Files
lintunes/lintunes/player.py
T
travandClaude Opus 5.5 87d43f8e0c v0.31.0: Cassette followed playlists — a friend's playlist in your sidebar
- A followed playlist (the UFO in friend mode) appears in my sidebar with
  a purple UFO: mixed in with my playlists alphabetically, or inside a
  folder named after the friend (per-friend, in Sync Settings). It's never
  a Playlist of mine, so it stays out of the library and its merges.
- It plays from the cache. Player's queue accepts friend-track keys,
  resolved through Cassette: they scrobble to Last.fm but don't count in
  my play journal. Songs still on their way are grey and skipped.
- The cassette column there is hidden by default (right-click the
  header); pressing one takes the song into my library — straight from
  the cache if it's there, otherwise by asking for it.
- Sync Settings per friend: keep followed songs separate (default) or add
  them to my library. Unfollowing (right-click) frees their cache.
- The bottom bar says when the friend's folder last synced.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 21:40:59 -07:00

787 lines
32 KiB
Python

import random
import time
from pathlib import Path
from PyQt6.QtCore import QObject, QTimer, QUrl, pyqtSignal
from PyQt6.QtMultimedia import (
QMediaPlayer, QAudioOutput, QAudioBufferOutput, QMediaDevices, QAudio)
from lintunes.eventlog import log_control
from lintunes.models import Track
# Hitting "previous" more than this far into a song restarts it instead
RESTART_THRESHOLD_MS = 3000
# Resuming after a pause at least this long does a seek-in-place first: when
# the machine sits idle, the OS suspends the audio sink and it can come back
# silently dead — decoding continues (the visualizer moves) but nothing is
# audible until a seek re-primes the sink. Seen on trav's Debian 13 machine.
RESUME_NUDGE_THRESHOLD_S = 30
# The "parking brake". A merely paused/stopped QMediaPlayer keeps its PipeWire
# stream open and RUNNING, still holding the few seconds of audio the FFmpeg
# backend had decoded ahead. Nothing drains or corks it, so when the audio
# graph is later rewired — a USB DAC waking from idle suspend, a device
# appearing — that stale buffer flushes to the speakers: LinTunes "plays by
# itself" for ~4s, mid-song, hours after it was paused, and never records a
# play count. Diagnosed 2026-08-15 (the app sat Paused at 6974ms for 7h while
# PipeWire reported its stream state=running) and reproduced standalone on
# Qt 6.8.2 / FFmpeg 7.1.5.
#
# Qt owns that stream, so the fix has to be ours: once playback has been
# idle this long, tear the pipeline down and rebuild it on resume. Releasing
# the source is verified to remove the PipeWire node outright, so there is no
# buffer left to leak. Players built on GStreamer get this for free by corking
# on pause — if we ever move to a GStreamer sink, all of this goes away.
PARK_AFTER_IDLE_S = 30
def make_shuffle_order(count: int, start_index: int) -> list[int]:
"""A random permutation of range(count) that begins at start_index."""
order = [i for i in range(count) if i != start_index]
random.shuffle(order)
if 0 <= start_index < count:
order.insert(0, start_index)
return order
class PlaybackSink(QObject):
"""One audio output engine sitting behind Player.
Player owns the queue, the shuffle walk, the play-count/scrobble
bookkeeping and the custom start/stop times. A sink owns only "make this
file come out of something, and tell me where it's up to".
Everything a sink reports leaves as a Qt signal, so a sink whose events
originate on a foreign thread (the cast sink's pychromecast socket worker)
delivers them queued onto the GUI thread — the art_search/lastfm pattern.
"""
position_changed = pyqtSignal('qint64') # ms
duration_changed = pyqtSignal('qint64') # ms
state_changed = pyqtSignal(bool) # is it playing?
ended = pyqtSignal() # reached its natural end
error = pyqtSignal(str) # this track failed; Player skips
audio_buffer = pyqtSignal(object) # decoded PCM tee (local only)
unavailable = pyqtSignal(str) # the sink itself died
provides_pcm = False # does audio_buffer ever fire? (gates the visualizer)
name = "" # "" for local; the device name while casting
def load(self, track, autoplay: bool, start_ms: int):
raise NotImplementedError
def play(self):
raise NotImplementedError
def pause(self):
raise NotImplementedError
def stop(self):
raise NotImplementedError
def seek(self, position_ms: int):
raise NotImplementedError
def position_ms(self) -> int:
raise NotImplementedError
def duration_ms(self) -> int:
raise NotImplementedError
def is_playing(self) -> bool:
raise NotImplementedError
def set_volume(self, level: float):
"""Set output volume from a logical 0..1 value (0=silent, 1=full)."""
raise NotImplementedError
def can_play(self, track) -> bool:
"""False when this sink can't decode the track at all, so Player skips
past it rather than stalling on something that will never start."""
return True
def unplayable_reason(self, track) -> str:
return ""
def shutdown(self):
pass
class LocalSink(PlaybackSink):
"""The built-in sink: QMediaPlayer + QAudioOutput, with the PCM tee.
Stays in player.py on purpose — the Player tests stub the Qt Multimedia
classes with ``patch.multiple(player_module, QMediaPlayer=..., ...)``, so
they have to be looked up in this module's namespace.
"""
provides_pcm = True
def __init__(self, parent=None):
super().__init__(parent)
self._volume = 1.0 # logical 0..1; what the volume slider shows
# Custom start time (ms) for the loaded track: applied once the media
# reports itself loaded, which is when it is reliably seekable. Tagged
# with the URL it was armed for, because setSource() fires a LoadedMedia
# for the *outgoing* media that would otherwise consume it (see load()).
self._pending_start_ms = 0
self._pending_start_url = QUrl()
self._paused_at: float | None = None # monotonic time of last pause
self._shutdown_done = False
# Parking-brake state (see PARK_AFTER_IDLE_S). While parked there is no
# pipeline at all, so position/duration are served from these caches
# and the media object's own signals are suppressed.
self._parked = False
self._parked_url = QUrl()
self._parked_position_ms = 0
self._parked_duration_ms = 0
self._park_timer = QTimer(self)
self._park_timer.setSingleShot(True)
self._park_timer.setInterval(int(PARK_AFTER_IDLE_S * 1000))
self._park_timer.timeout.connect(self._park)
self._audio = QAudioOutput(self)
self._media = QMediaPlayer(self)
self._media.setAudioOutput(self._audio)
# Tee of the decoded PCM, feeding the visualizer
self._buffer_output = QAudioBufferOutput(self)
self._media.setAudioBufferOutput(self._buffer_output)
self._buffer_output.audioBufferReceived.connect(
lambda buf: self.audio_buffer.emit(buf))
# Follow the system default output so audio keeps playing when the
# active device changes (e.g. headphones unplugged). Held as an
# attribute so it isn't garbage-collected and keeps emitting.
self._media_devices = QMediaDevices(self)
self._media_devices.audioOutputsChanged.connect(
self._on_audio_outputs_changed)
self._media.positionChanged.connect(self._on_position_changed)
self._media.durationChanged.connect(self._on_duration_changed)
self._media.playbackStateChanged.connect(self._on_state_changed)
self._media.mediaStatusChanged.connect(self._on_media_status)
self._media.errorOccurred.connect(self._on_error)
def load(self, track, autoplay: bool, start_ms: int):
start_ms = max(0, start_ms)
# A new track supersedes anything parked; the source below rebuilds the
# pipeline anyway, and the cached position belongs to the old track.
self._park_timer.stop()
self._parked = False
self._parked_url = QUrl()
url = QUrl.fromLocalFile(track.location)
if self._media.source() == url:
# setSource() no-ops on an unchanged URL, so LoadedMedia never
# re-fires and the armed start time would be skipped (and forcing
# a clear+reload races the FFmpeg backend, which snaps the seek
# back to 0). The media is already loaded: rewind and seek now.
self._media.stop()
self._pending_start_ms = 0
self._pending_start_url = QUrl()
if start_ms:
self._media.setPosition(start_ms)
else:
# setSource() synchronously emits a *stale* LoadedMedia that still
# reports the outgoing media (the previous track dropping back from
# BufferedMedia) before it starts loading the new one. Tagging the
# armed seek with its URL keeps that event from eating it — the
# real LoadedMedia lands a few ms later, and until Round 32 the
# start time was silently lost on every track change.
self._pending_start_ms = start_ms
self._pending_start_url = url
self._media.setSource(url)
if autoplay:
self._media.play()
def play(self):
self._park_timer.stop()
if self._parked:
self._unpark() # rebuilds the pipeline and re-arms the seek
elif (self._paused_at is not None
and time.monotonic() - self._paused_at
>= RESUME_NUDGE_THRESHOLD_S):
# Re-prime a possibly idle-suspended sink (the manual workaround
# was "rewind slightly"); seek in place so the listener doesn't
# lose their spot. Rarely reached now that a pause this long parks
# instead — a rebuilt pipeline can't be idle-suspended-dead — but
# kept as the fallback for a park that didn't happen.
self._media.setPosition(self._media.position())
self._apply_volume()
self._paused_at = None
self._media.play()
def pause(self):
self._paused_at = time.monotonic()
self._media.pause()
self._park_timer.start()
def stop(self):
# Also parked: Qt's stop() leaves the source loaded, so the stream
# survives here too — this is the path _advance() takes when a playlist
# runs out, which would otherwise sit loaded all night.
self._media.stop()
self._park_timer.start()
def seek(self, position_ms: int):
position_ms = max(0, position_ms)
if self._parked:
# No pipeline to seek; move the resume point instead and keep the
# scrubber honest.
self._parked_position_ms = position_ms
self.position_changed.emit(position_ms)
return
self._media.setPosition(position_ms)
def position_ms(self) -> int:
return self._parked_position_ms if self._parked else self._media.position()
def duration_ms(self) -> int:
return self._parked_duration_ms if self._parked else self._media.duration()
def is_playing(self) -> bool:
return self._media.playbackState() == QMediaPlayer.PlaybackState.PlayingState
def set_volume(self, level: float):
"""Set output volume from a logical 0..1 value (0=silent, 1=full).
The slider scale is perceptual, so convert to the linear gain
QAudioOutput expects — that makes the knob feel iTunes-like rather
than jumping to "loud" in the first few percent."""
self._volume = max(0.0, min(1.0, float(level)))
self._apply_volume()
def _apply_volume(self):
"""Push the stored logical volume to the sink. Called again on resume
and after device swaps: some backends (seen with Bluetooth sinks)
re-create the sink with a stale/zero gain, which played silently until
a seek re-primed it. Forced to silence while parked, so moving the
volume slider can't re-arm a buffer the teardown failed to drop."""
level = 0.0 if self._parked else self._volume
self._audio.setVolume(QAudio.convertVolume(
level,
QAudio.VolumeScale.LogarithmicVolumeScale,
QAudio.VolumeScale.LinearVolumeScale,
))
# ---- the parking brake ----
def _park(self):
"""Release the audio pipeline after a long idle (see PARK_AFTER_IDLE_S).
Two independent layers, because this is guarding someone's sleep:
the gain goes to zero first (so anything already buffered downstream
drains silently even if the teardown misbehaves), then the source is
released, which removes the PipeWire stream outright — verified on
Qt 6.8.2 — leaving nothing that could ever flush to the speakers.
"""
if self._parked or self._shutdown_done or self.is_playing():
return
if self._media.source().isEmpty():
return # nothing loaded; nothing to release
self._parked_url = self._media.source()
self._parked_position_ms = self._media.position()
self._parked_duration_ms = self._media.duration()
# Set before teardown so the stop/clear churn below can't reach the UI
# as a jump to 0:00, and so _apply_volume() forces silence.
self._parked = True
self._apply_volume()
self._media.stop()
self._media.setSource(QUrl()) # this is what drops the stream
log_control("player", "park",
f"released the audio pipeline at "
f"{self._parked_position_ms}ms")
def _unpark(self):
"""Rebuild the pipeline parked by _park() and resume where we left off.
The seek rides the existing custom-start-time machinery: arming
_pending_start_* makes _on_media_status() jump there once the media is
loaded, which is the only point it is reliably seekable.
"""
url = self._parked_url
start = self._parked_position_ms
self._parked = False
self._parked_url = QUrl()
self._apply_volume() # back to the real gain
if url.isEmpty():
return
self._pending_start_ms = start
self._pending_start_url = url
self._media.setSource(url)
log_control("player", "unpark",
f"rebuilt the audio pipeline at {start}ms")
def _on_position_changed(self, position):
if not self._parked:
self.position_changed.emit(position)
def _on_duration_changed(self, duration):
if not self._parked:
self.duration_changed.emit(duration)
def shutdown(self):
"""Tear down the Qt Multimedia pipeline in a safe order before Qt
destroys the objects. Without this, QObject children are destroyed in
creation order at exit — the QAudioOutput dies while the QMediaPlayer
(FFmpeg backend) still references it, which segfaults after the GUI is
gone. Idempotent; wired to both closeEvent and aboutToQuit."""
if self._shutdown_done:
return
self._shutdown_done = True
self._park_timer.stop()
try:
self._media_devices.audioOutputsChanged.disconnect(
self._on_audio_outputs_changed)
except TypeError:
pass
self._media.stop()
self._media.setSource(QUrl()) # release the demux/decode pipeline
self._media.setAudioBufferOutput(None)
self._media.setAudioOutput(None) # detach the sink while both live
def _on_audio_outputs_changed(self):
"""Re-point the output at the current default device when the set of
available outputs changes (a device was added or removed)."""
new_default = QMediaDevices.defaultAudioOutput()
if new_default.isNull() or new_default.id() == self._audio.device().id():
return
was_playing = self.is_playing()
self._audio.setDevice(new_default)
self._apply_volume() # the new sink may come up at a stale/zero gain
# Some backends stall the sink across a device swap; nudge it back.
# play() is a no-op if playback actually continued.
if was_playing:
self._media.play()
def _on_state_changed(self, state):
if self._parked:
return # the teardown's own Stopped, not a user-visible change
self.state_changed.emit(state == QMediaPlayer.PlaybackState.PlayingState)
def _on_media_status(self, status):
if self._parked:
return # statuses from tearing the pipeline down
if (status == QMediaPlayer.MediaStatus.LoadedMedia
and self._pending_start_ms
and self._media.source() == self._pending_start_url):
# The media is only reliably seekable once loaded; jump to the
# custom start time now (works whether or not we're autoplaying).
# The source check rejects the stale LoadedMedia that setSource()
# fires for the media being replaced.
start = self._pending_start_ms
self._pending_start_ms = 0
self._pending_start_url = QUrl()
self._media.setPosition(start)
return
if status == QMediaPlayer.MediaStatus.BufferedMedia:
self._apply_volume() # sink can be re-created per source
return
if status == QMediaPlayer.MediaStatus.EndOfMedia:
self.ended.emit()
def _on_error(self, error, error_string):
self.error.emit(error_string)
class Player(QObject):
"""Playback engine: walks a queue of track ids through a swappable sink.
The queue is the displayed order of whatever view playback started from.
Play counts are recorded (via LibraryManager) when a track finishes
playing naturally — on whichever sink is active, so casting scrobbles and
counts plays exactly like local playback does.
"""
track_changed = pyqtSignal(object) # Track or None
playing_changed = pyqtSignal(bool)
position_changed = pyqtSignal('qint64') # ms
duration_changed = pyqtSignal('qint64') # ms
error_occurred = pyqtSignal(str)
track_missing = pyqtSignal(object) # Track whose file is gone/moved
audio_buffer = pyqtSignal(object) # QAudioBuffer (decoded PCM)
track_finished = pyqtSignal(object) # Track played to the very end
track_unplayable = pyqtSignal(object, str) # skipped: sink can't decode it
sink_changed = pyqtSignal(object) # the new PlaybackSink
# Signals relayed from whichever sink is active.
_SINK_SIGNALS = ("position_changed", "duration_changed", "state_changed",
"ended", "error", "audio_buffer", "unavailable")
def __init__(self, manager, parent=None):
super().__init__(parent)
self._manager = manager
self._queue: list[int] = []
self._index = -1
self._current_track: Track | None = None
self._shuffle = False
self._shuffle_order: list[int] = []
# Custom stop time (ms) for the loaded track: end it early. Enforced
# here rather than in a sink so both playback paths honor it.
self._stop_at_ms = 0
self._counted_finish_id: int | None = None
# Queue entries are my track ids (int) or, for a friend's followed
# playlist, opaque string keys ("cassette:<token>:<their id>")
# resolved through this callback — Player stays manager-free about
# friends. Plays of friend tracks scrobble but don't count in my
# journal.
self.track_resolver = None # Callable[[str], Track | None]
self._current_key = None
self._volume = 1.0 # logical 0..1; what the volume slider shows
self._local = LocalSink(self)
self._sink: PlaybackSink = self._local
self._connect_sink(self._sink)
self._shutdown_done = False
# ---- sinks ----
def _connect_sink(self, sink: PlaybackSink):
sink.position_changed.connect(self.position_changed)
sink.position_changed.connect(self._on_position)
sink.duration_changed.connect(self.duration_changed)
sink.state_changed.connect(self.playing_changed)
sink.ended.connect(self._on_sink_ended)
sink.error.connect(self._on_sink_error)
sink.audio_buffer.connect(self.audio_buffer)
sink.unavailable.connect(self._on_sink_unavailable)
def _disconnect_sink(self, sink: PlaybackSink):
for name in self._SINK_SIGNALS:
try:
getattr(sink, name).disconnect()
except TypeError:
pass
def active_sink(self) -> PlaybackSink:
return self._sink
def provides_pcm(self) -> bool:
return self._sink.provides_pcm
def set_sink(self, sink: PlaybackSink | None):
"""Swap the output engine; None restores the built-in local one.
The current track and position carry across and playback resumes in
whatever state it was in, so connecting or losing a Chromecast picks up
mid-song rather than restarting it.
`track_changed` is deliberately *not* re-emitted: to the listener this
is the same song still playing, and re-emitting would fire a second
Last.fm now-playing update and reset an in-progress bpm tap.
"""
new_sink = sink if sink is not None else self._local
if new_sink is self._sink:
return
track = self._current_track
position = self._sink.position_ms()
was_playing = self._sink.is_playing()
self._sink.stop()
self._disconnect_sink(self._sink)
self._sink = new_sink
self._connect_sink(self._sink)
# Whatever the slider last showed applies to the new output too.
self._sink.set_volume(self._volume)
if track is not None:
if self._sink.can_play(track):
self._sink.load(track, autoplay=was_playing, start_ms=position)
else:
self.track_unplayable.emit(
track, self._sink.unplayable_reason(track))
self._skip_unplayable(autoplay=was_playing)
self.sink_changed.emit(self._sink)
def shutdown(self):
"""Tear down every sink. Idempotent; wired to closeEvent/aboutToQuit."""
if self._shutdown_done:
return
self._shutdown_done = True
self._sink.shutdown()
if self._sink is not self._local:
# The local sink is kept alive across a swap so switching back is
# instant — which means its Qt Multimedia pipeline is still around
# at quit and still needs its ordered teardown.
self._local.shutdown()
# ---- queue ----
def play_queue(self, track_ids: list[int], start_index: int):
self._queue = list(track_ids)
self._index = start_index
self._reshuffle()
self._load_current(autoplay=True)
def set_queue(self, track_ids: list[int]):
"""Replace the upcoming order without interrupting the current track."""
current_id = self._queue[self._index] if 0 <= self._index < len(self._queue) else None
self._queue = list(track_ids)
if current_id is not None and current_id in self._queue:
self._index = self._queue.index(current_id)
self._reshuffle()
def drop_tracks(self, track_ids):
"""Forget tracks that no longer exist in the library.
Stops if one of them is playing; otherwise the current track keeps its
place in the shortened queue. Without this the queue keeps dead ids and
``_load_current`` stops the whole thing with an error dialog when the
walk eventually reaches one.
"""
doomed = set(track_ids)
if not doomed:
return
if self._current_track is not None and self._current_track.track_id in doomed:
self.stop()
current_id = None
else:
current_id = (self._queue[self._index]
if 0 <= self._index < len(self._queue) else None)
self._queue = [tid for tid in self._queue if tid not in doomed]
self._index = (self._queue.index(current_id)
if current_id is not None and current_id in self._queue else -1)
self._reshuffle()
# ---- shuffle ----
def is_shuffle(self) -> bool:
return self._shuffle
def set_shuffle(self, on: bool):
"""Shuffle only changes how we *walk* the queue; the playlist's
order and display are untouched."""
self._shuffle = bool(on)
self._reshuffle()
def _reshuffle(self):
if self._shuffle and self._queue:
self._shuffle_order = make_shuffle_order(
len(self._queue), max(self._index, 0))
else:
self._shuffle_order = []
def _step_index(self, delta: int) -> int | None:
"""Queue index `delta` steps away in the active walking order."""
if not self._queue:
return None
if not self._shuffle:
candidate = self._index + delta
return candidate if 0 <= candidate < len(self._queue) else None
try:
pos = self._shuffle_order.index(self._index)
except ValueError:
return self._shuffle_order[0] if self._shuffle_order else None
pos += delta
if 0 <= pos < len(self._shuffle_order):
return self._shuffle_order[pos]
return None
# ---- state ----
@property
def current_track(self) -> Track | None:
return self._current_track
def is_playing(self) -> bool:
return self._sink.is_playing()
def position_ms(self) -> int:
return self._sink.position_ms()
def duration_ms(self) -> int:
return self._sink.duration_ms()
# ---- volume ----
def set_volume(self, level: float):
"""Set output volume from a logical 0..1 value (0=silent, 1=full).
The value is kept here so it survives a sink swap — the slider keeps
meaning the same thing whether audio is coming out of this machine or
a Chromecast."""
self._volume = max(0.0, min(1.0, float(level)))
self._sink.set_volume(self._volume)
def volume(self) -> float:
"""The logical 0..1 volume last set (what the slider shows)."""
return self._volume
# ---- transport ----
def toggle_play(self):
log_control("player", "toggle_play",
f"playing={self.is_playing()} pos={self.position_ms()}ms "
f"track={self._current_track.name if self._current_track else None!r}")
if self.is_playing():
self._sink.pause()
elif self._current_track is not None:
self._sink.play()
elif self._queue:
self._index = max(self._index, 0)
self._load_current(autoplay=True)
def play(self):
if not self.is_playing():
self.toggle_play()
def pause(self):
if self.is_playing():
log_control("player", "pause", f"pos={self.position_ms()}ms")
self._sink.pause()
def stop(self):
self._sink.stop()
self._current_track = None
self._current_key = None
self.track_changed.emit(None)
def next(self):
# When paused/stopped, skipping only cues the new track; audio
# starts only if we were already playing.
self._advance(autoplay=self.is_playing())
def previous(self):
if not self._queue:
return
prev_index = self._step_index(-1)
if self.position_ms() > RESTART_THRESHOLD_MS or prev_index is None:
# "Restart" means the track's custom start time, not 0:00.
start = (self._current_track.start_time
if self._current_track else 0)
self._sink.seek(max(0, start))
else:
self._index = prev_index
self._load_current(autoplay=self.is_playing())
def _advance(self, autoplay: bool):
next_index = self._step_index(1)
if next_index is not None:
self._index = next_index
self._load_current(autoplay=autoplay)
elif self._queue:
self._sink.stop()
def seek(self, position_ms: int):
self._sink.seek(max(0, position_ms))
def retry_current(self):
"""Re-attempt the track at the current queue position (e.g. after its
location was repaired). stop() leaves _queue/_index intact."""
self._load_current(autoplay=True)
# ---- internals ----
def _load_current(self, autoplay: bool):
"""Load the queue entry at _index, stepping past tracks the active
sink can't decode (a Chromecast can't play ALAC, AIFF or protected
AAC). The skip is a loop, not recursion: shuffling into a run of
unsupported tracks must not walk the stack down."""
while 0 <= self._index < len(self._queue):
key = self._queue[self._index]
track = self._resolve(key)
if track is None:
# The queue references a track that's no longer in the library;
# there's nothing to locate, so just report and stop.
self.error_occurred.emit(
f"Can't play “track {self._queue[self._index]}”.")
self.stop()
return
if not track.location or not Path(track.location).exists():
# Stop here rather than auto-advancing: if the whole drive is
# unmounted every queued track is missing, and skipping to the
# next would walk the entire queue for nothing.
# Stop *before* emitting: the UI shows a modal "Locate File…"
# dialog synchronously from this signal and may relocate +
# retry, which a later stop() would otherwise undo.
self.stop()
self.track_missing.emit(track)
return
if not self._sink.can_play(track):
# Reported on its own signal, not error_occurred: that one
# opens a modal dialog, and shuffling past 100 lossless files
# must not mean 100 dialogs.
self.track_unplayable.emit(
track, self._sink.unplayable_reason(track))
next_index = self._step_index(1)
if next_index is None:
self.stop()
return
self._index = next_index
continue
self._current_track = track
self._current_key = key
# Arm the custom stop time for this track. It's honored only when
# it falls before the end (otherwise the natural finish handles it).
if track.stop_time > 0 and (track.total_time == 0
or track.stop_time < track.total_time):
self._stop_at_ms = track.stop_time
else:
self._stop_at_ms = 0
self._counted_finish_id = None
self._sink.load(
track, autoplay,
track.start_time if track.start_time > 0 else 0)
self.track_changed.emit(track)
return
def _skip_unplayable(self, autoplay: bool = True):
next_index = self._step_index(1)
if next_index is not None:
self._index = next_index
self._load_current(autoplay)
else:
self.stop()
# ---- sink events ----
def _on_sink_ended(self):
"""The active sink played the track to its natural end."""
self._note_finished(self._current_track)
# Playback has already stopped at the end, so force autoplay.
self._advance(autoplay=True)
def _on_sink_error(self, message: str):
track_name = self._current_track.name if self._current_track else "?"
self.error_occurred.emit(f"Playback error on '{track_name}': {message}")
self._skip_unplayable()
def _on_sink_unavailable(self, reason: str):
"""The sink itself died (the Chromecast went away). Drop back to local
playback, which picks up at the same position, and say why."""
self.set_sink(None)
if reason:
self.error_occurred.emit(reason)
def _on_position(self, position):
"""Stop a track at its custom stop time and move on, mirroring a
natural finish (play count + scrobble)."""
if self._stop_at_ms and position >= self._stop_at_ms:
self._stop_at_ms = 0 # one-shot: don't re-fire while advancing
track = self._current_track
self._note_finished(track)
self._advance(autoplay=True)
def _note_finished(self, track):
"""Record a completed play once, guarding against a double count if
both the stop-time and end-of-media paths fire for the same track."""
if track is None:
return
key = (self._current_key if track is self._current_track
and self._current_key is not None else track.track_id)
if key == self._counted_finish_id:
return
self._counted_finish_id = key
if not isinstance(key, str):
self._manager.record_play(track.track_id)
self.track_finished.emit(track)
def _resolve(self, key):
if isinstance(key, str):
return self.track_resolver(key) if self.track_resolver else None
return self._manager.library.tracks.get(key)
@property
def current_key(self):
"""The queue entry playing: a track id, or a friend track's key."""
return self._current_key