package federation import "net/url" func (f *federator) Handshaking(username string, remoteAccountID *url.URL) bool { f.handshakeSync.Lock() defer f.handshakeSync.Unlock() if f.handshakes == nil { // handshakes isn't even initialized yet so we can't be handshaking with anyone return false } remoteIDs, ok := f.handshakes[username] if !ok { // user isn't handshaking with anyone, bail return false } for _, id := range remoteIDs { if id.String() == remoteAccountID.String() { // we are currently handshaking with the remote account, yep return true } } // didn't find it which means we're not handshaking return false } func (f *federator) startHandshake(username string, remoteAccountID *url.URL) { f.handshakeSync.Lock() defer f.handshakeSync.Unlock() // lazily initialize handshakes if f.handshakes == nil { f.handshakes = make(map[string][]*url.URL) } remoteIDs, ok := f.handshakes[username] if !ok { // there was nothing in there yet, so just add this entry and return f.handshakes[username] = []*url.URL{remoteAccountID} return } // add the remote ID to the slice remoteIDs = append(remoteIDs, remoteAccountID) f.handshakes[username] = remoteIDs } func (f *federator) stopHandshake(username string, remoteAccountID *url.URL) { f.handshakeSync.Lock() defer f.handshakeSync.Unlock() if f.handshakes == nil { return } remoteIDs, ok := f.handshakes[username] if !ok { // there was nothing in there yet anyway so just bail return } newRemoteIDs := []*url.URL{} for _, id := range remoteIDs { if id.String() != remoteAccountID.String() { newRemoteIDs = append(newRemoteIDs, id) } } if len(newRemoteIDs) == 0 { // there are no handshakes so just remove this user entry from the map and save a few bytes delete(f.handshakes, username) } else { // there are still other handshakes ongoing f.handshakes[username] = newRemoteIDs } }