Files
lintunes/andtunes
travandClaude Opus 5 9483d8951b v0.19.0: andTunes plays music on the Rabbit
The Android half of andTunes had been paused on a 1 GB toolchain download
(Gradle wrapper, Android Gradle Plugin, Kotlin). None of that was needed:
platform 33 and build-tools 34 were already in ~/Android/Sdk, and an app that
links no libraries needs five SDK steps, not a build system. andtunes/build.py
runs aapt2 -> javac -> R8 -> zipalign -> apksigner and produces a 61 KiB APK.

andTunes 0.1.0 is framework-only Java: a six-tile menu that loads nothing, a
streaming library.json parse grouped into artists and albums in one pass, one
ListActivity for every list (songs and artist songs open with Shuffle all,
albums carry art thumbs, search as you type), a Now playing bar under every
list, and a white Now Playing screen with square art, a slim scrubber,
prev/play/next, shuffle and repeat, and no back button. A foreground
PlaybackService owns the queue: audio focus, becoming-noisy, MediaSession and
a MediaStyle notification, end of queue pauses, missing files skip, and the
last queue and position come back on launch. Black on white, and every size
doubled for the R1's override density. Cold start to the menu: 313-338 ms.

The scroll wheel turned out to be DPAD_UP/DOWN (stock Generic.kl), not
volume. The app takes both in dispatchKeyEvent: lists scroll a row per
detent, and the menu and Now Playing get volume.

LinTunes side: Connections > Install andTunes on Rabbit... installs the
committed APK over adb and grants all-files access, or copies it to Download/
over MTP when there's no adb. Sync fills Buttons/ with default artwork only
where a file is missing, so trav's own art is never overwritten.

Verified against the dev library only, synced to the R1 and driven with
adb input + screencap.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KSsYtRn4WZx6xj4GEdVPt9
2026-09-11 14:25:55 -05:00
..

andTunes

A music player for the Rabbit R1 that never scans anything.

Every other Android player rebuilds its library on the device. Auxio reads Android's MediaStore on each launch, which on a Helio P35 is the "your songs will show up here" hang — and Musicolet, AIMP, Vinyl, Retro, Gramophone and Fossify are all MediaStore-backed too. Symfonium and VLC keep their own database but still scan the device to fill it, and both assume a phone-sized screen. (trav sideloaded Musicolet in September 2026 to check: "it was… fine?" — nothing off the shelf is built around already knowing the answer.)

LinTunes does already know the answer. It has the artist, album, year and track number of every file it just copied, so it writes them into Music/andTunes/library.json at sync time and the app parses one file instead of indexing a filesystem. That is the entire architectural bet.

Status (2026-09-11): andTunes 0.1.0 plays music on the Rabbit. The desktop half shipped in LinTunes v0.17.0 (round 47); the app itself landed in round 50 (LinTunes v0.19.0), built in plain Java with no Gradle and no download — see Toolchain. Cold start to the menu measures 313–338 ms on the R1 (target < 400). Play counts coming back and the format gate are next (TASKS.md, phase 3).


The device

Measured on trav's R1, not taken from the internet (which says 240×282 and is wrong):

Panel 480 × 640 px, physical density 320, override density 160
Build Android 13, API 33, gsi_r1-userdebug (r1_escape AOSP flash)
CPU MediaTek Helio P35, arm64-v8a, 4 GB RAM
Storage 128 GB, ~65 GB free
Scroll wheel input device och1970_holl_key → KEY_UP / KEY_DOWN
Side/PTT button mtk-kpd: KEY_VOLUMEDOWN + KEY_POWER
Headset mt63xx-accdet: KEY_PLAYPAUSE → a MediaSession gets media keys free

The dp trap

Density is overridden to 160, so an app sees a 480 × 640 dp canvas — but the panel is 2.88", about 278 real ppi. One dp is roughly half its usual physical size here. A stock 48 dp list row is 4.4 mm tall and unusable.

Rule: double every stock dp value. Body text 28–32 sp, list rows ≥ 88 dp, menu tiles ~213 dp. A 2 × 3 grid gives six 240 × 213 dp buttons, ≈ 22 × 19 mm each.

Do not "fix" this by changing the device's density. trav has it where he wants it and asked for it to be left alone.

The scroll wheel, and whether we can have it

trav reports the wheel acts as volume in every app, even though the kernel device emits KEY_UP/KEY_DOWN — so the ROM ships a key layout mapping those to KEYCODE_VOLUME_UP/DOWN. Confirm which one actually arrives when the device is next plugged in:

adb shell 'ls /system/usr/keylayout/ | grep -i holl'
adb shell 'cat /system/usr/keylayout/och1970_holl_key.kl'   # if it exists

Either way an app can absolutely claim it for itself, without touching a system file or affecting any other app. A foreground Activity sees key events before the system's volume handling, so:

override fun onKeyDown(code: Int, e: KeyEvent): Boolean = when (code) {
    KeyEvent.KEYCODE_VOLUME_UP, KeyEvent.KEYCODE_DPAD_UP -> { wheelUp(); true }
    KeyEvent.KEYCODE_VOLUME_DOWN, KeyEvent.KEYCODE_DPAD_DOWN -> { wheelDown(); true }
    else -> super.onKeyDown(code, e)
}

Handle both mappings so it works whichever the ROM sends, and consume onKeyUp for the same codes too — returning true only from onKeyDown can still let the system act on the release. Returning true is what stops the volume UI appearing. This is ordinary Android (camera apps do it for the shutter); it applies only while an andTunes activity is focused, so volume behaves normally everywhere else.

Worth deciding once it's testable: the wheel scrolls lists everywhere, and on the now-playing screen it probably should stay volume — that's the one screen where the stock behaviour is the useful one.


Toolchain

Everything is already on this machine, and nothing else gets downloaded:

  • java-21-openjdk-devel — build.py uses /usr/lib/jvm/java-21-openjdk (Java 25 is the system default; R8 and apksigner want 21).
  • ~/Android/Sdk/platforms/android-33 + build-tools/34.0.0 (aapt2, d8/R8, zipalign, apksigner). No cmdline-tools / sdkmanager needed.
  • adb / fastboot — in /usr/local/sbin, platform-tools 31.0.3.

No Gradle and no Kotlin (decided 2026-09-11). The original plan was Kotlin + Gradle, which is another ~1 GB of wrapper, Android Gradle Plugin and Kotlin compiler — tools that produce the same APK. An app that links no libraries needs exactly five SDK steps, so build.py runs them directly: aapt2 compile/link → javac (--release 11, against android.jar) → R8 (--release, keep rules from aapt2) → zipalign → apksigner. Plain Java also means no Kotlin runtime inside the APK: it's 61 KiB. The source tree is the standard Gradle shape, so Gradle could be dropped in later with no moves.

To build on a second machine: install java-21-openjdk-devel, and copy ~/Android/Sdk/platforms/android-33 and build-tools/34.0.0 across (≈ 280 MB, no internet needed). ANDROID_HOME / JAVA_HOME override the default paths.

andtunes.keystore is committed on purpose: both machines must sign the same way, or adb install -r refuses an update built on the other one. A sideloaded app with no store listing has nothing for the key to protect.

R8 gotcha: -keepattributes SourceFile,LineNumberTable makes R8 8.2 die with an internal NPE on javac 21's debug info for an anonymous class, so proguard.pro keeps none. Stack traces still carry class and method names (-dontobfuscate).

Fedora note: don't dnf install android-tools over the existing /usr/local/sbin/adb; two adb versions on PATH fight over the server port.


Building and installing

python3 andtunes/build.py              # -> andtunes/build/andTunes.apk
python3 andtunes/build.py --install    # ... + adb install -r and launch
python3 andtunes/build.py --ship       # ... + copy into lintunes/android/

# after a fresh install by hand, the grants LinTunes' installer does for you:
adb shell appops set --uid me.teafry.andtunes MANAGE_EXTERNAL_STORAGE allow
adb shell pm grant me.teafry.andtunes android.permission.POST_NOTIFICATIONS

# the number the whole project is judged on:
adb shell am start -W -n me.teafry.andtunes/.MenuActivity | grep TotalTime

Target: menu visible in under 400 ms.


Design decisions already locked

  • Java, no Compose, no androidx, no Media3 (Kotlin was the first plan; see Toolchain for why it went). Framework Activity, ListView, MediaPlayer, MediaSession, Notification.MediaStyle, R8 minify. Cold start is the feature; there is nothing to initialize if nothing is linked in. Same instinct as trash.py and sync_identity.py on the LinTunes side.
  • Package me.teafry.andtunes, minSdk 26, targetSdk 33, arm64-v8a.
  • MANAGE_EXTERNAL_STORAGE with a first-run screen sending the user to the toggle. READ_MEDIA_AUDIO grants the audio files but not library.json, which isn't media — that's the whole reason. Fallback if it turns out to be blocked: a one-time SAF folder pick.
  • Screens are activities, so "the last screen we were at" is Android's own back stack with no bookkeeping. MenuActivity (six tiles, loads nothing), one generic ListActivity parameterised for every list in the spec, NowPlayingActivity, and a foreground PlaybackService.
  • No back button on the now-playing screen — Android's own is always on screen and the panel is tiny (trav's call).
  • End of a queue pauses. It does not roll into shuffle-all. Repeat is off / all / one.
  • Replaceable button artwork: the app loads Buttons/<name>.png from the device folder when present, else a bundled drawable. LinTunes fills in defaults only where the file is missing, so trav's own art is never overwritten.

What the app reads

LinTunes writes all of this; see lintunes/andtunes/layout.py for the authority and manifest.py for the exact rows.

/sdcard/Music/andTunes/
  library.json                    format 1; refuse an unknown format loudly
  Media/<Artist>/<Album>/04 Song.mp3
  Art/<8-hex album key>.jpg       480 px, one per album
  Playlists/<Name>.m3u            entries are ../Media/… relative paths
  Buttons/*.png                   the user's own menu artwork — app reads only
  plays/andtunes-<installid>.json the app writes counts back here (phase 3)
{"format":1,"generated":"…","generator":"lintunes 0.17.0",
 "tracks":[{"id":123,"title":"Alhambra","path":"Media/…/04 Alhambra.mp3",
            "artist":"Ahmad Jamal","album":"…","year":1961,"track":4,
            "secs":214,"art":"Art/3f2a1b9c.jpg"}],
 "playlists":[{"id":"A1B2C3D4","name":"Roadtrip","tracks":[123,456]}]}

Rows are sparse — empty and zero fields are omitted, so use optString/optInt. Artists and albums are deliberately not shipped: group the flat list in one pass at load rather than parsing three redundant lists. Titles are stored in full even when the filename was truncated, so always display title, never the filename.

Testing without a Rabbit

python3 scripts/make_dev_library.py --out dev-library builds a synthetic LinTunes library, and syncing it produces a real Music/andTunes/ tree you can push onto any Android device or emulator with adb push. That tree includes the awkward cases on purpose — an emoji album name, a 208-character title, two tracks that differ only by id, a track with no artist.

Board

TASKS.md in this directory.