# andTunes A music player for the Rabbit R1 that **never scans anything**. Every other Android player rebuilds its library on the device. Auxio reads Android's MediaStore on each launch, which on a Helio P35 is the "your songs will show up here" hang — and Musicolet, AIMP, Vinyl, Retro, Gramophone and Fossify are all MediaStore-backed too. Symfonium and VLC keep their own database but still scan the device to fill it, and both assume a phone-sized screen. (trav sideloaded Musicolet in September 2026 to check: "it was… fine?" — nothing off the shelf is built around already knowing the answer.) LinTunes *does* already know the answer. It has the artist, album, year and track number of every file it just copied, so it writes them into `Music/andTunes/library.json` at sync time and the app parses one file instead of indexing a filesystem. That is the entire architectural bet. **Status (2026-09-11): andTunes 0.1.0 plays music on the Rabbit.** The desktop half shipped in LinTunes v0.17.0 (round 47); the app itself landed in round 50 (LinTunes v0.19.0), built in plain Java with no Gradle and no download — see *Toolchain*. Cold start to the menu measures 313–338 ms on the R1 (target < 400). Round 51 (andTunes 0.2.0, LinTunes v0.20.0) finished phase 3: play counts come back to LinTunes on every sync, and songs Android can't play are converted to FLAC or, for FairPlay, left out and reported. --- ## The device Measured on trav's R1, not taken from the internet (which says 240×282 and is wrong): | | | |---|---| | Panel | **480 × 640 px**, physical density 320, **override density 160** | | Build | Android **13**, API **33**, `gsi_r1-userdebug` (r1_escape AOSP flash) | | CPU | MediaTek Helio P35, arm64-v8a, 4 GB RAM | | Storage | 128 GB, ~65 GB free | | Scroll wheel | input device `och1970_holl_key` → **KEY_UP / KEY_DOWN** | | Side/PTT button | `mtk-kpd`: KEY_VOLUMEDOWN + KEY_POWER | | Headset | `mt63xx-accdet`: KEY_PLAYPAUSE → a MediaSession gets media keys free | ### The dp trap Density is overridden to 160, so an app sees a 480 × 640 **dp** canvas — but the panel is 2.88", about 278 real ppi. **One dp is roughly half its usual physical size here.** A stock 48 dp list row is 4.4 mm tall and unusable. > **Rule: double every stock dp value.** Body text 28–32 sp, list rows ≥ 88 dp, > menu tiles ~213 dp. A 2 × 3 grid gives six 240 × 213 dp buttons, ≈ 22 × 19 mm > each. Do **not** "fix" this by changing the device's density. trav has it where he wants it and asked for it to be left alone. ### The scroll wheel, and whether we can have it trav reports the wheel acts as **volume** in every app, even though the kernel device emits KEY_UP/KEY_DOWN — so the ROM ships a key layout mapping those to `KEYCODE_VOLUME_UP`/`DOWN`. Confirm which one actually arrives when the device is next plugged in: ```sh adb shell 'ls /system/usr/keylayout/ | grep -i holl' adb shell 'cat /system/usr/keylayout/och1970_holl_key.kl' # if it exists ``` Either way **an app can absolutely claim it for itself**, without touching a system file or affecting any other app. A foreground Activity sees key events before the system's volume handling, so: ```kotlin override fun onKeyDown(code: Int, e: KeyEvent): Boolean = when (code) { KeyEvent.KEYCODE_VOLUME_UP, KeyEvent.KEYCODE_DPAD_UP -> { wheelUp(); true } KeyEvent.KEYCODE_VOLUME_DOWN, KeyEvent.KEYCODE_DPAD_DOWN -> { wheelDown(); true } else -> super.onKeyDown(code, e) } ``` Handle **both** mappings so it works whichever the ROM sends, and consume `onKeyUp` for the same codes too — returning true only from `onKeyDown` can still let the system act on the release. Returning true is what stops the volume UI appearing. This is ordinary Android (camera apps do it for the shutter); it applies only while an andTunes activity is focused, so volume behaves normally everywhere else. Worth deciding once it's testable: the wheel scrolls lists everywhere, and on the now-playing screen it probably *should* stay volume — that's the one screen where the stock behaviour is the useful one. --- ## Toolchain Everything is already on this machine, and **nothing else gets downloaded**: - `java-21-openjdk-devel` — `build.py` uses `/usr/lib/jvm/java-21-openjdk` (Java 25 is the system default; R8 and apksigner want 21). - `~/Android/Sdk/platforms/android-33` + `build-tools/34.0.0` (aapt2, d8/R8, zipalign, apksigner). No `cmdline-tools` / `sdkmanager` needed. - `adb` / `fastboot` — in `/usr/local/sbin`, platform-tools 31.0.3. **No Gradle and no Kotlin** (decided 2026-09-11). The original plan was Kotlin + Gradle, which is another ~1 GB of wrapper, Android Gradle Plugin and Kotlin compiler — tools that produce the same APK. An app that links no libraries needs exactly five SDK steps, so `build.py` runs them directly: aapt2 compile/link → javac (`--release 11`, against `android.jar`) → R8 (`--release`, keep rules from aapt2) → zipalign → apksigner. Plain Java also means no Kotlin runtime inside the APK: it's 61 KiB. The source tree is the standard Gradle shape, so Gradle could be dropped in later with no moves. To build on a second machine: install `java-21-openjdk-devel`, and copy `~/Android/Sdk/platforms/android-33` and `build-tools/34.0.0` across (≈ 280 MB, no internet needed). `ANDROID_HOME` / `JAVA_HOME` override the default paths. `andtunes.keystore` is committed on purpose: both machines must sign the same way, or `adb install -r` refuses an update built on the other one. A sideloaded app with no store listing has nothing for the key to protect. R8 gotcha: `-keepattributes SourceFile,LineNumberTable` makes R8 8.2 die with an internal NPE on javac 21's debug info for an anonymous class, so `proguard.pro` keeps none. Stack traces still carry class and method names (`-dontobfuscate`). Fedora note: don't `dnf install android-tools` over the existing `/usr/local/sbin/adb`; two adb versions on PATH fight over the server port. --- ## Building and installing ```sh python3 andtunes/build.py # -> andtunes/build/andTunes.apk python3 andtunes/build.py --install # ... + adb install -r and launch python3 andtunes/build.py --ship # ... + copy into lintunes/android/ # after a fresh install by hand, the grants LinTunes' installer does for you: adb shell appops set --uid me.teafry.andtunes MANAGE_EXTERNAL_STORAGE allow adb shell pm grant me.teafry.andtunes android.permission.POST_NOTIFICATIONS # the number the whole project is judged on: adb shell am start -W -n me.teafry.andtunes/.MenuActivity | grep TotalTime ``` Target: menu visible in **under 400 ms**. --- ## Design decisions already locked - **Java, no Compose, no androidx, no Media3** (Kotlin was the first plan; see *Toolchain* for why it went). Framework `Activity`, `ListView`, `MediaPlayer`, `MediaSession`, `Notification.MediaStyle`, R8 minify. Cold start is the feature; there is nothing to initialize if nothing is linked in. Same instinct as `trash.py` and `sync_identity.py` on the LinTunes side. - **Package** `me.teafry.andtunes`, minSdk 26, targetSdk 33, arm64-v8a. - **`MANAGE_EXTERNAL_STORAGE`** with a first-run screen sending the user to the toggle. `READ_MEDIA_AUDIO` grants the audio files but *not* `library.json`, which isn't media — that's the whole reason. Fallback if it turns out to be blocked: a one-time SAF folder pick. - **Screens are activities**, so "the last screen we were at" is Android's own back stack with no bookkeeping. `MenuActivity` (six tiles, loads nothing), one generic `ListActivity` parameterised for every list in the spec, `NowPlayingActivity`, and a foreground `PlaybackService`. - **No back button on the now-playing screen** — Android's own is always on screen and the panel is tiny (trav's call). - **End of a queue pauses.** It does not roll into shuffle-all. Repeat is off / all / one. - **Replaceable button artwork**: the app loads `Buttons/.png` from the device folder when present, else a bundled drawable. LinTunes fills in defaults only where the file is *missing*, so trav's own art is never overwritten. ## What the app reads LinTunes writes all of this; see `lintunes/andtunes/layout.py` for the authority and `manifest.py` for the exact rows. ``` /sdcard/Music/andTunes/ library.json format 1; refuse an unknown format loudly Media///04 Song.mp3 Art/<8-hex album key>.jpg 480 px, one per album Playlists/.m3u entries are ../Media/… relative paths Buttons/*.png the user's own menu artwork — app reads only plays/andtunes-.json the app writes counts back here (phase 3) ``` ```json {"format":1,"generated":"…","generator":"lintunes 0.17.0", "tracks":[{"id":123,"title":"Alhambra","path":"Media/…/04 Alhambra.mp3", "artist":"Ahmad Jamal","album":"…","year":1961,"track":4, "secs":214,"art":"Art/3f2a1b9c.jpg"}], "playlists":[{"id":"A1B2C3D4","name":"Roadtrip","tracks":[123,456]}]} ``` Rows are **sparse** — empty and zero fields are omitted, so use `optString`/`optInt`. Artists and albums are deliberately *not* shipped: group the flat list in one pass at load rather than parsing three redundant lists. Titles are stored in full even when the filename was truncated, so always display `title`, never the filename. ## Testing without a Rabbit `python3 scripts/make_dev_library.py --out dev-library` builds a synthetic LinTunes library, and syncing it produces a real `Music/andTunes/` tree you can push onto any Android device or emulator with `adb push`. That tree includes the awkward cases on purpose — an emoji album name, a 208-character title, two tracks that differ only by id, a track with no artist. ## Device facts `DEVICE.md` in this directory: screen density, wheel keycodes, USB modes.