Files
cc-ci/runner/harness/card.py
autonomic-bot e219a7891d
All checks were successful
continuous-integration/drone/push Build is passing
feat(lvl5): P1 — 5-rung ladder (L5=abra recipe lint) + de-capped level semantics
level.py: RUNGS += lint; statuses {pass,fail,skip,unver}; compute_level = max passed
rung with all below pass-or-skip (fail/unver block); cap_reason/capped DELETED.
harness/lint.py: lint executor — pristine scratch clone of the per-run tree at the
exact tested ref (mirror-origin + untracked-overlay pollution solved by context, no
rule filtered), PTY via script -qec, 60s hard budget, lint.txt artifact, table-parse
classifier (rc only signals FATA), unver on any non-run (never silent pass).
results.py: derive_rungs classifies every N/A source (structural/declared → skip,
else unver), lint rung + synthetic lint stage + lint block in results.json, schema 2,
cap fields removed. run_recipe_ci.py: lint call before tiers (double-wrapped,
verdict-neutral), badge = level only. card/dashboard: 0-5 ramp, cap line → 'level N
of {4|5}', unverified rows, badge number+colour only, lint.txt servable, old schema-1
artifacts render untouched. Unit suite rewritten: 245 passed on cc-ci venv.
2026-06-11 07:42:30 +00:00

251 lines
12 KiB
Python
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

"""Phase 3 — summary card + level/status badge rendering (plan-phase3-results-ux.md §4.2, R3/R6/U2).
Two render layers, both PURE string builders (unit-testable, deterministic) plus a thin best-effort
Playwright PNG step:
- `render_badge_svg(...)` → shields-style SVG: "cc-ci | level N" (or a status word), colour by level.
- `render_card_html(data)` → an HTML results card (recipe+version, the level badge, a per-stage /
per-test ✔/✘ table, and the embedded app screenshot) from a results.json
dict. Deterministic inline CSS + a relative screenshot.png ref so it
renders offline (file://) with no external assets.
- `render_card_png(...)` → screenshot the HTML card to PNG via the harness Playwright browser.
Best-effort: returns None on any failure (cosmetics never block, R7).
The card REPORTS results.json verbatim — it must never present a run greener than its tests
(cardinal guardrail, plan §6). The level + ✔/✘ shown are read straight from the data this module is
handed; it computes nothing.
"""
from __future__ import annotations
import html
import os
# Level → colour ramp (YunoHost-ish): red at the floor, climbing to green at the top (L5 = full
# clean climb incl. lint — phase lvl5).
LEVEL_COLOR = {
0: "#e5534b", # red — install failed
1: "#e0823d", # orange
2: "#e0823d",
3: "#d9b343", # amber
4: "#a0b93f", # yellow-green — above functional, lint not earned
5: "#3fb950", # bright green — full climb (lint passed)
}
STATUS_MARK = {"pass": "", "fail": "", "skip": "", "error": "", "na": "", "unver": ""}
STATUS_COLOR = {
"pass": "#3fb950",
"fail": "#f85149",
"error": "#f85149",
"skip": "#8b949e",
"na": "#8b949e",
"unver": "#d29922", # amber — exercised? no: should have run and wasn't verified
}
# Inline-SVG sunflower (🌻) for the card header. Self-contained so it renders deterministically in
# headless chromium, which has no colour-emoji font (the PR comment in U3 keeps the real 🌻 emoji —
# Gitea markdown renders it). 8 petals around a seed disc.
_PETALS = "".join(
f'<ellipse cx="14" cy="5.5" rx="2.6" ry="5.5" transform="rotate({a} 14 14)"/>'
for a in range(0, 360, 45)
)
FLOWER_SVG = (
'<svg class="flower" width="30" height="30" viewBox="0 0 28 28" aria-label="cc-ci">'
f'<g fill="#f0b429">{_PETALS}</g><circle cx="14" cy="14" r="5" fill="#7a4f1d"/></svg>'
)
def level_color(level: int) -> str:
return LEVEL_COLOR.get(int(level), "#8b949e")
def _text_width(s: str) -> int:
"""Rough px width for a Verdana-11 label (badge sizing); good enough for shields-style boxes."""
return 7 * len(s) + 10
def render_badge_svg(label: str, message: str, color: str) -> str:
"""A two-box shields-style SVG badge (left grey label, right coloured message)."""
lw = _text_width(label)
mw = _text_width(message)
w = lw + mw
return (
f'<svg xmlns="http://www.w3.org/2000/svg" width="{w}" height="20" role="img" '
f'aria-label="{html.escape(label)}: {html.escape(message)}">'
f'<rect width="{lw}" height="20" fill="#555"/>'
f'<rect x="{lw}" width="{mw}" height="20" fill="{color}"/>'
f'<g fill="#fff" font-family="Verdana,Geneva,sans-serif" font-size="11">'
f'<text x="6" y="14">{html.escape(label)}</text>'
f'<text x="{lw + 6}" y="14">{html.escape(message)}</text></g></svg>'
)
# Amber for UNVERIFIED rung rows in the table (a rung that should have run and wasn't checked).
GAP_COLOR = "#d29922"
def level_badge_svg(level: int) -> str:
"""Per-recipe/-run LEVEL badge: 'cc-ci | level N' coloured by level — NUMBER + COLOUR ONLY
(operator-specified, phase lvl5). 'Why isn't it higher' lives in the card's per-rung table,
never on the badge."""
return render_badge_svg("cc-ci", f"level {int(level)}", level_color(level))
def _stage_rows(stages: list[dict]) -> str:
rows = []
for st in stages:
smark = STATUS_MARK.get(st.get("status", ""), "?")
scolor = STATUS_COLOR.get(st.get("status", ""), "#8b949e")
rows.append(
f'<tr class="stage"><td colspan="2"><span class="mark" style="color:{scolor}">{smark}</span>'
f'<b>{html.escape(st.get("name", "?"))}</b></td>'
f'<td class="st" style="color:{scolor}">{html.escape(st.get("status", ""))}</td></tr>'
)
for t in st.get("tests", []):
tmark = STATUS_MARK.get(t.get("status", ""), "?")
tcolor = STATUS_COLOR.get(t.get("status", ""), "#8b949e")
ms = t.get("ms", 0)
rows.append(
f'<tr class="test"><td class="tmark" style="color:{tcolor}">{tmark}</td>'
f'<td class="tname">{html.escape(t.get("name", "?"))}</td>'
f'<td class="tms">{ms} ms</td></tr>'
)
return "\n".join(rows) or '<tr><td colspan="3">no stages</td></tr>'
# Friendly rung labels for the skip/unverified rows (the five essential rungs).
RUNG_LABEL = {
"install": "install",
"upgrade": "upgrade",
"backup_restore": "backup/restore",
"functional": "functional",
"lint": "lint",
}
SKIP_GREEN = (
"#57ab5a" # muted green — an intentional skip reads like a pass (but labelled, never inflating)
)
def _skip_rows(skips: dict) -> str:
"""Render the non-run rungs as stage-like rows (phase lvl5 semantics). An INTENTIONAL skip
(declared/structural — the rung does not apply, the climb continues past it) is muted green
with its reason on the line below; an UNVERIFIED rung (should have run, wasn't checked — the
level cannot rise above it) is amber 'unverified'."""
rows = []
for rung, reason in (skips.get("intentional") or {}).items():
rows.append(
f'<tr class="stage"><td colspan="2"><span class="mark" style="color:{SKIP_GREEN}">⊘</span>'
f"<b>{html.escape(RUNG_LABEL.get(rung, rung))}</b></td>"
f'<td class="st" style="color:{SKIP_GREEN}">intentional skip</td></tr>'
)
rows.append(
f'<tr class="skipreason"><td></td><td colspan="2">{html.escape(reason)}</td></tr>'
)
for rung in skips.get("unintentional") or []:
rows.append(
f'<tr class="stage"><td colspan="2"><span class="mark" style="color:{GAP_COLOR}">⊘</span>'
f"<b>{html.escape(RUNG_LABEL.get(rung, rung))}</b></td>"
f'<td class="st" style="color:{GAP_COLOR}">unverified</td></tr>'
)
rows.append(
'<tr class="skipreason"><td></td><td colspan="2">rung did not run / could not be '
"checked — the level cannot rise above an unverified rung</td></tr>"
)
return "\n".join(rows)
def render_card_html(data: dict, screenshot_rel: str | None = "screenshot.png") -> str:
"""Build the summary-card HTML from a results.json dict. `screenshot_rel` is the relative path to
the screenshot PNG (same dir as the card) — omitted from the card if None / absent.
The card shows exactly what the data says: recipe + version, the level, the per-stage/per-test
✔/✘ table (+ skip/unverified rung rows — the SOLE carrier of "why isn't the level higher"),
the invariant flags, and the app screenshot. No computation here. Tolerates old (schema-1)
artifacts: the ladder height is read off the rungs the artifact actually has."""
recipe = html.escape(str(data.get("recipe", "?")))
version = html.escape(str(data.get("version") or data.get("ref") or ""))
level = int(data.get("level", 0))
# Old (pre-lvl5) artifacts have a 4-rung ladder — render their "of N" honestly.
ladder_top = 5 if "lint" in (data.get("rungs") or {}) else 4
sk = data.get("skips", {}) or {}
color = level_color(level)
flags = data.get("flags", {}) or {}
flag_bits = []
for key, lbl in (("clean_teardown", "clean teardown"), ("no_secret_leak", "no secret leak")):
ok = bool(flags.get(key))
flag_bits.append(
f'<span class="flag" style="border-color:{"#3fb950" if ok else "#f85149"}">'
f'{STATUS_MARK["pass"] if ok else STATUS_MARK["fail"]} {lbl}</span>'
)
show_shot = bool(screenshot_rel) and bool(data.get("screenshot"))
shot_html = (
f'<div class="shot"><img src="{html.escape(screenshot_rel)}" alt="app screenshot"/></div>'
if show_shot
else '<div class="shot noshot">no screenshot</div>'
)
rows = _stage_rows(data.get("stages", [])) + "\n" + _skip_rows(sk)
return f"""<!doctype html><html><head><meta charset="utf-8"><style>
*{{box-sizing:border-box}}
body{{margin:0;font-family:system-ui,-apple-system,Segoe UI,sans-serif;background:#0d1117;color:#c9d1d9}}
.card{{width:900px;background:#161b22;border:1px solid #30363d;border-radius:12px;overflow:hidden}}
.hd{{display:flex;align-items:center;gap:1rem;padding:1.1rem 1.3rem;border-bottom:1px solid #30363d}}
.flower{{flex:none}}
.title{{flex:1}}
.title h1{{margin:0;font-size:1.4rem}}
.title .ver{{color:#8b949e;font-size:.9rem}}
.lvl{{text-align:center}}
.lvl .num{{display:inline-block;min-width:64px;padding:.3rem .7rem;border-radius:10px;
font-size:1.6rem;font-weight:700;color:#0d1117;background:{color}}}
.lvl .lbl{{display:block;color:#8b949e;font-size:.72rem;text-transform:uppercase;margin-top:.2rem}}
.ladder{{padding:.4rem 1.3rem;color:#8b949e;font-size:.82rem;border-bottom:1px solid #21262d}}
.body{{display:flex;gap:1rem;padding:1rem 1.3rem}}
.tbl{{flex:1}}
table{{border-collapse:collapse;width:100%;font-size:.85rem}}
td{{padding:.18rem .4rem;border-bottom:1px solid #21262d}}
tr.stage td{{padding-top:.5rem;border-bottom:1px solid #30363d}}
.mark{{font-weight:700;margin-right:.4rem}}
.st{{text-align:right;text-transform:uppercase;font-size:.74rem}}
.test .tmark{{width:1.4rem;text-align:center}}
.test .tname{{color:#c9d1d9;font-family:ui-monospace,monospace;font-size:.8rem}}
.test .tms{{text-align:right;color:#8b949e;font-size:.74rem;width:5rem}}
tr.skipreason td{{color:#8b949e;font-size:.78rem;font-style:italic;padding-top:0;padding-bottom:.45rem;border-bottom:1px solid #21262d}}
.shot{{width:360px;flex:none;border:1px solid #30363d;border-radius:8px;overflow:hidden;background:#0d1117}}
.shot img{{width:100%;display:block}}
.shot.noshot{{display:flex;align-items:center;justify-content:center;height:225px;color:#8b949e;font-size:.85rem}}
.flags{{display:flex;gap:.6rem;padding:.6rem 1.3rem 1rem}}
.flag{{border:1px solid;border-radius:6px;padding:.15rem .5rem;font-size:.78rem;color:#c9d1d9}}
.ladder b{{color:#c9d1d9}}
</style></head><body><div class="card">
<div class="hd">{FLOWER_SVG}
<div class="title"><h1>{recipe}</h1><span class="ver">{version}</span></div>
<div class="lvl"><span class="num">{level}</span><span class="lbl">level</span></div></div>
<div class="ladder"><b>level {level} of {ladder_top}</b></div>
<div class="body"><div class="tbl"><table>{rows}</table></div>{shot_html}</div>
<div class="flags">{"".join(flag_bits)}</div>
</div></body></html>"""
def render_card_png(html_path: str, out_png: str) -> str | None:
"""Render an HTML card file to PNG via Playwright (screenshot the .card element). Best-effort:
returns out_png on success, None on any failure (cosmetics never block the pipeline, R7)."""
try:
from playwright.sync_api import sync_playwright
except ImportError: # pragma: no cover
return None
try:
with sync_playwright() as p:
browser = p.chromium.launch(args=["--no-sandbox"])
try:
page = browser.new_context(
viewport={"width": 980, "height": 700}, device_scale_factor=2
).new_page()
page.goto(f"file://{os.path.abspath(html_path)}", wait_until="networkidle")
el = page.query_selector(".card")
(el or page).screenshot(path=out_png)
finally:
browser.close()
return out_png if os.path.exists(out_png) and os.path.getsize(out_png) > 0 else None
except Exception as e: # noqa: BLE001 — cosmetic; never fail a run (R7)
print(f" card: PNG render failed (non-fatal): {e}", flush=True)
return None