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2 Commits
d308ce7231
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624b538ad8
Author | SHA1 | Date |
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3wc | 624b538ad8 | |
3wc | e375d0028e |
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@ -2,4 +2,4 @@ compile-common.hxml
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-D windowTitle=StoneInAGlasshouse
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-lib hlsdl
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-hl bin/rewild.hl
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-hl bin/glasshouse.hl
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10
makefile
10
makefile
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@ -1,23 +1,23 @@
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.PHONY: watch run
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default: bin/rewild.hl
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default: bin/glasshouse.hl
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SOURCES := $(shell find . -name \*.hx -print)
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bin/rewild.hl: $(SOURCES)
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bin/glasshouse.hl: $(SOURCES)
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haxe compile-hl.hxml
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bin/rewild.js: $(SOURCES)
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bin/glasshouse.js: $(SOURCES)
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haxe compile-js.hxml
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debug: $(SOURCES)
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haxe --debug compile-hl.hxml
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clean:
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rm -f bin/rewild.hl bin/rewild.js
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rm -f bin/glasshouse.hl bin/glasshouse.js
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watch:
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@inotifywait --recursive --monitor --event modify,move,create,delete --include '.*.hx$$' ./ | while read changed; do echo $$changed; make debug; done
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run:
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hl bin/rewild.hl
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hl bin/glasshouse.hl
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@ -55,18 +55,16 @@ menubutton:active {
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flow.dialogue-container {
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fill-width: true;
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height: 20;
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min-height: 20;
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layout: vertical;
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}
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dialogue-box {
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fill-width: true;
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height: 20;
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/* background: tile("ui.png", 5, 5); */
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/* background-tile-pos: 1 1; */
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background: blue;
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padding: 10;
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alpha: 0.9;
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min-height: 20;
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}
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dialogue-options {
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@ -1,16 +1,20 @@
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title: Room:quarters
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---
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<<declare $roll = 0>>
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<<declare $quartersIntroSeen = false>>
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<<declare $hangarKeyFound = false>>
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<<declare $sleepingMatSetUp = false>>
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<<if not $quartersIntroSeen>>
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You: It's the crew quarters.
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You: Well, it will be. Set-up hasn't started yet.
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You: That was meant to be one of my first jobs after defrost...
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You: ...but it doesn't exactly seem like a priority now.
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<<set $quartersIntroSeen to true>>
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<<endif>>
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You: Maybe there's something useful here?
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-> Search the lockers (perception) <<if not $hangarKeyFound>>
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<<set $roll to dice(6)>>
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<<if $roll > 2>>
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<<if $roll > 0>>
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You: Aha! A small piece of paper with the **hangar access code**.
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<<room hangar>>
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<<set $hangarKeyFound to true>>
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@ -69,6 +69,12 @@ class DialogueOptionsComponent extends h2d.Flow implements h2d.domkit.Object {
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);
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}
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}
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override function onRemove() {
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for (option in this.options)
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option.remove();
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super.onRemove();
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}
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}
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@:uiComp("dialogue-box")
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@ -116,7 +122,6 @@ class DialogueBoxComponent extends h2d.Flow implements h2d.domkit.Object {
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function updateText() {
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if (textPos == internalText.length) {
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timer.stop();
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// onReady();
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// if (chan != null)
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// chan.stop();
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return;
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@ -136,6 +141,13 @@ class DialogueBoxComponent extends h2d.Flow implements h2d.domkit.Object {
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displayedText = internalText.substr(0, textPos);
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}
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override function onRemove() {
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super.onRemove();
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// if (chan != null)
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// chan.stop();
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// timer.stop();
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}
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public dynamic function onClick() {
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if (textPos == internalText.length)
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Game.current.globalEventBus.publishEvent(new NextLine());
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@ -36,25 +36,18 @@ class DialogueBoxController {
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eventBus.subscribe(DialogueComplete, onDialogueComplete);
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}
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// override function onRemove() {
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// super.onRemove();
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// // if (chan != null)
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// // chan.stop();
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// // timer.stop();
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// }
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public dynamic function onClick() {}
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public dynamic function onReady() {}
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function onLineShown(event:LineShown) {
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if (dialogueBox != null) {
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dialogueBox.remove();
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if (dialogueBox == null) {
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var d = new DialogueBoxComponent(event.line(), this.parent);
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style.addObject(d);
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dialogueBox = d;
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} else {
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dialogueBox.internalText = event.line();
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}
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var d = new DialogueBoxComponent(event.line(), this.parent);
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style.addObject(d);
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dialogueBox = d;
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}
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function onOptionsShown(event:OptionsShown) {
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@ -69,6 +62,6 @@ class DialogueBoxController {
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dialogueBox.remove();
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if (dialogueOptions != null)
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dialogueOptions.remove();
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dialogueBox = null;
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}
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}
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