Clickable rooms with per-room dialogue
This commit is contained in:
parent
bb9db51560
commit
c1b102860e
@ -1,6 +1,7 @@
|
||||
-cp src
|
||||
--macro Init.setup()
|
||||
-lib heaps:git:https://github.com/HeapsIO/heaps.git
|
||||
-lib tiledhx
|
||||
-lib hxyarn
|
||||
-main Main
|
||||
-lib domkit
|
||||
|
@ -21,6 +21,6 @@
|
||||
<object id="7" name="medical" x="96" y="96" width="224" height="128"/>
|
||||
<object id="8" name="generator" x="96" y="416" width="192" height="128"/>
|
||||
<object id="9" name="quarters" x="320" y="416" width="288" height="128"/>
|
||||
<object id="10" name="hangar" x="640" y="128" width="224" height="416"/>
|
||||
<object id="10" name="hangar" x="640" y="96" width="224" height="448"/>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
@ -9,3 +9,7 @@ You: What happened to the updates from mission control?
|
||||
You: Best not get too philsophical just yet
|
||||
You: Let's have another look around...
|
||||
===
|
||||
title: Room:quarters
|
||||
---
|
||||
It's the crew quarters
|
||||
===
|
||||
|
@ -42,9 +42,11 @@ class Game extends hxd.App {
|
||||
|
||||
var layer:Layers;
|
||||
public var root:GameContainer;
|
||||
var console:Console;
|
||||
public var console:Console;
|
||||
var style = null;
|
||||
|
||||
public static var loader = new tiled.Tiled();
|
||||
|
||||
override function init() {
|
||||
s2d.scaleMode = Stretch(Const.W, Const.H);
|
||||
layer = new Layers(s2d);
|
||||
|
197
src/TilemapLayer.hx
Normal file
197
src/TilemapLayer.hx
Normal file
@ -0,0 +1,197 @@
|
||||
import h2d.col.Point;
|
||||
import h2d.Object;
|
||||
import h2d.SpriteBatch;
|
||||
|
||||
import tiled.types.TmxLayer;
|
||||
import tiled.types.TmxMap;
|
||||
using tiled.TiledTools;
|
||||
|
||||
class TilemapLayer extends h2d.TileGroup {
|
||||
|
||||
public var map:TmxMap;
|
||||
public var layer:TmxLayer;
|
||||
|
||||
public function new (map:TmxMap, layer:TmxLayer, ?parent:Object) {
|
||||
this.map = map;
|
||||
this.layer = layer;
|
||||
super(parent);
|
||||
for (c in layer.tileChunks) {
|
||||
addChunk(c);
|
||||
}
|
||||
// TODO: Animations
|
||||
}
|
||||
|
||||
// public function gidAt(x:Int, y:Int):Int {
|
||||
// if (x < 0 || x >= layer.width || y < 0 || y >= layer.height) return 0;
|
||||
// return layer.data.tiles[y * layer.width + x].gid;
|
||||
// }
|
||||
public function addChunk(chunk:TileChunk) {
|
||||
var tw = map.tileWidth;
|
||||
var th = map.tileHeight;
|
||||
var ix = 0, iy = 0;
|
||||
var tiles = chunk.tiles, i = 0;
|
||||
var tsets = map.tilesets;
|
||||
switch (map.orientation) {
|
||||
case Orthogonal:
|
||||
var cx = chunk.x * tw + layer.offsetX;
|
||||
var cy = chunk.y * th + layer.offsetY;
|
||||
while (i < tiles.length) {
|
||||
var gid = tiles[i++];
|
||||
if (gid != 0) {
|
||||
var t = tsets.getImage(gid);
|
||||
var x = cx + ix * tw;
|
||||
var y = cy + iy * th + th - t.height;
|
||||
if (gid.flippedHorizontally) addTransform(x + t.width, y, -1, 1, 0, t);
|
||||
else if (gid.flippedVertically) addTransform(x, y + t.height, 1, -1, 0, t);
|
||||
else if (gid.flippedDiagonally) addTransform(x + t.width, y + t.height, -1, -1, 0, t);
|
||||
else add(x, y, t);
|
||||
}
|
||||
if (++ix == chunk.width) { iy++; ix = 0; }
|
||||
}
|
||||
case Isometric:
|
||||
var isoW = tw >> 1;
|
||||
var isoH = th >> 1;
|
||||
|
||||
var cx = (chunk.x - chunk.y) * isoW + layer.offsetX;
|
||||
var cy = (chunk.x + chunk.y) * isoH + layer.offsetY;
|
||||
while (i < tiles.length) {
|
||||
var gid = tiles[i++];
|
||||
if (gid != 0) {
|
||||
var t = tsets.getImage(gid);
|
||||
var x = cx + (ix - iy) * isoW;
|
||||
var y = cy + (ix + iy) * isoH + th - t.height;
|
||||
if (gid.flippedHorizontally) addTransform(x + t.width, y, -1, 1, 0, t);
|
||||
else if (gid.flippedVertically) addTransform(x, y + t.height, 1, -1, 0, t);
|
||||
else if (gid.flippedDiagonally) addTransform(x + t.width, y + t.height, -1, -1, 0, t);
|
||||
else add(x, y, t);
|
||||
}
|
||||
if (++ix == chunk.width) { iy++; ix = 0; }
|
||||
}
|
||||
case Staggered(staggerYAxis, staggerIndexOdd):
|
||||
var staggerX = 0, staggerY = 0, stepX = tw >> 1, stepY = th >> 1;
|
||||
var cx = chunk.x * stepX + layer.offsetX;
|
||||
var cy = chunk.y * stepY + layer.offsetY;
|
||||
if (staggerYAxis) {
|
||||
if (staggerIndexOdd) {
|
||||
staggerX = tw >> 1;
|
||||
} else {
|
||||
staggerX = -(tw >> 1);
|
||||
cx -= staggerX;
|
||||
}
|
||||
} else {
|
||||
if (staggerIndexOdd) {
|
||||
staggerY = th >> 1;
|
||||
} else {
|
||||
staggerY = -(tw >> 1);
|
||||
cy -= staggerY;
|
||||
}
|
||||
}
|
||||
cx += (chunk.x % 2) * staggerX;
|
||||
cy += (chunk.y % 2) * staggerY;
|
||||
while (i < tiles.length) {
|
||||
var gid = tiles[i++];
|
||||
if (gid != 0) {
|
||||
var t = tsets.getImage(gid);
|
||||
var x = cx + ix * stepX + staggerX * (ix % 1);
|
||||
var y = cy + iy * stepY + th - t.height;
|
||||
if (gid.flippedHorizontally) addTransform(x + t.width, y, -1, 1, 0, t);
|
||||
else if (gid.flippedVertically) addTransform(x, y + t.height, 1, -1, 0, t);
|
||||
else if (gid.flippedDiagonally) addTransform(x + t.width, y + t.height, -1, -1, 0, t);
|
||||
else add(x, y, t);
|
||||
}
|
||||
if (++ix == chunk.width) { iy++; ix = 0; }
|
||||
}
|
||||
case Hexagonal(sideLength, staggerYAxis, staggerIndexOdd):
|
||||
// TODO: Fix
|
||||
var staggerX = 0, staggerY = 0, stepX, stepY;
|
||||
var cx, cy;
|
||||
if (staggerYAxis) {
|
||||
stepX = tw;
|
||||
stepY = (th + sideLength) >> 1;
|
||||
cx = chunk.x * stepX + layer.offsetX;
|
||||
cy = chunk.y * stepY + layer.offsetY;
|
||||
if (staggerIndexOdd) {
|
||||
staggerX = tw >> 1;
|
||||
} else {
|
||||
staggerX = -(tw >> 1);
|
||||
cx -= staggerX;
|
||||
}
|
||||
} else {
|
||||
stepX = (tw + sideLength) >> 1;
|
||||
stepY = th;
|
||||
cx = chunk.x * stepX + layer.offsetX;
|
||||
cy = chunk.y * stepY + layer.offsetY;
|
||||
if (staggerIndexOdd) {
|
||||
staggerY = th >> 1;
|
||||
} else {
|
||||
staggerY = -(tw >> 1);
|
||||
cy -= staggerY;
|
||||
}
|
||||
}
|
||||
while (i < tiles.length) {
|
||||
var gid = tiles[i++];
|
||||
if (gid != 0) {
|
||||
var t = tsets.getImage(gid);
|
||||
var x = cx + ix * stepX;
|
||||
var y = cy + iy * stepY + th - t.height;
|
||||
if (gid.flippedHorizontally) addTransform(x + t.width, y, -1, 1, 0, t);
|
||||
else if (gid.flippedVertically) addTransform(x, y + t.height, 1, -1, 0, t);
|
||||
else if (gid.flippedDiagonally) addTransform(x + t.width, y + t.height, -1, -1, 0, t);
|
||||
else add(x, y, t);
|
||||
}
|
||||
if (++ix == chunk.width) { iy++; ix = 0; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public function addTile(tx:Int, ty:Int, ox:Float, oy:Float, gid:TmxTileIndex) {
|
||||
if (gid == 0) return;
|
||||
var t = map.tilesets.getImage(gid);
|
||||
if (t != null) {
|
||||
var x, y;
|
||||
switch (map.orientation) {
|
||||
case Orthogonal:
|
||||
x = tx * map.tileWidth + ox;
|
||||
y = ty * map.tileHeight + oy;
|
||||
case Isometric:
|
||||
x = (tx - ty) * (map.tileWidth >> 1) + ox;
|
||||
y = (tx + ty) * (map.tileHeight >> 1) + oy;
|
||||
case Staggered(staggerYAxis, staggerIndexOdd):
|
||||
if (staggerYAxis) {
|
||||
y = ty * (map.tileHeight >> 1);
|
||||
if (staggerIndexOdd)
|
||||
x = tx * map.tileWidth + (tx % 2) * (map.tileWidth >> 1);
|
||||
else
|
||||
x = tx * map.tileWidth + ((tx + 1) % 2) * (map.tileWidth >> 1);
|
||||
} else {
|
||||
x = tx * (map.tileWidth >> 1);
|
||||
if (staggerIndexOdd)
|
||||
y = ty * map.tileHeight + (tx % 2) * (map.tileHeight >> 1);
|
||||
else
|
||||
y = ty * map.tileHeight + ((tx + 1) % 2) * (map.tileHeight >> 1);
|
||||
}
|
||||
case Hexagonal(sideLength, staggerYAxis, staggerIndexOdd):
|
||||
if (staggerYAxis) {
|
||||
y = ty * ((map.tileHeight + sideLength) >> 1);
|
||||
if (staggerIndexOdd)
|
||||
x = tx * map.tileWidth + (tx % 2) * (map.tileWidth >> 1);
|
||||
else
|
||||
x = tx * map.tileWidth + ((tx + 1) % 2) * (map.tileWidth >> 1);
|
||||
} else {
|
||||
x = tx * ((map.tileWidth + sideLength) >> 1);
|
||||
if (staggerIndexOdd)
|
||||
y = ty * map.tileHeight + (tx % 2) * (map.tileHeight >> 1);
|
||||
else
|
||||
y = ty * map.tileHeight + ((tx + 1) % 2) * (map.tileHeight >> 1);
|
||||
}
|
||||
}
|
||||
if (gid.flippedHorizontally) addTransform(x + t.width, y, -1, 1, 0, t);
|
||||
else if (gid.flippedVertically) addTransform(x, y + t.height, 1, -1, 0, t);
|
||||
else if (gid.flippedDiagonally) addTransform(x + t.width, y + t.height, -1, -1, 0, t);
|
||||
else add(x, y, t);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -1,17 +1,10 @@
|
||||
package scene;
|
||||
|
||||
import dialogue.event.StartDialogueNode;
|
||||
import TilemapLayer;
|
||||
|
||||
@:uiComp("world-map-scene")
|
||||
class WorldMapScene extends h2d.Flow implements GameScene implements h2d.domkit.Object {
|
||||
var map:hxd.res.TiledMap.TiledMapData;
|
||||
|
||||
var layers:Map<String, {
|
||||
name:String,
|
||||
data:Array<Int>,
|
||||
g:h2d.TileGroup,
|
||||
alpha:Float
|
||||
}>;
|
||||
var tiles:Array<h2d.Tile>;
|
||||
|
||||
public var width:Int;
|
||||
public var height:Int;
|
||||
|
||||
@ -21,52 +14,40 @@ class WorldMapScene extends h2d.Flow implements GameScene implements h2d.domkit.
|
||||
|
||||
var root = new h2d.Object(this);
|
||||
|
||||
map = Res.map.toMap();
|
||||
width = map.width;
|
||||
height = map.height;
|
||||
var t = Res.tiles.toTile();
|
||||
layers = new Map();
|
||||
this.tiles = [
|
||||
for (y in 0...Std.int(t.height) >> 5) for (x in 0...Std.int(t.width) >> 5) t.sub(x * 32, y * 32, 32, 32)
|
||||
];
|
||||
for (ld in map.layers) {
|
||||
if (ld.name == "hotspots")
|
||||
continue;
|
||||
var l = {
|
||||
name: ld.name,
|
||||
data: ld.data,
|
||||
g: new h2d.TileGroup(t, root),
|
||||
alpha: ld.opacity,
|
||||
var map = Game.loader.loadTMX("map.tmx");
|
||||
|
||||
for (layer in (map.layers)) {
|
||||
switch(layer.kind) {
|
||||
case TTileLayer:
|
||||
var l = new TilemapLayer(map, layer, root);
|
||||
case TObjectGroup:
|
||||
for (obj in layer.objects) {
|
||||
var rect = new h2d.Graphics(root);
|
||||
rect.beginFill(0x333333);
|
||||
rect.alpha = 0.8;
|
||||
rect.drawRect(obj.x, obj.y, obj.width, obj.height);
|
||||
rect.endFill();
|
||||
var area = new h2d.Interactive(obj.width, obj.height, root);
|
||||
area.x = obj.x;
|
||||
area.y = obj.y;
|
||||
area.onClick = function(_) {
|
||||
trace("Room:" + obj.name);
|
||||
Game.current.globalEventBus.publishEvent(new StartDialogueNode("Room:" + obj.name));
|
||||
};
|
||||
}
|
||||
case TImageLayer:
|
||||
case TGroup:
|
||||
}
|
||||
l.g.alpha = ld.opacity;
|
||||
layers.set(ld.name, l);
|
||||
rebuildLayer(ld.name);
|
||||
}
|
||||
|
||||
Game.current.dialogueManager.runNode("Intro");
|
||||
#if debug
|
||||
trace('skipping intro dialogue');
|
||||
#else
|
||||
Game.current.globalEventBus.publishEvent(new StartDialogueNode("Intro"));
|
||||
#end
|
||||
}
|
||||
|
||||
public function getH2dObject() {
|
||||
return this;
|
||||
}
|
||||
|
||||
function rebuildLayer(name:String) {
|
||||
var l = layers.get(name);
|
||||
if (l == null)
|
||||
return;
|
||||
var pos = 0;
|
||||
var g = l.g;
|
||||
g.clear();
|
||||
while (g.numChildren > 0) {
|
||||
g.getChildAt(0).remove();
|
||||
}
|
||||
|
||||
for (y in 0...height)
|
||||
for (x in 0...width) {
|
||||
var t = l.data[pos++] - 1;
|
||||
if (t < 0)
|
||||
continue;
|
||||
g.add(x * 32, y * 32, tiles[t]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user