204 lines
4.6 KiB
Haxe
204 lines
4.6 KiB
Haxe
import h2d.Layers;
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import h2d.Console;
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import h3d.Vector4;
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import scene.TitleScene;
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import scene.WorldMapScene;
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import scene.GameScene;
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import event.EventBus;
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import event.ChangeSceneEvent;
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import Const;
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import dialogue.DialogueBox;
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import dialogue.DialogueManager;
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import dialogue.event.LineShown;
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import dialogue.event.OptionsShown;
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import dialogue.event.OptionSelected;
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import dialogue.event.DialogueComplete;
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import dialogue.event.NextLine;
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import dialogue.command.OpenRoomCommand;
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@:uiComp("game-container")
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class GameContainer extends h2d.Flow implements h2d.domkit.Object {
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static var SRC = <game-container>
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${scene}
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</game-container>;
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public var scene:GameScene;
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public function new(?parent) {
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super(parent);
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initComponent();
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}
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}
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class Game extends hxd.App {
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public var font:h2d.Font;
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public var curDialogue:h2d.Object;
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public var options:Array<h2d.ScaleGrid> = [];
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public var dialogueManager:DialogueManager;
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public var globalEventBus:EventBus;
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public static var current:Game; // Current Game (singleton)
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var layer:Layers;
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public var root:GameContainer;
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public var console:Console;
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var style = null;
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public static var loader = new tiled.Tiled();
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override function init() {
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s2d.scaleMode = Stretch(Const.W, Const.H);
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layer = new Layers(s2d);
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#if hl
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hxd.res.Resource.LIVE_UPDATE = true;
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hxd.Res.initLocal();
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#else
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hxd.Res.initEmbed();
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#end
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root = new GameContainer();
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root.horizontalAlign = root.verticalAlign = Middle;
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// s2d.add(root);
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layer.addChildAt(root, 1);
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onResize();
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style = new h2d.domkit.Style();
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style.load(hxd.Res.style);
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style.allowInspect = true;
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style.addObject(root);
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font = Res.font.minecraftia_regular_6.toFont();
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#if debug
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console = new Console(font);
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layer.addChildAt(console, 4);
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#end
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font.resizeTo(20);
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globalEventBus = new EventBus(console);
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globalEventBus.subscribe(ChangeSceneEvent, onChangeScene);
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dialogueManager = new DialogueManager(globalEventBus);
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var yarnText = [hxd.Res.text.intro.entry.getText(), hxd.Res.text.rooms.entry.getText(),];
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var yarnFileNames = [hxd.Res.text.intro.entry.name, hxd.Res.text.rooms.entry.name,];
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dialogueManager.load(yarnText, yarnFileNames);
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globalEventBus.subscribe(LineShown, dialogue);
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globalEventBus.subscribe(OptionsShown, renderOptions);
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globalEventBus.subscribe(OptionSelected, onOptionSelected);
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globalEventBus.subscribe(DialogueComplete, onDialogueComplete);
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dialogueManager.addCommandHandler(new OpenRoomCommand(globalEventBus));
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#if debug
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setGameScene(new WorldMapScene(root));
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#else
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setGameScene(new TitleScene(root));
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#end
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}
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public function new() {
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super();
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current = this;
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}
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override function onResize() {
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root.minWidth = root.maxWidth = s2d.width;
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root.minHeight = root.maxHeight = s2d.height;
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}
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override function update(dt:Float) {
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style.sync();
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}
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function dialogue(event:LineShown) {
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if (curDialogue != null) {
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curDialogue.remove();
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}
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var d = new DialogueBox(Const.W, 100, event.line());
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d.y = 0;
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d.onClick = function() {
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globalEventBus.publishEvent(new NextLine());
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};
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curDialogue = d;
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}
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function renderOptions(event:OptionsShown) {
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for (option in event.options) {
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addOption(option.text, option.enabled, function() {
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if (option.enabled) {
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globalEventBus.publishEvent(new OptionSelected(option.index));
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}
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});
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}
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}
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function newPanel(w, h) {
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var g = new h2d.ScaleGrid(Res.ui.toTile(), 5, 5);
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g.width = w;
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g.height = h;
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g.colorKey = 0xFF00FF;
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root.scene.getH2dObject().getScene().add(g, 1);
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return g;
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}
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function addOption(o:String, enabled:Bool, callback:() -> Void) {
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var spr = newPanel(Const.W, 60);
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curDialogue.addChild(spr);
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var tf = new h2d.Text(font, spr);
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if (!enabled) {
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tf.color = new Vector4(0.5, 0.5, 0.5, 1);
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}
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tf.text = o;
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tf.x = 10;
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tf.y = 10;
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spr.x = 0;
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spr.y = 100 + options.length * 60;
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var int = new h2d.Interactive(spr.width, spr.height, spr);
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int.onClick = function(_) {
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callback();
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}
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int.cursor = Button;
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options.push(spr);
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return spr;
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}
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function onOptionSelected(event:OptionSelected) {
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for (o in options) {
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o.remove();
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}
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options.splice(0, options.length);
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}
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function onDialogueComplete(event:DialogueComplete) {
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curDialogue.remove();
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}
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public function onChangeScene(event:ChangeSceneEvent) {
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setGameScene(event.newScene);
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}
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public function setGameScene(gs:GameScene) {
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#if debug
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console.resetCommands();
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#end
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if (root.scene != null) {
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root.scene.getH2dObject().remove();
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}
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root.scene = gs;
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style.addObject(gs.getH2dObject());
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}
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static function main() {
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new Game();
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}
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}
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