mirror of
https://github.com/biobulkbende/biobulkbende.org.git
synced 2024-11-05 16:48:43 +00:00
574 lines
12 KiB
JavaScript
574 lines
12 KiB
JavaScript
|
|
||
|
/**
|
||
|
* Module dependencies.
|
||
|
*/
|
||
|
|
||
|
var eio = require('engine.io-client');
|
||
|
var Socket = require('./socket');
|
||
|
var Emitter = require('component-emitter');
|
||
|
var parser = require('socket.io-parser');
|
||
|
var on = require('./on');
|
||
|
var bind = require('component-bind');
|
||
|
var debug = require('debug')('socket.io-client:manager');
|
||
|
var indexOf = require('indexof');
|
||
|
var Backoff = require('backo2');
|
||
|
|
||
|
/**
|
||
|
* IE6+ hasOwnProperty
|
||
|
*/
|
||
|
|
||
|
var has = Object.prototype.hasOwnProperty;
|
||
|
|
||
|
/**
|
||
|
* Module exports
|
||
|
*/
|
||
|
|
||
|
module.exports = Manager;
|
||
|
|
||
|
/**
|
||
|
* `Manager` constructor.
|
||
|
*
|
||
|
* @param {String} engine instance or engine uri/opts
|
||
|
* @param {Object} options
|
||
|
* @api public
|
||
|
*/
|
||
|
|
||
|
function Manager (uri, opts) {
|
||
|
if (!(this instanceof Manager)) return new Manager(uri, opts);
|
||
|
if (uri && ('object' === typeof uri)) {
|
||
|
opts = uri;
|
||
|
uri = undefined;
|
||
|
}
|
||
|
opts = opts || {};
|
||
|
|
||
|
opts.path = opts.path || '/socket.io';
|
||
|
this.nsps = {};
|
||
|
this.subs = [];
|
||
|
this.opts = opts;
|
||
|
this.reconnection(opts.reconnection !== false);
|
||
|
this.reconnectionAttempts(opts.reconnectionAttempts || Infinity);
|
||
|
this.reconnectionDelay(opts.reconnectionDelay || 1000);
|
||
|
this.reconnectionDelayMax(opts.reconnectionDelayMax || 5000);
|
||
|
this.randomizationFactor(opts.randomizationFactor || 0.5);
|
||
|
this.backoff = new Backoff({
|
||
|
min: this.reconnectionDelay(),
|
||
|
max: this.reconnectionDelayMax(),
|
||
|
jitter: this.randomizationFactor()
|
||
|
});
|
||
|
this.timeout(null == opts.timeout ? 20000 : opts.timeout);
|
||
|
this.readyState = 'closed';
|
||
|
this.uri = uri;
|
||
|
this.connecting = [];
|
||
|
this.lastPing = null;
|
||
|
this.encoding = false;
|
||
|
this.packetBuffer = [];
|
||
|
var _parser = opts.parser || parser;
|
||
|
this.encoder = new _parser.Encoder();
|
||
|
this.decoder = new _parser.Decoder();
|
||
|
this.autoConnect = opts.autoConnect !== false;
|
||
|
if (this.autoConnect) this.open();
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Propagate given event to sockets and emit on `this`
|
||
|
*
|
||
|
* @api private
|
||
|
*/
|
||
|
|
||
|
Manager.prototype.emitAll = function () {
|
||
|
this.emit.apply(this, arguments);
|
||
|
for (var nsp in this.nsps) {
|
||
|
if (has.call(this.nsps, nsp)) {
|
||
|
this.nsps[nsp].emit.apply(this.nsps[nsp], arguments);
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Update `socket.id` of all sockets
|
||
|
*
|
||
|
* @api private
|
||
|
*/
|
||
|
|
||
|
Manager.prototype.updateSocketIds = function () {
|
||
|
for (var nsp in this.nsps) {
|
||
|
if (has.call(this.nsps, nsp)) {
|
||
|
this.nsps[nsp].id = this.generateId(nsp);
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* generate `socket.id` for the given `nsp`
|
||
|
*
|
||
|
* @param {String} nsp
|
||
|
* @return {String}
|
||
|
* @api private
|
||
|
*/
|
||
|
|
||
|
Manager.prototype.generateId = function (nsp) {
|
||
|
return (nsp === '/' ? '' : (nsp + '#')) + this.engine.id;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Mix in `Emitter`.
|
||
|
*/
|
||
|
|
||
|
Emitter(Manager.prototype);
|
||
|
|
||
|
/**
|
||
|
* Sets the `reconnection` config.
|
||
|
*
|
||
|
* @param {Boolean} true/false if it should automatically reconnect
|
||
|
* @return {Manager} self or value
|
||
|
* @api public
|
||
|
*/
|
||
|
|
||
|
Manager.prototype.reconnection = function (v) {
|
||
|
if (!arguments.length) return this._reconnection;
|
||
|
this._reconnection = !!v;
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Sets the reconnection attempts config.
|
||
|
*
|
||
|
* @param {Number} max reconnection attempts before giving up
|
||
|
* @return {Manager} self or value
|
||
|
* @api public
|
||
|
*/
|
||
|
|
||
|
Manager.prototype.reconnectionAttempts = function (v) {
|
||
|
if (!arguments.length) return this._reconnectionAttempts;
|
||
|
this._reconnectionAttempts = v;
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Sets the delay between reconnections.
|
||
|
*
|
||
|
* @param {Number} delay
|
||
|
* @return {Manager} self or value
|
||
|
* @api public
|
||
|
*/
|
||
|
|
||
|
Manager.prototype.reconnectionDelay = function (v) {
|
||
|
if (!arguments.length) return this._reconnectionDelay;
|
||
|
this._reconnectionDelay = v;
|
||
|
this.backoff && this.backoff.setMin(v);
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
Manager.prototype.randomizationFactor = function (v) {
|
||
|
if (!arguments.length) return this._randomizationFactor;
|
||
|
this._randomizationFactor = v;
|
||
|
this.backoff && this.backoff.setJitter(v);
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Sets the maximum delay between reconnections.
|
||
|
*
|
||
|
* @param {Number} delay
|
||
|
* @return {Manager} self or value
|
||
|
* @api public
|
||
|
*/
|
||
|
|
||
|
Manager.prototype.reconnectionDelayMax = function (v) {
|
||
|
if (!arguments.length) return this._reconnectionDelayMax;
|
||
|
this._reconnectionDelayMax = v;
|
||
|
this.backoff && this.backoff.setMax(v);
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Sets the connection timeout. `false` to disable
|
||
|
*
|
||
|
* @return {Manager} self or value
|
||
|
* @api public
|
||
|
*/
|
||
|
|
||
|
Manager.prototype.timeout = function (v) {
|
||
|
if (!arguments.length) return this._timeout;
|
||
|
this._timeout = v;
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Starts trying to reconnect if reconnection is enabled and we have not
|
||
|
* started reconnecting yet
|
||
|
*
|
||
|
* @api private
|
||
|
*/
|
||
|
|
||
|
Manager.prototype.maybeReconnectOnOpen = function () {
|
||
|
// Only try to reconnect if it's the first time we're connecting
|
||
|
if (!this.reconnecting && this._reconnection && this.backoff.attempts === 0) {
|
||
|
// keeps reconnection from firing twice for the same reconnection loop
|
||
|
this.reconnect();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Sets the current transport `socket`.
|
||
|
*
|
||
|
* @param {Function} optional, callback
|
||
|
* @return {Manager} self
|
||
|
* @api public
|
||
|
*/
|
||
|
|
||
|
Manager.prototype.open =
|
||
|
Manager.prototype.connect = function (fn, opts) {
|
||
|
debug('readyState %s', this.readyState);
|
||
|
if (~this.readyState.indexOf('open')) return this;
|
||
|
|
||
|
debug('opening %s', this.uri);
|
||
|
this.engine = eio(this.uri, this.opts);
|
||
|
var socket = this.engine;
|
||
|
var self = this;
|
||
|
this.readyState = 'opening';
|
||
|
this.skipReconnect = false;
|
||
|
|
||
|
// emit `open`
|
||
|
var openSub = on(socket, 'open', function () {
|
||
|
self.onopen();
|
||
|
fn && fn();
|
||
|
});
|
||
|
|
||
|
// emit `connect_error`
|
||
|
var errorSub = on(socket, 'error', function (data) {
|
||
|
debug('connect_error');
|
||
|
self.cleanup();
|
||
|
self.readyState = 'closed';
|
||
|
self.emitAll('connect_error', data);
|
||
|
if (fn) {
|
||
|
var err = new Error('Connection error');
|
||
|
err.data = data;
|
||
|
fn(err);
|
||
|
} else {
|
||
|
// Only do this if there is no fn to handle the error
|
||
|
self.maybeReconnectOnOpen();
|
||
|
}
|
||
|
});
|
||
|
|
||
|
// emit `connect_timeout`
|
||
|
if (false !== this._timeout) {
|
||
|
var timeout = this._timeout;
|
||
|
debug('connect attempt will timeout after %d', timeout);
|
||
|
|
||
|
// set timer
|
||
|
var timer = setTimeout(function () {
|
||
|
debug('connect attempt timed out after %d', timeout);
|
||
|
openSub.destroy();
|
||
|
socket.close();
|
||
|
socket.emit('error', 'timeout');
|
||
|
self.emitAll('connect_timeout', timeout);
|
||
|
}, timeout);
|
||
|
|
||
|
this.subs.push({
|
||
|
destroy: function () {
|
||
|
clearTimeout(timer);
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
|
||
|
this.subs.push(openSub);
|
||
|
this.subs.push(errorSub);
|
||
|
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Called upon transport open.
|
||
|
*
|
||
|
* @api private
|
||
|
*/
|
||
|
|
||
|
Manager.prototype.onopen = function () {
|
||
|
debug('open');
|
||
|
|
||
|
// clear old subs
|
||
|
this.cleanup();
|
||
|
|
||
|
// mark as open
|
||
|
this.readyState = 'open';
|
||
|
this.emit('open');
|
||
|
|
||
|
// add new subs
|
||
|
var socket = this.engine;
|
||
|
this.subs.push(on(socket, 'data', bind(this, 'ondata')));
|
||
|
this.subs.push(on(socket, 'ping', bind(this, 'onping')));
|
||
|
this.subs.push(on(socket, 'pong', bind(this, 'onpong')));
|
||
|
this.subs.push(on(socket, 'error', bind(this, 'onerror')));
|
||
|
this.subs.push(on(socket, 'close', bind(this, 'onclose')));
|
||
|
this.subs.push(on(this.decoder, 'decoded', bind(this, 'ondecoded')));
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Called upon a ping.
|
||
|
*
|
||
|
* @api private
|
||
|
*/
|
||
|
|
||
|
Manager.prototype.onping = function () {
|
||
|
this.lastPing = new Date();
|
||
|
this.emitAll('ping');
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Called upon a packet.
|
||
|
*
|
||
|
* @api private
|
||
|
*/
|
||
|
|
||
|
Manager.prototype.onpong = function () {
|
||
|
this.emitAll('pong', new Date() - this.lastPing);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Called with data.
|
||
|
*
|
||
|
* @api private
|
||
|
*/
|
||
|
|
||
|
Manager.prototype.ondata = function (data) {
|
||
|
this.decoder.add(data);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Called when parser fully decodes a packet.
|
||
|
*
|
||
|
* @api private
|
||
|
*/
|
||
|
|
||
|
Manager.prototype.ondecoded = function (packet) {
|
||
|
this.emit('packet', packet);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Called upon socket error.
|
||
|
*
|
||
|
* @api private
|
||
|
*/
|
||
|
|
||
|
Manager.prototype.onerror = function (err) {
|
||
|
debug('error', err);
|
||
|
this.emitAll('error', err);
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Creates a new socket for the given `nsp`.
|
||
|
*
|
||
|
* @return {Socket}
|
||
|
* @api public
|
||
|
*/
|
||
|
|
||
|
Manager.prototype.socket = function (nsp, opts) {
|
||
|
var socket = this.nsps[nsp];
|
||
|
if (!socket) {
|
||
|
socket = new Socket(this, nsp, opts);
|
||
|
this.nsps[nsp] = socket;
|
||
|
var self = this;
|
||
|
socket.on('connecting', onConnecting);
|
||
|
socket.on('connect', function () {
|
||
|
socket.id = self.generateId(nsp);
|
||
|
});
|
||
|
|
||
|
if (this.autoConnect) {
|
||
|
// manually call here since connecting event is fired before listening
|
||
|
onConnecting();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function onConnecting () {
|
||
|
if (!~indexOf(self.connecting, socket)) {
|
||
|
self.connecting.push(socket);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return socket;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Called upon a socket close.
|
||
|
*
|
||
|
* @param {Socket} socket
|
||
|
*/
|
||
|
|
||
|
Manager.prototype.destroy = function (socket) {
|
||
|
var index = indexOf(this.connecting, socket);
|
||
|
if (~index) this.connecting.splice(index, 1);
|
||
|
if (this.connecting.length) return;
|
||
|
|
||
|
this.close();
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Writes a packet.
|
||
|
*
|
||
|
* @param {Object} packet
|
||
|
* @api private
|
||
|
*/
|
||
|
|
||
|
Manager.prototype.packet = function (packet) {
|
||
|
debug('writing packet %j', packet);
|
||
|
var self = this;
|
||
|
if (packet.query && packet.type === 0) packet.nsp += '?' + packet.query;
|
||
|
|
||
|
if (!self.encoding) {
|
||
|
// encode, then write to engine with result
|
||
|
self.encoding = true;
|
||
|
this.encoder.encode(packet, function (encodedPackets) {
|
||
|
for (var i = 0; i < encodedPackets.length; i++) {
|
||
|
self.engine.write(encodedPackets[i], packet.options);
|
||
|
}
|
||
|
self.encoding = false;
|
||
|
self.processPacketQueue();
|
||
|
});
|
||
|
} else { // add packet to the queue
|
||
|
self.packetBuffer.push(packet);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* If packet buffer is non-empty, begins encoding the
|
||
|
* next packet in line.
|
||
|
*
|
||
|
* @api private
|
||
|
*/
|
||
|
|
||
|
Manager.prototype.processPacketQueue = function () {
|
||
|
if (this.packetBuffer.length > 0 && !this.encoding) {
|
||
|
var pack = this.packetBuffer.shift();
|
||
|
this.packet(pack);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Clean up transport subscriptions and packet buffer.
|
||
|
*
|
||
|
* @api private
|
||
|
*/
|
||
|
|
||
|
Manager.prototype.cleanup = function () {
|
||
|
debug('cleanup');
|
||
|
|
||
|
var subsLength = this.subs.length;
|
||
|
for (var i = 0; i < subsLength; i++) {
|
||
|
var sub = this.subs.shift();
|
||
|
sub.destroy();
|
||
|
}
|
||
|
|
||
|
this.packetBuffer = [];
|
||
|
this.encoding = false;
|
||
|
this.lastPing = null;
|
||
|
|
||
|
this.decoder.destroy();
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Close the current socket.
|
||
|
*
|
||
|
* @api private
|
||
|
*/
|
||
|
|
||
|
Manager.prototype.close =
|
||
|
Manager.prototype.disconnect = function () {
|
||
|
debug('disconnect');
|
||
|
this.skipReconnect = true;
|
||
|
this.reconnecting = false;
|
||
|
if ('opening' === this.readyState) {
|
||
|
// `onclose` will not fire because
|
||
|
// an open event never happened
|
||
|
this.cleanup();
|
||
|
}
|
||
|
this.backoff.reset();
|
||
|
this.readyState = 'closed';
|
||
|
if (this.engine) this.engine.close();
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Called upon engine close.
|
||
|
*
|
||
|
* @api private
|
||
|
*/
|
||
|
|
||
|
Manager.prototype.onclose = function (reason) {
|
||
|
debug('onclose');
|
||
|
|
||
|
this.cleanup();
|
||
|
this.backoff.reset();
|
||
|
this.readyState = 'closed';
|
||
|
this.emit('close', reason);
|
||
|
|
||
|
if (this._reconnection && !this.skipReconnect) {
|
||
|
this.reconnect();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Attempt a reconnection.
|
||
|
*
|
||
|
* @api private
|
||
|
*/
|
||
|
|
||
|
Manager.prototype.reconnect = function () {
|
||
|
if (this.reconnecting || this.skipReconnect) return this;
|
||
|
|
||
|
var self = this;
|
||
|
|
||
|
if (this.backoff.attempts >= this._reconnectionAttempts) {
|
||
|
debug('reconnect failed');
|
||
|
this.backoff.reset();
|
||
|
this.emitAll('reconnect_failed');
|
||
|
this.reconnecting = false;
|
||
|
} else {
|
||
|
var delay = this.backoff.duration();
|
||
|
debug('will wait %dms before reconnect attempt', delay);
|
||
|
|
||
|
this.reconnecting = true;
|
||
|
var timer = setTimeout(function () {
|
||
|
if (self.skipReconnect) return;
|
||
|
|
||
|
debug('attempting reconnect');
|
||
|
self.emitAll('reconnect_attempt', self.backoff.attempts);
|
||
|
self.emitAll('reconnecting', self.backoff.attempts);
|
||
|
|
||
|
// check again for the case socket closed in above events
|
||
|
if (self.skipReconnect) return;
|
||
|
|
||
|
self.open(function (err) {
|
||
|
if (err) {
|
||
|
debug('reconnect attempt error');
|
||
|
self.reconnecting = false;
|
||
|
self.reconnect();
|
||
|
self.emitAll('reconnect_error', err.data);
|
||
|
} else {
|
||
|
debug('reconnect success');
|
||
|
self.onreconnect();
|
||
|
}
|
||
|
});
|
||
|
}, delay);
|
||
|
|
||
|
this.subs.push({
|
||
|
destroy: function () {
|
||
|
clearTimeout(timer);
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Called upon successful reconnect.
|
||
|
*
|
||
|
* @api private
|
||
|
*/
|
||
|
|
||
|
Manager.prototype.onreconnect = function () {
|
||
|
var attempt = this.backoff.attempts;
|
||
|
this.reconnecting = false;
|
||
|
this.backoff.reset();
|
||
|
this.updateSocketIds();
|
||
|
this.emitAll('reconnect', attempt);
|
||
|
};
|