package streaming import ( "fmt" "net/http" "time" "github.com/gin-gonic/gin" "github.com/gorilla/websocket" ) // StreamGETHandler handles the creation of a new websocket streaming request. func (m *Module) StreamGETHandler(c *gin.Context) { l := m.log.WithField("func", "StreamGETHandler") streamType := c.Query(StreamQueryKey) if streamType == "" { c.JSON(http.StatusBadRequest, gin.H{"error": fmt.Sprintf("no stream type provided under query key %s", StreamQueryKey)}) return } accessToken := c.Query(AccessTokenQueryKey) if accessToken == "" { c.JSON(http.StatusUnauthorized, gin.H{"error": fmt.Sprintf("no access token provided under query key %s", AccessTokenQueryKey)}) return } // make sure a valid token has been provided and obtain the associated account account, err := m.processor.AuthorizeStreamingRequest(accessToken) if err != nil { c.JSON(http.StatusUnauthorized, gin.H{"error": "could not authorize with given token"}) return } // prepare to upgrade the connection to a websocket connection upgrader := websocket.Upgrader{ ReadBufferSize: 1024, WriteBufferSize: 1024, CheckOrigin: func(r *http.Request) bool { // we fully expect cors requests (via something like pinafore.social) so we should be lenient here return true }, } // do the actual upgrade here conn, err := upgrader.Upgrade(c.Writer, c.Request, nil) if err != nil { l.Infof("error upgrading websocket connection: %s", err) return } defer conn.Close() // whatever happens, when we leave this function we want to close the websocket connection // inform the processor that we have a new connection and want a stream for it stream, errWithCode := m.processor.OpenStreamForAccount(account, streamType) if errWithCode != nil { c.JSON(errWithCode.Code(), errWithCode.Safe()) return } defer close(stream.Hangup) // closing stream.Hangup indicates that we've finished with the connection (the client has gone), so we want to do this on exiting this handler // spawn a new ticker for pinging the connection periodically t := time.NewTicker(30 * time.Second) // we want to stay in the sendloop as long as possible while the client is connected -- the only thing that should break the loop is if the client leaves or something else goes wrong sendLoop: for { select { case m := <-stream.Messages: // we've got a streaming message!! l.Debug("received message from stream") if err := conn.WriteJSON(m); err != nil { l.Infof("error writing json to websocket connection: %s", err) // if something is wrong we want to bail and drop the connection -- the client will create a new one break sendLoop } l.Debug("wrote message into websocket connection") case <-t.C: l.Debug("received TICK from ticker") if err := conn.WriteMessage(websocket.PingMessage, []byte(": ping")); err != nil { l.Infof("error writing ping to websocket connection: %s", err) // if something is wrong we want to bail and drop the connection -- the client will create a new one break sendLoop } l.Debug("wrote ping message into websocket connection") } } l.Debug("leaving StreamGETHandler") }