// Code generated by go-swagger; DO NOT EDIT. package models // This file was generated by the swagger tool. // Editing this file might prove futile when you re-run the swagger generate command import ( "context" "github.com/go-openapi/errors" "github.com/go-openapi/strfmt" "github.com/go-openapi/swag" "github.com/go-openapi/validate" ) // TeamMembership team membership // // swagger:model TeamMembership type TeamMembership struct { // team // Required: true Team *Team `json:"team"` // teamlead // Required: true Teamlead *bool `json:"teamlead"` } // Validate validates this team membership func (m *TeamMembership) Validate(formats strfmt.Registry) error { var res []error if err := m.validateTeam(formats); err != nil { res = append(res, err) } if err := m.validateTeamlead(formats); err != nil { res = append(res, err) } if len(res) > 0 { return errors.CompositeValidationError(res...) } return nil } func (m *TeamMembership) validateTeam(formats strfmt.Registry) error { if err := validate.Required("team", "body", m.Team); err != nil { return err } if m.Team != nil { if err := m.Team.Validate(formats); err != nil { if ve, ok := err.(*errors.Validation); ok { return ve.ValidateName("team") } else if ce, ok := err.(*errors.CompositeError); ok { return ce.ValidateName("team") } return err } } return nil } func (m *TeamMembership) validateTeamlead(formats strfmt.Registry) error { if err := validate.Required("teamlead", "body", m.Teamlead); err != nil { return err } return nil } // ContextValidate validate this team membership based on the context it is used func (m *TeamMembership) ContextValidate(ctx context.Context, formats strfmt.Registry) error { var res []error if err := m.contextValidateTeam(ctx, formats); err != nil { res = append(res, err) } if len(res) > 0 { return errors.CompositeValidationError(res...) } return nil } func (m *TeamMembership) contextValidateTeam(ctx context.Context, formats strfmt.Registry) error { if m.Team != nil { if err := m.Team.ContextValidate(ctx, formats); err != nil { if ve, ok := err.(*errors.Validation); ok { return ve.ValidateName("team") } else if ce, ok := err.(*errors.CompositeError); ok { return ce.ValidateName("team") } return err } } return nil } // MarshalBinary interface implementation func (m *TeamMembership) MarshalBinary() ([]byte, error) { if m == nil { return nil, nil } return swag.WriteJSON(m) } // UnmarshalBinary interface implementation func (m *TeamMembership) UnmarshalBinary(b []byte) error { var res TeamMembership if err := swag.ReadJSON(b, &res); err != nil { return err } *m = res return nil }