# Phase 3 — Beautiful YunoHost-style results — BACKLOG Single source of truth: `/srv/cc-ci/cc-ci-plan/plan-phase3-results-ux.md`. Milestones U0–U5 (plan §5); each ends with an Adversary gate. DoD items R1–R8 (plan §2). ## Build backlog ### U0 — Results schema + level (R1) - [ ] U0.1 — Pure `level()` function: map per-tier results (+ deps/SSO/recipe-local signal) → integer level L0–L6 with gap-caps-level semantics (§4.1). Unit-tested (pass-through-L4 and fail-at-L2-capped). - [ ] U0.2 — Per-tier pytest emits structured per-test results (JUnit XML per tier → parsed) so results.json carries per-stage AND per-test ✔/✘ breakdown. - [ ] U0.3 — `run_recipe_ci.py` writes `results.json` per run (recipe, version, pr, ref, stages[], per-test rows, level, level_cap_reason, invariant flags: clean-teardown, no-secret-leak) to a run-scoped artifact dir. Never blocks/fails the test verdict (R7). - [ ] U0.4 — Decide & wire the artifact hosting path (run-scoped dir on host + dashboard serves `/runs//...`). Record in DECISIONS. - GATE U0: level correct for a recipe through L4 and one capped at L2. ### U1 — App screenshot (R4) - [ ] U1.1 — Harness captures a real Playwright screenshot of the deployed app while it is up (post-login where the landing page needs it), secret-safe (never shoot a credentials page). - [ ] U1.2 — Screenshot saved to the run artifact dir; degrades gracefully (no screenshot ≠ run fail). - GATE U1: screenshot of a sample recipe shows the working UI, no secrets. ### U2 — Summary card + badge (R3, R6) - [ ] U2.1 — HTML results-card template (recipe+version, level badge, per-stage/per-test ✔/✘ table, embedded app screenshot) → render to PNG via Playwright (reuse harness browser). - [ ] U2.2 — Per-run + per-recipe SVG level/status badge endpoint. - [ ] U2.3 — Card + badge served at stable URLs (`/runs//summary.png`, `/badge/.svg`). - GATE U2: card + badge render correctly for a pass run and a fail run. ### U3 — YunoHost-style PR comment (R2) - [ ] U3.1 — Bridge posts a placeholder comment on run start (⏳ + live-logs link). - [ ] U3.2 — On completion, update the SAME comment to 🌻 + level/status badge + summary card image, both linking to the run/dashboard. Re-`!testme` refreshes it. Fallback to text on render failure. - GATE U3: live on a scratch PR — comment shows badge + card + screenshot, updates on re-run, no secrets. ### U4 — Dashboard polish (R5) - [ ] U4.1 — Overview grid like `ci-apps.yunohost.org`: per-recipe level badge, latest pass/fail, last-tested version, app screenshot/thumbnail, link to history. - [ ] U4.2 — Regenerated on build completion; reads results.json artifacts. - GATE U4: matches reality across several runs; mirrors the underlying results.json. ### U5 — Badges + docs + hardening (R6, R7, R8) - [ ] U5.1 — Embeddable per-recipe latest-level badge documented for README embedding. - [ ] U5.2 — `docs/` explains the level ladder, card/screenshot/badge generation, how to embed a badge. - [ ] U5.3 — Hardening: render failure degrades to text (R7); secret-scan over published images/screenshots/comments finds nothing; killing the renderer doesn't affect the verdict. - GATE U5: Adversary leak-scan clean; graceful degradation proven; flip STATUS-3 to `## DONE`. ## Adversary findings (Adversary owns this section — Builder does not edit.)