trav couldn't play the first track of his playlist. Shuffle off gave him song two; shuffle on gave him a random one. The player was right both times: library.json named a song whose file was not on the device, and skipping an unplayable file advances one slot. Tapping any song that *is* there plays exactly that song, shuffle or not. The file was missing because a gvfs-MTP mount can hold a phantom directory -- one it lists happily while the device has no such folder. Every write into it fails EIO, and mkdir(exist_ok=True) sees the phantom and does nothing, so it never heals; only remounting clears it. That folder was new because Round 52's retag moved the file under a new artist. So a copy that raises OSError now costs that song, not the sync, and the song is left out of the m3u and library.json. Aborting cost 2,400 songs for one folder; counting it present anyway put a song in the manifest that isn't on the device, which is the bug you could hear. The names come back in the summary and a dialog rather than vanishing. Planning is a worker now. plan_andtunes_sync is pure and writes nothing, but it walks every file on the device, and over MTP that is thousands of round trips -- on the GUI thread it froze the window and GNOME offered to kill LinTunes, which is how a sync got force-quit halfway through. And the sync stopped going quiet at the end. "Album art 501/501" is emitted before the last album, and then _write_index, _ship_buttons and _prune_empty_dirs ran silently: 501 exists() stats over MTP, ~840 KB of writes and a full tree walk, with the progress line frozen. They report now, and _write_index reads Art/ in one listing instead of a stat per album. andTunes 0.2.2: the wheel scrolls the other way in lists, and smoothly -- a detent adds to a pixel debt that a Choreographer callback pays off a fraction per frame, so one detent eases to a stop and a fast spin blends into one movement instead of teleporting a row at a time. Volume is unchanged. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SKXUgsBBwe3qaHEjeV8ubP
andTunes
A music player for the Rabbit R1 that never scans anything.
Every other Android player rebuilds its library on the device. Auxio reads Android's MediaStore on each launch, which on a Helio P35 is the "your songs will show up here" hang — and Musicolet, AIMP, Vinyl, Retro, Gramophone and Fossify are all MediaStore-backed too. Symfonium and VLC keep their own database but still scan the device to fill it, and both assume a phone-sized screen. (trav sideloaded Musicolet in September 2026 to check: "it was… fine?" — nothing off the shelf is built around already knowing the answer.)
LinTunes does already know the answer. It has the artist, album, year and
track number of every file it just copied, so it writes them into
Music/andTunes/library.json at sync time and the app parses one file
instead of indexing a filesystem. That is the entire architectural bet.
Status (2026-09-11): andTunes 0.1.0 plays music on the Rabbit. The desktop half shipped in LinTunes v0.17.0 (round 47); the app itself landed in round 50 (LinTunes v0.19.0), built in plain Java with no Gradle and no download — see Toolchain. Cold start to the menu measures 313–338 ms on the R1 (target < 400). Round 51 (andTunes 0.2.0, LinTunes v0.20.0) finished phase 3: play counts come back to LinTunes on every sync, and songs Android can't play are converted to FLAC or, for FairPlay, left out and reported.
The device
Measured on trav's R1, not taken from the internet (which says 240×282 and is wrong):
| Panel | 480 × 640 px, physical density 320, override density 160 |
| Build | Android 13, API 33, gsi_r1-userdebug (r1_escape AOSP flash) |
| CPU | MediaTek Helio P35, arm64-v8a, 4 GB RAM |
| Storage | 128 GB, ~65 GB free |
| Scroll wheel | input device och1970_holl_key → KEY_UP / KEY_DOWN |
| Side/PTT button | mtk-kpd: KEY_VOLUMEDOWN + KEY_POWER |
| Headset | mt63xx-accdet: KEY_PLAYPAUSE → a MediaSession gets media keys free |
The dp trap
Density is overridden to 160, so an app sees a 480 × 640 dp canvas — but the panel is 2.88", about 278 real ppi. One dp is roughly half its usual physical size here. A stock 48 dp list row is 4.4 mm tall and unusable.
Rule: double every stock dp value. Body text 28–32 sp, list rows ≥ 88 dp, menu tiles ~213 dp. A 2 × 3 grid gives six 240 × 213 dp buttons, ≈ 22 × 19 mm each.
Do not "fix" this by changing the device's density. trav has it where he wants it and asked for it to be left alone.
The scroll wheel, and whether we can have it
trav reports the wheel acts as volume in every app, even though the kernel
device emits KEY_UP/KEY_DOWN — so the ROM ships a key layout mapping those to
KEYCODE_VOLUME_UP/DOWN. Confirm which one actually arrives when the device
is next plugged in:
adb shell 'ls /system/usr/keylayout/ | grep -i holl'
adb shell 'cat /system/usr/keylayout/och1970_holl_key.kl' # if it exists
Either way an app can absolutely claim it for itself, without touching a system file or affecting any other app. A foreground Activity sees key events before the system's volume handling, so:
override fun onKeyDown(code: Int, e: KeyEvent): Boolean = when (code) {
KeyEvent.KEYCODE_VOLUME_UP, KeyEvent.KEYCODE_DPAD_UP -> { wheelUp(); true }
KeyEvent.KEYCODE_VOLUME_DOWN, KeyEvent.KEYCODE_DPAD_DOWN -> { wheelDown(); true }
else -> super.onKeyDown(code, e)
}
Handle both mappings so it works whichever the ROM sends, and consume
onKeyUp for the same codes too — returning true only from onKeyDown can
still let the system act on the release. Returning true is what stops the
volume UI appearing. This is ordinary Android (camera apps do it for the
shutter); it applies only while an andTunes activity is focused, so volume
behaves normally everywhere else.
Worth deciding once it's testable: the wheel scrolls lists everywhere, and on the now-playing screen it probably should stay volume — that's the one screen where the stock behaviour is the useful one.
Toolchain
Everything is already on this machine, and nothing else gets downloaded:
java-21-openjdk-devel—build.pyuses/usr/lib/jvm/java-21-openjdk(Java 25 is the system default; R8 and apksigner want 21).~/Android/Sdk/platforms/android-33+build-tools/34.0.0(aapt2, d8/R8, zipalign, apksigner). Nocmdline-tools/sdkmanagerneeded.adb/fastboot— in/usr/local/sbin, platform-tools 31.0.3.
No Gradle and no Kotlin (decided 2026-09-11). The original plan was
Kotlin + Gradle, which is another ~1 GB of wrapper, Android Gradle Plugin and
Kotlin compiler — tools that produce the same APK. An app that links no
libraries needs exactly five SDK steps, so build.py runs them directly:
aapt2 compile/link → javac (--release 11, against android.jar) → R8
(--release, keep rules from aapt2) → zipalign → apksigner. Plain Java also
means no Kotlin runtime inside the APK: it's 61 KiB. The source tree is the
standard Gradle shape, so Gradle could be dropped in later with no moves.
To build on a second machine: install java-21-openjdk-devel, and copy
~/Android/Sdk/platforms/android-33 and build-tools/34.0.0 across (≈ 280 MB,
no internet needed). ANDROID_HOME / JAVA_HOME override the default paths.
andtunes.keystore is committed on purpose: both machines must sign the same
way, or adb install -r refuses an update built on the other one. A sideloaded
app with no store listing has nothing for the key to protect.
R8 gotcha: -keepattributes SourceFile,LineNumberTable makes R8 8.2 die with
an internal NPE on javac 21's debug info for an anonymous class, so
proguard.pro keeps none. Stack traces still carry class and method names
(-dontobfuscate).
Fedora note: don't dnf install android-tools over the existing
/usr/local/sbin/adb; two adb versions on PATH fight over the server port.
Building and installing
python3 andtunes/build.py # -> andtunes/build/andTunes.apk
python3 andtunes/build.py --install # ... + adb install -r and launch
python3 andtunes/build.py --ship # ... + copy into lintunes/android/
# after a fresh install by hand, the grants LinTunes' installer does for you:
adb shell appops set --uid me.teafry.andtunes MANAGE_EXTERNAL_STORAGE allow
adb shell pm grant me.teafry.andtunes android.permission.POST_NOTIFICATIONS
# the number the whole project is judged on:
adb shell am start -W -n me.teafry.andtunes/.MenuActivity | grep TotalTime
Target: menu visible in under 400 ms.
Design decisions already locked
- Java, no Compose, no androidx, no Media3 (Kotlin was the first plan;
see Toolchain for why it went). Framework
Activity,ListView,MediaPlayer,MediaSession,Notification.MediaStyle, R8 minify. Cold start is the feature; there is nothing to initialize if nothing is linked in. Same instinct astrash.pyandsync_identity.pyon the LinTunes side. - Package
me.teafry.andtunes, minSdk 26, targetSdk 33, arm64-v8a. MANAGE_EXTERNAL_STORAGEwith a first-run screen sending the user to the toggle.READ_MEDIA_AUDIOgrants the audio files but notlibrary.json, which isn't media — that's the whole reason. Fallback if it turns out to be blocked: a one-time SAF folder pick.- Screens are activities, so "the last screen we were at" is Android's own
back stack with no bookkeeping.
MenuActivity(six tiles, loads nothing), one genericListActivityparameterised for every list in the spec,NowPlayingActivity, and a foregroundPlaybackService. - No back button on the now-playing screen — Android's own is always on screen and the panel is tiny (trav's call).
- End of a queue pauses. It does not roll into shuffle-all. Repeat is off / all / one.
- Replaceable button artwork: the app loads
Buttons/<name>.pngfrom the device folder when present, else a bundled drawable. LinTunes fills in defaults only where the file is missing, so trav's own art is never overwritten.
What the app reads
LinTunes writes all of this; see lintunes/andtunes/layout.py for the
authority and manifest.py for the exact rows.
/sdcard/Music/andTunes/
library.json format 1; refuse an unknown format loudly
Media/<Artist>/<Album>/04 Song.mp3
Art/<8-hex album key>.jpg 480 px, one per album
Playlists/<Name>.m3u entries are ../Media/… relative paths
Buttons/*.png the user's own menu artwork — app reads only
plays/andtunes-<installid>.json the app writes counts back here (phase 3)
{"format":1,"generated":"…","generator":"lintunes 0.17.0",
"tracks":[{"id":123,"title":"Alhambra","path":"Media/…/04 Alhambra.mp3",
"artist":"Ahmad Jamal","album":"…","year":1961,"track":4,
"secs":214,"art":"Art/3f2a1b9c.jpg"}],
"playlists":[{"id":"A1B2C3D4","name":"Roadtrip","tracks":[123,456]}]}
Rows are sparse — empty and zero fields are omitted, so use
optString/optInt. Artists and albums are deliberately not shipped: group
the flat list in one pass at load rather than parsing three redundant lists.
Titles are stored in full even when the filename was truncated, so always
display title, never the filename.
Testing without a Rabbit
python3 scripts/make_dev_library.py --out dev-library builds a synthetic
LinTunes library, and syncing it produces a real Music/andTunes/ tree you can
push onto any Android device or emulator with adb push. That tree includes
the awkward cases on purpose — an emoji album name, a 208-character title, two
tracks that differ only by id, a track with no artist.
Board
TASKS.md in this directory.