Re4mat
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@ -1,6 +1,4 @@
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class Const {
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public static inline var W = 960;
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public static inline var H = 640;
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}
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@ -1,22 +1,24 @@
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class Dialogue extends h2d.Object {
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var game:Game;
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var bg:h2d.ScaleGrid;
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var tf:h2d.Text;
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var timer:haxe.Timer;
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var int:h2d.Interactive;
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var game : Game;
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var bg : h2d.ScaleGrid;
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var tf : h2d.Text;
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var timer : haxe.Timer;
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var int : h2d.Interactive;
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public var width(default, set) : Int;
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public var height(default, set) : Int;
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public var text(default, set) : String;
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var textPos : Int = 0;
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var chan : hxd.snd.Channel;
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public var width(default, set):Int;
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public var height(default, set):Int;
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public var text(default, set):String;
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var textPos:Int = 0;
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var chan:hxd.snd.Channel;
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// public function new(width:Int, height:Int, text : String,sfx:hxd.res.Sound) {
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public function new(width:Int, height:Int, text : String) {
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public function new(width:Int, height:Int, text:String) {
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super();
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// if( sfx != null )
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// chan = sfx.play(true);
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if( text == null ) text = "NULL";
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if (text == null)
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text = "NULL";
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game = Game.inst;
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game.scene.add(this, 1);
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bg = new h2d.ScaleGrid(Res.ui.toTile(), 5, 5, this);
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@ -26,8 +28,13 @@ class Dialogue extends h2d.Object {
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tf.scaleY = 2;
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tf.y = 5;
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tf.x = 7;
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tf.dropShadow = { dx : 0, dy : 1, color : 0, alpha : 0.3 };
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int = new h2d.Interactive(0,0,this);
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tf.dropShadow = {
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dx: 0,
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dy: 1,
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color: 0,
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alpha: 0.3
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};
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int = new h2d.Interactive(0, 0, this);
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int.onClick = function(_) click();
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this.width = width;
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this.height = height;
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@ -36,22 +43,28 @@ class Dialogue extends h2d.Object {
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override function onRemove() {
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super.onRemove();
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if( chan != null )
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if (chan != null)
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chan.stop();
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timer.stop();
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}
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function updateText() {
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if( textPos == text.length ) {
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if (textPos == text.length) {
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timer.stop();
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onReady();
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if( chan != null ) chan.stop();
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if (chan != null)
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chan.stop();
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return;
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}
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if( chan != null ) {
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switch( text.charCodeAt(textPos) ) {
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case " ".code, "\n".code: chan.volume = 0;
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default: if( chan.volume == 0 ) chan.volume = 1 else chan.volume *= 0.9;
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if (chan != null) {
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switch (text.charCodeAt(textPos)) {
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case " ".code, "\n".code:
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chan.volume = 0;
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default:
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if (chan.volume == 0)
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chan.volume = 1
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else
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chan.volume *= 0.9;
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}
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}
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textPos++;
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@ -59,14 +72,18 @@ class Dialogue extends h2d.Object {
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}
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public function click() {
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if( textPos == text.length ) onClick() else if( textPos < text.length ) { textPos = text.length; tf.text = text; updateText(); };
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if (textPos == text.length)
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onClick()
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else if (textPos < text.length) {
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textPos = text.length;
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tf.text = text;
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updateText();
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};
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}
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public dynamic function onClick() {
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}
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public dynamic function onClick() {}
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public dynamic function onReady() {
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}
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public dynamic function onReady() {}
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function set_text(t) {
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text = t;
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@ -90,5 +107,4 @@ class Dialogue extends h2d.Object {
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int.height = h;
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return height = h;
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}
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}
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24
src/Game.hx
24
src/Game.hx
@ -2,11 +2,11 @@ import Const;
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@:publicFields
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class Game extends hxd.App {
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public var scene : h2d.Scene;
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public var font : h2d.Font;
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public var world : World;
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public var curDialog : h2d.Object;
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public var scene:h2d.Scene;
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public var font:h2d.Font;
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public var world:World;
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public var curDialog:h2d.Object;
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override function init() {
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scene = s2d;
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s2d.setFixedSize(Const.W, Const.H + 12);
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@ -14,18 +14,13 @@ class Game extends hxd.App {
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s2d.add(world.root, 0);
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font = Res.minecraftia_regular_6.toFont();
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dialog([
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"(you slowly wake up)",
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"...",
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"where am I?",
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"(the cold vastness of spaaaaace)"
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]);
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dialog(["(you slowly wake up)", "...", "where am I?", "(the cold vastness of spaaaaace)"]);
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}
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public static var inst : Game;
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public static var inst:Game;
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function dialog( t : Array<String> ) {
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if( t.length == 0 ) {
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function dialog(t:Array<String>) {
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if (t.length == 0) {
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return;
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}
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var d = new Dialogue(Const.W, 100, t[0]);
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@ -39,5 +34,4 @@ class Game extends hxd.App {
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};
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curDialog = d;
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}
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}
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@ -1,5 +1,5 @@
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class Init {
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public static function setup() {
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domkit.Macros.registerComponentsPath("components.$Component");
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}
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public static function setup() {
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domkit.Macros.registerComponentsPath("components.$Component");
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}
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}
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57
src/World.hx
57
src/World.hx
@ -1,14 +1,21 @@
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class World {
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var game:Game;
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var map:hxd.res.TiledMap.TiledMapData;
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var game : Game;
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var map : hxd.res.TiledMap.TiledMapData;
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public var root : h2d.Object;
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var layers : Map < String, { name : String, data : Array<Int>, g : h2d.TileGroup, alpha : Float } > ;
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var tiles : Array<h2d.Tile>;
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public var width : Int;
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public var height : Int;
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public var root:h2d.Object;
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public function new( r : hxd.res.TiledMap, tiles : hxd.res.Image ) {
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var layers:Map<String, {
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name:String,
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data:Array<Int>,
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g:h2d.TileGroup,
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alpha:Float
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}>;
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var tiles:Array<h2d.Tile>;
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public var width:Int;
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public var height:Int;
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public function new(r:hxd.res.TiledMap, tiles:hxd.res.Image) {
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game = Game.inst;
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root = new h2d.Object();
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map = r.toMap();
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@ -17,15 +24,18 @@ class World {
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height = map.height;
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var t = tiles.toTile();
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layers = new Map();
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var font : h2d.Font = hxd.res.DefaultFont.get();
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this.tiles = [for( y in 0...Std.int(t.height) >> 5 ) for( x in 0...Std.int(t.width) >> 5 ) t.sub(x * 32, y * 32, 32, 32)];
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for( ld in map.layers ) {
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if( ld.name == "hotspots") continue;
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var font:h2d.Font = hxd.res.DefaultFont.get();
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this.tiles = [
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for (y in 0...Std.int(t.height) >> 5) for (x in 0...Std.int(t.width) >> 5) t.sub(x * 32, y * 32, 32, 32)
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];
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for (ld in map.layers) {
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if (ld.name == "hotspots")
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continue;
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var l = {
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name : ld.name,
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data : ld.data,
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g : new h2d.TileGroup(t, root),
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alpha : ld.opacity,
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name: ld.name,
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data: ld.data,
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g: new h2d.TileGroup(t, root),
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alpha: ld.opacity,
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}
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// l.g.colorKey = 0x1D8700;
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l.g.alpha = ld.opacity;
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@ -34,21 +44,22 @@ class World {
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}
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}
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function rebuildLayer( name : String ) {
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function rebuildLayer(name:String) {
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var l = layers.get(name);
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if( l == null ) return;
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if (l == null)
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return;
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var pos = 0;
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var g = l.g;
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g.clear();
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while( g.numChildren > 0 )
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while (g.numChildren > 0)
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g.getChildAt(0).remove();
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for( y in 0...height )
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for( x in 0...width ) {
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for (y in 0...height)
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for (x in 0...width) {
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var t = l.data[pos++] - 1;
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if( t < 0 ) continue;
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if (t < 0)
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continue;
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g.add(x * 32, y * 32, tiles[t]);
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}
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}
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}
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@ -37,4 +37,3 @@ class MenubuttonComponent extends h2d.Flow implements h2d.domkit.Object {
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public dynamic function onClick() {}
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}
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