscribe(OptionSelected, this.optionSelected);
|
||||
eventBus.subscribe(StartDialogueNode, function(event) {
|
||||
this.runNode(event.node);
|
||||
});
|
||||
}
|
||||
|
||||
public function load(text:Array<String>, fileNames:Array<String>) {
|
||||
var job = CompilationJob.createFromStrings(text, fileNames, dialogue.library);
|
||||
var compiler = Compiler.compile(job);
|
||||
stringTable = compiler.stringTable;
|
||||
public function load(text:Array<String>, fileNames:Array<String>) {
|
||||
var job = CompilationJob.createFromStrings(text, fileNames, dialogue.library);
|
||||
var compiler = Compiler.compile(job);
|
||||
stringTable = compiler.stringTable;
|
||||
|
||||
dialogue.addProgram(compiler.program);
|
||||
}
|
||||
dialogue.addProgram(compiler.program);
|
||||
}
|
||||
|
||||
public function runNode(nodeName:String) {
|
||||
dialogue.setNode(nodeName);
|
||||
dialogue.resume();
|
||||
}
|
||||
public function runNode(nodeName:String) {
|
||||
dialogue.setNode(nodeName);
|
||||
dialogue.resume();
|
||||
}
|
||||
|
||||
public function unload() {
|
||||
dialogue.unloadAll();
|
||||
}
|
||||
public function unload() {
|
||||
dialogue.unloadAll();
|
||||
}
|
||||
|
||||
public function resume() {
|
||||
dialogue.resume();
|
||||
}
|
||||
public function resume() {
|
||||
dialogue.resume();
|
||||
}
|
||||
|
||||
public function logDebugMessage(message:String):Void {
|
||||
}
|
||||
public function logDebugMessage(message:String):Void {}
|
||||
|
||||
public function logErrorMessage(message:String):Void {
|
||||
}
|
||||
public function logErrorMessage(message:String):Void {}
|
||||
|
||||
public function nextLine(event:NextLine) {
|
||||
if ((dialogue.isActive()) && (!waitingForOption))
|
||||
dialogue.resume();
|
||||
}
|
||||
public function nextLine(event:NextLine) {
|
||||
if ((dialogue.isActive()) && (!waitingForOption))
|
||||
dialogue.resume();
|
||||
}
|
||||
|
||||
public function lineHandler(line:Line):Void {
|
||||
var text = getComposedTextForLine(line);
|
||||
eventBus.publishEvent(new LineShown(text));
|
||||
}
|
||||
public function lineHandler(line:Line):Void {
|
||||
var text = getComposedTextForLine(line);
|
||||
eventBus.publishEvent(new LineShown(text));
|
||||
}
|
||||
|
||||
public function optionSelected(event:OptionSelected) {
|
||||
dialogue.setSelectedOption(event.index);
|
||||
dialogue.resume();
|
||||
waitingForOption = false;
|
||||
}
|
||||
public function optionSelected(event:OptionSelected) {
|
||||
dialogue.setSelectedOption(event.index);
|
||||
dialogue.resume();
|
||||
waitingForOption = false;
|
||||
}
|
||||
|
||||
public function optionsHandler(options:OptionSet) {
|
||||
var optionCount = options.options.length;
|
||||
var optionChoices = new Array<OptionChoice>();
|
||||
public function optionsHandler(options:OptionSet) {
|
||||
var optionCount = options.options.length;
|
||||
var optionChoices = new Array<OptionChoice>();
|
||||
|
||||
for (i => option in options.options) {
|
||||
var markup = getComposedTextForLine(option.line);
|
||||
optionChoices.push({
|
||||
text: markup.text,
|
||||
index: i,
|
||||
enabled: option.enabled,
|
||||
markup: markup
|
||||
});
|
||||
}
|
||||
for (i => option in options.options) {
|
||||
var markup = getComposedTextForLine(option.line);
|
||||
optionChoices.push({
|
||||
text: markup.text,
|
||||
index: i,
|
||||
enabled: option.enabled,
|
||||
markup: markup
|
||||
});
|
||||
}
|
||||
|
||||
eventBus.publishEvent(new OptionsShown(optionChoices));
|
||||
eventBus.publishEvent(new OptionsShown(optionChoices));
|
||||
|
||||
waitingForOption = true;
|
||||
}
|
||||
waitingForOption = true;
|
||||
}
|
||||
|
||||
public function getComposedTextForLine(line:Line):MarkupParseResult {
|
||||
var substitutedText = Dialogue.expandSubstitutions(stringTable[line.id].text, line.substitutions);
|
||||
public function getComposedTextForLine(line:Line):MarkupParseResult {
|
||||
var substitutedText = Dialogue.expandSubstitutions(stringTable[line.id].text, line.substitutions);
|
||||
|
||||
return dialogue.parseMarkup(substitutedText);
|
||||
}
|
||||
return dialogue.parseMarkup(substitutedText);
|
||||
}
|
||||
|
||||
public function commandHandler(command:Command) {
|
||||
var parts = command.text.split(' ');
|
||||
var key = parts.shift();
|
||||
if (commandHandlers.exists(key)) {
|
||||
if (commandHandlers.get(key).handleCommand(parts)) {
|
||||
resume();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public function commandHandler(command:Command) {
|
||||
var parts = command.text.split(' ');
|
||||
var key = parts.shift();
|
||||
if (commandHandlers.exists(key)) {
|
||||
if (commandHandlers.get(key).handleCommand(parts)) {
|
||||
resume();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
resume();
|
||||
}
|
||||
public function addCommandHandler(handler:ICommandHandler) {
|
||||
if (handler.commandName == null || handler.commandName == "") {
|
||||
trace("Command handler has no command name");
|
||||
return;
|
||||
}
|
||||
|
||||
public function addCommandHandler(handler:ICommandHandler) {
|
||||
if (handler.commandName == null || handler.commandName == "") {
|
||||
trace("Command handler has no command name");
|
||||
return;
|
||||
commandHandlers.set(handler.commandName, handler);
|
||||
}
|
||||
|
||||
commandHandlers.set(handler.commandName, handler);
|
||||
}
|
||||
public function nodeCompleteHandler(nodeName:String) {}
|
||||
|
||||
public function nodeCompleteHandler(nodeName:String) {}
|
||||
public function nodeStartHandler(nodeName:String) {}
|
||||
|
||||
public function nodeStartHandler(nodeName:String) {}
|
||||
public function dialogueCompleteHandler() {
|
||||
eventBus.publishEvent(new DialogueComplete(""));
|
||||
}
|
||||
|
||||
public function dialogueCompleteHandler() {
|
||||
eventBus.publishEvent(new DialogueComplete(""));
|
||||
}
|
||||
public function getNodeNames(?includesTag = "") {
|
||||
var nodeNames = [];
|
||||
for (nodeName in dialogue.allNodes) {
|
||||
if (includesTag == "") {
|
||||
nodeNames.push(nodeName);
|
||||
continue;
|
||||
}
|
||||
|
||||
public function getNodeNames(?includesTag = "") {
|
||||
var nodeNames = [];
|
||||
for (nodeName in dialogue.allNodes) {
|
||||
if (includesTag == "") {
|
||||
nodeNames.push(nodeName);
|
||||
continue;
|
||||
}
|
||||
|
||||
var tags = dialogue.getTagsForNode(nodeName);
|
||||
if (tags.contains(includesTag)) {
|
||||
nodeNames.push(nodeName);
|
||||
}
|
||||
}
|
||||
return nodeNames;
|
||||
}
|
||||
var tags = dialogue.getTagsForNode(nodeName);
|
||||
if (tags.contains(includesTag)) {
|
||||
nodeNames.push(nodeName);
|
||||
}
|
||||
}
|
||||
return nodeNames;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
package scene;
|
||||
|
||||
interface GameScene {
|
||||
function getH2dObject():h2d.Object;
|
||||
function getH2dObject():h2d.Object;
|
||||
}
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
package scene;
|
||||
|
||||
import scene.WorldMapScene;
|
||||
|
||||
import event.ChangeSceneEvent;
|
||||
|
||||
import components.MenubuttonComponent;
|
||||
|
||||
@:uiComp("heading")
|
||||
|
@ -41,12 +39,11 @@ class TitleScene extends h2d.Flow implements GameScene implements h2d.domkit.Obj
|
|||
}
|
||||
#if hl
|
||||
btnQuit.onClick = function() {
|
||||
Sys.exit(0);
|
||||
Sys.exit(0);
|
||||
}
|
||||
#else
|
||||
btnQuit.remove();
|
||||
btnQuit.remove();
|
||||
#end
|
||||
|
||||
}
|
||||
|
||||
public function getH2dObject() {
|
||||
|
|
|
@ -5,9 +5,9 @@ import event.OpenRoomEvent;
|
|||
import TilemapLayer;
|
||||
|
||||
typedef Room = {
|
||||
rect:h2d.Graphics,
|
||||
area:h2d.Interactive,
|
||||
isOpen:Bool
|
||||
rect:h2d.Graphics,
|
||||
area:h2d.Interactive,
|
||||
isOpen:Bool
|
||||
}
|
||||
|
||||
@:uiComp("world-map-scene")
|
||||
|
@ -15,7 +15,7 @@ class WorldMapScene extends h2d.Flow implements GameScene implements h2d.domkit.
|
|||
public var width:Int;
|
||||
public var height:Int;
|
||||
|
||||
var rooms:Map<String,Room> = new Map<String,Room>();
|
||||
var rooms:Map<String, Room> = new Map<String, Room>();
|
||||
|
||||
public function new(?parent) {
|
||||
super(parent);
|
||||
|
@ -28,9 +28,9 @@ class WorldMapScene extends h2d.Flow implements GameScene implements h2d.domkit.
|
|||
Game.current.globalEventBus.subscribe(OpenRoomEvent, openRoom);
|
||||
|
||||
for (layer in (map.layers)) {
|
||||
switch(layer.kind) {
|
||||
switch (layer.kind) {
|
||||
case TTileLayer:
|
||||
var l = new TilemapLayer(map, layer, root);
|
||||
var l = new TilemapLayer(map, layer, root);
|
||||
case TObjectGroup:
|
||||
for (obj in layer.objects) {
|
||||
var rect = new h2d.Graphics(root);
|
||||
|
@ -42,7 +42,6 @@ class WorldMapScene extends h2d.Flow implements GameScene implements h2d.domkit.
|
|||
area.x = obj.x;
|
||||
area.y = obj.y;
|
||||
area.onClick = function(_) {
|
||||
trace("Room:" + obj.name);
|
||||
var room = rooms.get(obj.name);
|
||||
if (room.isOpen) {
|
||||
Game.current.globalEventBus.publishEvent(new StartDialogueNode("Room:" + obj.name));
|
||||
|
@ -60,7 +59,7 @@ class WorldMapScene extends h2d.Flow implements GameScene implements h2d.domkit.
|
|||
#if debug
|
||||
trace('skipping intro dialogue');
|
||||
Game.current.globalEventBus.publishEvent(new OpenRoomEvent("quarters"));
|
||||
#else
|
||||
#else
|
||||
Game.current.globalEventBus.publishEvent(new StartDialogueNode("Intro"));
|
||||
#end
|
||||
}
|
||||
|
@ -70,7 +69,7 @@ class WorldMapScene extends h2d.Flow implements GameScene implements h2d.domkit.
|
|||
room.isOpen = true;
|
||||
room.rect.alpha = 0;
|
||||
}
|
||||
|
||||
|
||||
public function getH2dObject() {
|
||||
return this;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue