Add RoomOpen command / event

This commit is contained in:
3wc 2024-02-16 02:38:52 -03:00
parent c1b102860e
commit e0d3ca8021
13 changed files with 152 additions and 2 deletions

1
res/.tmp/cache.dat Normal file
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@ -0,0 +1 @@
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14
res/rewild.tiled-project Normal file
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@ -0,0 +1,14 @@
{
"automappingRulesFile": "",
"commands": [
],
"compatibilityVersion": 1100,
"extensionsPath": "extensions",
"folders": [
"."
],
"properties": [
],
"propertyTypes": [
]
}

45
res/rewild.tiled-session Normal file
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@ -0,0 +1,45 @@
{
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],
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"y": 144.08766395483977
}
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"scaleInDock": 1
},
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},
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"openFiles": [
"map.tmx",
"/home/f/Projects/Rewild/references/ld28/res/map.tmx"
],
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"recentFiles": [
"/home/f/Projects/Rewild/references/ld28/res/map.tmx",
"map.tmx",
"/home/f/Projects/Rewild/references/ld28/res/spaaace.tsx"
]
}

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@ -11,5 +11,13 @@ You: Let's have another look around...
===
title: Room:quarters
---
It's the crew quarters
You: It's the crew quarters
===
title: Room:hangar
---
You: The **hangar** seems eerily deserted
===
title: Room not open
---
You: Hmm, that part of the ship is still inaccessible. I wonder how to get in?
===

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@ -17,6 +17,8 @@ import dialogue.event.OptionSelected;
import dialogue.event.DialogueComplete;
import dialogue.event.NextLine;
import dialogue.command.OpenRoomCommand;
@:uiComp("game-container")
class GameContainer extends h2d.Flow implements h2d.domkit.Object {
static var SRC = <game-container>
@ -95,6 +97,7 @@ class Game extends hxd.App {
globalEventBus.subscribe(OptionsShown, renderOptions);
globalEventBus.subscribe(OptionSelected, onOptionSelected);
globalEventBus.subscribe(DialogueComplete, onDialogueComplete);
dialogueManager.addCommandHandler(new OpenRoomCommand(globalEventBus));
#if debug
setGameScene(new WorldMapScene(root));

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@ -12,6 +12,7 @@ import hxyarn.compiler.Compiler;
import hxyarn.compiler.CompilationJob;
import event.EventBus;
import dialogue.command.ICommandHandler;
import dialogue.event.LineShown;
import dialogue.event.OptionsShown;
import dialogue.event.OptionsShown.OptionChoice;
@ -26,6 +27,7 @@ class DialogueManager {
var storage = new MemoryVariableStore();
var dialogue:Dialogue;
var stringTable:Map<String, StringInfo>;
var commandHandlers = new Map<String, ICommandHandler>();
public var waitingForOption:Bool = false;
@ -118,6 +120,25 @@ class DialogueManager {
}
public function commandHandler(command:Command) {
var parts = command.text.split(' ');
var key = parts.shift();
if (commandHandlers.exists(key)) {
if (commandHandlers.get(key).handleCommand(parts)) {
resume();
return;
}
}
resume();
}
public function addCommandHandler(handler:ICommandHandler) {
if (handler.commandName == null || handler.commandName == "") {
trace("Command handler has no command name");
return;
}
commandHandlers.set(handler.commandName, handler);
}
public function nodeCompleteHandler(nodeName:String) {}

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@ -0,0 +1,6 @@
package dialogue.command;
interface ICommandHandler {
var commandName:String;
function handleCommand(args:Array<String>):Bool;
}

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@ -0,0 +1,19 @@
package dialogue.command;
import event.EventBus;
import event.OpenRoomEvent;
class OpenRoomCommand implements ICommandHandler {
public var commandName:String = "room";
var eventBus:EventBus;
public function new(eventBus:EventBus) {
this.eventBus = eventBus;
}
public function handleCommand(args:Array<String>):Bool {
eventBus.publishEvent(new OpenRoomEvent(args[0]));
return true;
}
}

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@ -0,0 +1,9 @@
package event;
class OpenRoomEvent implements IEvent {
public var roomName:String;
public function new(rn:String) {
this.roomName = rn;
}
}

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@ -1,13 +1,22 @@
package scene;
import dialogue.event.StartDialogueNode;
import event.OpenRoomEvent;
import TilemapLayer;
typedef Room = {
rect:h2d.Graphics,
area:h2d.Interactive,
isOpen:Bool
}
@:uiComp("world-map-scene")
class WorldMapScene extends h2d.Flow implements GameScene implements h2d.domkit.Object {
public var width:Int;
public var height:Int;
var rooms:Map<String,Room> = new Map<String,Room>();
public function new(?parent) {
super(parent);
initComponent();
@ -16,6 +25,8 @@ class WorldMapScene extends h2d.Flow implements GameScene implements h2d.domkit.
var map = Game.loader.loadTMX("map.tmx");
Game.current.globalEventBus.subscribe(OpenRoomEvent, openRoom);
for (layer in (map.layers)) {
switch(layer.kind) {
case TTileLayer:
@ -32,8 +43,14 @@ class WorldMapScene extends h2d.Flow implements GameScene implements h2d.domkit.
area.y = obj.y;
area.onClick = function(_) {
trace("Room:" + obj.name);
Game.current.globalEventBus.publishEvent(new StartDialogueNode("Room:" + obj.name));
var room = rooms.get(obj.name);
if (room.isOpen) {
Game.current.globalEventBus.publishEvent(new StartDialogueNode("Room:" + obj.name));
} else {
Game.current.globalEventBus.publishEvent(new StartDialogueNode("Room not open"));
}
};
rooms.set(obj.name, {rect: rect, area: area, isOpen: false});
}
case TImageLayer:
case TGroup:
@ -42,10 +59,17 @@ class WorldMapScene extends h2d.Flow implements GameScene implements h2d.domkit.
#if debug
trace('skipping intro dialogue');
Game.current.globalEventBus.publishEvent(new OpenRoomEvent("hangar"));
#else
Game.current.globalEventBus.publishEvent(new StartDialogueNode("Intro"));
#end
}
public function openRoom(event:OpenRoomEvent) {
var room = rooms.get(event.roomName);
room.isOpen = true;
room.area.alpha = 0;
}
public function getH2dObject() {
return this;