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even-moar-
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8a803b9cdc
Author | SHA1 | Date | |
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8a803b9cdc | |||
e1bdd74100 | |||
610d107e60 |
28
TODO.md
28
TODO.md
@ -2,26 +2,26 @@
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## Features
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## Features
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- Saving and loading games
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- [ ] Saving and loading games
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- Character select
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- [ ] Character select
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- Stats
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- [ ] Stats
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- Better open / closed state graphics for rooms
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- [ ] Better open / closed state graphics for rooms
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- Displaying sprites (characters, objects)
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- [ ] Displaying sprites (characters, objects)
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- Inventory
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- [ ] Inventory
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- Room labels
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- [ ] Room labels
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- Background music
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- [ ] Background music
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- Sound effects
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- [ ] Sound effects
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## Bugs
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## Bugs
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- Fix console rendering issues
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- [ ] Fix console rendering issues
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### Dialogue
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### Dialogue
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- Text formatting
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- [ ] Text formatting
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- Character profiles / speaker ID
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- [ ] Character profiles / speaker ID
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## Code architecture
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## Code architecture
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- Move dialogue- and option-drawing out of `Game.hx`
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- [x] Move dialogue- and option-drawing out of `Game.hx`
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- Use domkit for dialogue
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- [x] Use domkit for dialogue
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@ -56,18 +56,31 @@ menubutton:active {
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flow.dialogue-container {
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flow.dialogue-container {
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fill-width: true;
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fill-width: true;
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height: 20;
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height: 20;
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debug: true;
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layout: vertical;
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}
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}
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dialogue-box {
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dialogue-box {
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fill-width: true;
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fill-width: true;
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height: 20;
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height: 20;
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/* background: tile("ui.png", 5, 5); */
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/* background-tile-pos: 1 1; */
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background: blue;
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padding: 10;
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alpha: 0.9;
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}
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}
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scale-grid#dialogueBackground {
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dialogue-options {
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/* fill-width: true; */
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fill-width: true;
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layout: vertical;
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}
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}
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/* text#dialogueText { */
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dialogue-option {
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/* font : url("res/font/minecraftia_regular_6.fnt"); */
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fill-width: true;
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/* } */
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background: green;
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padding: 10;
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alpha: 0.9;
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}
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dialogue-option.disabled {
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alpha: 0.5;
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}
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@ -22,6 +22,8 @@ class GameContainer extends h2d.Flow implements h2d.domkit.Object {
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public function new(?parent) {
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public function new(?parent) {
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super(parent);
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super(parent);
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initComponent();
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initComponent();
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this.maxWidth = Const.W;
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this.minWidth = Const.W;
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}
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}
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}
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}
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@ -83,8 +85,8 @@ class Game extends hxd.App {
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var dialogueParent = new h2d.Flow();
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var dialogueParent = new h2d.Flow();
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dialogueParent.dom = domkit.Properties.create("flow", dialogueParent);
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dialogueParent.dom = domkit.Properties.create("flow", dialogueParent);
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dialogueParent.dom.addClass('dialogue-container');
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dialogueParent.dom.addClass('dialogue-container');
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style.addObject(dialogueParent);
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layer.addChildAt(dialogueParent, 2);
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layer.addChildAt(dialogueParent, 2);
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style.addObject(dialogueParent);
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dialogueBoxController = new DialogueBoxController(globalEventBus, dialogueParent, style);
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dialogueBoxController = new DialogueBoxController(globalEventBus, dialogueParent, style);
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#if debug
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#if debug
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@ -1,6 +1,8 @@
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package components;
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package components;
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import dialogue.event.NextLine;
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import dialogue.event.NextLine;
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import dialogue.event.OptionSelected;
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import dialogue.event.OptionsShown.OptionChoice;
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@:uiComp("dialogue-option")
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@:uiComp("dialogue-option")
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class DialogueOptionComponent extends h2d.Flow implements h2d.domkit.Object {
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class DialogueOptionComponent extends h2d.Flow implements h2d.domkit.Object {
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@ -18,9 +20,16 @@ class DialogueOptionComponent extends h2d.Flow implements h2d.domkit.Object {
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return s;
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return s;
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}
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}
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public function new(label:String, ?parent) {
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var choice:OptionChoice;
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public function new(choice:OptionChoice, ?parent) {
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super(parent);
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super(parent);
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initComponent();
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initComponent();
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this.choice = choice;
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this.label = choice.text;
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if (!choice.enabled) {
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this.dom.addClass('disabled');
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}
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enableInteractive = true;
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enableInteractive = true;
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interactive.onClick = function(_) onClick();
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interactive.onClick = function(_) onClick();
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interactive.onOver = function(_) {
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interactive.onOver = function(_) {
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@ -37,7 +46,10 @@ class DialogueOptionComponent extends h2d.Flow implements h2d.domkit.Object {
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};
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};
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}
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}
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public dynamic function onClick() {}
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public dynamic function onClick() {
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if (this.choice.enabled)
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Game.current.globalEventBus.publishEvent(new OptionSelected(this.choice.index));
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}
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}
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}
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@:uiComp("dialogue-options")
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@:uiComp("dialogue-options")
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@ -46,7 +58,17 @@ class DialogueOptionsComponent extends h2d.Flow implements h2d.domkit.Object {
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${options}
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${options}
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</dialogue-options>;
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</dialogue-options>;
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public var options:Array<DialogueOptionComponent>;
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public var options = new Array<DialogueOptionComponent>();
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public function new(options:Array<OptionChoice>, ?parent) {
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super(parent);
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initComponent();
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for (option in options) {
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this.options.push(
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new DialogueOptionComponent(option, this)
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);
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}
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}
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}
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}
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@:uiComp("dialogue-box")
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@:uiComp("dialogue-box")
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@ -57,9 +79,7 @@ class DialogueBoxComponent extends h2d.Flow implements h2d.domkit.Object {
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var game:Game;
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var game:Game;
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static var SRC = <dialogue-box>
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static var SRC = <dialogue-box>
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<scale-grid id="dialogueBackground">
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<text text={displayedText} public font={Game.current.font} id="dialogueText" />
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<text text={displayedText} public font={Game.current.font} id="dialogueText" />
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</scale-grid>
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</dialogue-box>
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</dialogue-box>
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public var displayedText(get, set):String;
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public var displayedText(get, set):String;
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@ -88,13 +108,6 @@ class DialogueBoxComponent extends h2d.Flow implements h2d.domkit.Object {
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super(parent);
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super(parent);
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initComponent();
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initComponent();
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internalText = text;
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internalText = text;
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this.dialogueBackground.tile = Res.ui.toTile();
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this.dialogueBackground.borderWidth = 5;
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this.dialogueBackground.borderHeight = 5;
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this.dialogueBackground.colorKey = 0xFF00FF;
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this.dialogueBackground.width = this.innerWidth;
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this.dialogueBackground.height = this.innerHeight;
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// trace(this.dialogueBackground.width);
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enableInteractive = true;
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enableInteractive = true;
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interactive.onClick = function(_) onClick();
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interactive.onClick = function(_) onClick();
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@ -15,7 +15,8 @@ import dialogue.event.NextLine;
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import components.DialogueBoxComponent;
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import components.DialogueBoxComponent;
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class DialogueBoxController {
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class DialogueBoxController {
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public var curDialogue:DialogueBoxComponent;
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public var dialogueBox:DialogueBoxComponent;
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public var dialogueOptions:DialogueOptionsComponent;
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var game:Game;
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var game:Game;
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var bg:h2d.ScaleGrid;
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var bg:h2d.ScaleGrid;
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@ -28,25 +29,10 @@ class DialogueBoxController {
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public function new(eventBus:EventBus, parent:h2d.Object, style:h2d.domkit.Style) {
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public function new(eventBus:EventBus, parent:h2d.Object, style:h2d.domkit.Style) {
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this.parent = parent;
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this.parent = parent;
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this.style = style;
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this.style = style;
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// game = Game.current;
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// parent.getScene().add(this, 1);
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// bg = new h2d.ScaleGrid(Res.ui.toTile(), 5, 5, this);
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// bg.colorKey = 0xFF00FF;
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// tf = new h2d.Text(game.font, this);
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// tf.y = 5;
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// tf.x = 7;
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// tf.dropShadow = {
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// dx: 0,
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// dy: 1,
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// color: 0,
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// alpha: 0.3
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// };
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// int = new h2d.Interactive(0, 0, this);
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// int.onClick = function(_) click();
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eventBus.subscribe(LineShown, dialogue);
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eventBus.subscribe(LineShown, onLineShown);
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// eventBus.subscribe(OptionsShown, renderOptions);
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eventBus.subscribe(OptionsShown, onOptionsShown);
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// eventBus.subscribe(OptionSelected, onOptionSelected);
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eventBus.subscribe(OptionSelected, onOptionSelected);
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eventBus.subscribe(DialogueComplete, onDialogueComplete);
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eventBus.subscribe(DialogueComplete, onDialogueComplete);
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}
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}
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@ -61,65 +47,28 @@ class DialogueBoxController {
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public dynamic function onReady() {}
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public dynamic function onReady() {}
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function dialogue(event:LineShown) {
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function onLineShown(event:LineShown) {
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if (curDialogue != null) {
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if (dialogueBox != null) {
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curDialogue.remove();
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dialogueBox.remove();
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}
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}
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var d = new DialogueBoxComponent(event.line(), this.parent);
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var d = new DialogueBoxComponent(event.line(), this.parent);
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style.addObject(d);
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style.addObject(d);
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curDialogue = d;
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dialogueBox = d;
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}
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}
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// function renderOptions(event:OptionsShown) {
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function onOptionsShown(event:OptionsShown) {
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// for (option in event.options) {
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dialogueOptions = new DialogueOptionsComponent(event.options, this.parent);
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// addOption(option.text, option.enabled, function() {
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}
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// if (option.enabled) {
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// globalEventBus.publishEvent(new OptionSelected(option.index));
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function onOptionSelected(event:OptionSelected) {
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// }
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dialogueOptions.remove();
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// });
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}
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// }
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// }
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//
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// function newPanel(w, h) {
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// var g = new h2d.ScaleGrid(Res.ui.toTile(), 5, 5);
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// g.width = w;
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// g.height = h;
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// g.colorKey = 0xFF00FF;
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// root.scene.getH2dObject().getScene().add(g, 1);
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// return g;
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// }
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//
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// function addOption(o:String, enabled:Bool, callback:() -> Void) {
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// var spr = newPanel(Const.W, 60);
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// curDialogue.addChild(spr);
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// var tf = new h2d.Text(font, spr);
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// if (!enabled) {
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// tf.color = new Vector4(0.5, 0.5, 0.5, 1);
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// }
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// tf.text = o;
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// tf.x = 10;
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// tf.y = 10;
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// spr.x = 0;
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// spr.y = 100 + options.length * 60;
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// var int = new h2d.Interactive(spr.width, spr.height, spr);
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// int.onClick = function(_) {
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// callback();
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// }
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// int.cursor = Button;
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// options.push(spr);
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// return spr;
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// }
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//
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// function onOptionSelected(event:OptionSelected) {
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// for (o in options) {
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// o.remove();
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// }
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// options.splice(0, options.length);
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// }
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function onDialogueComplete(event:DialogueComplete) {
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function onDialogueComplete(event:DialogueComplete) {
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curDialogue.remove();
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dialogueBox.remove();
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if (dialogueOptions != null)
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dialogueOptions.remove();
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}
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}
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}
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}
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Reference in New Issue
Block a user