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2 Commits

Author SHA1 Message Date
3wc 624b538ad8 Dialogue tweaks 2024-02-22 14:44:47 -03:00
3wc e375d0028e Rename binaries 2024-02-22 14:41:52 -03:00
6 changed files with 33 additions and 26 deletions

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@ -2,4 +2,4 @@ compile-common.hxml
-D windowTitle=StoneInAGlasshouse -D windowTitle=StoneInAGlasshouse
-lib hlsdl -lib hlsdl
-hl bin/rewild.hl -hl bin/glasshouse.hl

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@ -1,23 +1,23 @@
.PHONY: watch run .PHONY: watch run
default: bin/rewild.hl default: bin/glasshouse.hl
SOURCES := $(shell find . -name \*.hx -print) SOURCES := $(shell find . -name \*.hx -print)
bin/rewild.hl: $(SOURCES) bin/glasshouse.hl: $(SOURCES)
haxe compile-hl.hxml haxe compile-hl.hxml
bin/rewild.js: $(SOURCES) bin/glasshouse.js: $(SOURCES)
haxe compile-js.hxml haxe compile-js.hxml
debug: $(SOURCES) debug: $(SOURCES)
haxe --debug compile-hl.hxml haxe --debug compile-hl.hxml
clean: clean:
rm -f bin/rewild.hl bin/rewild.js rm -f bin/glasshouse.hl bin/glasshouse.js
watch: watch:
@inotifywait --recursive --monitor --event modify,move,create,delete --include '.*.hx$$' ./ | while read changed; do echo $$changed; make debug; done @inotifywait --recursive --monitor --event modify,move,create,delete --include '.*.hx$$' ./ | while read changed; do echo $$changed; make debug; done
run: run:
hl bin/rewild.hl hl bin/glasshouse.hl

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@ -55,18 +55,16 @@ menubutton:active {
flow.dialogue-container { flow.dialogue-container {
fill-width: true; fill-width: true;
height: 20; min-height: 20;
layout: vertical; layout: vertical;
} }
dialogue-box { dialogue-box {
fill-width: true; fill-width: true;
height: 20;
/* background: tile("ui.png", 5, 5); */
/* background-tile-pos: 1 1; */
background: blue; background: blue;
padding: 10; padding: 10;
alpha: 0.9; alpha: 0.9;
min-height: 20;
} }
dialogue-options { dialogue-options {

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@ -1,16 +1,20 @@
title: Room:quarters title: Room:quarters
--- ---
<<declare $roll = 0>> <<declare $roll = 0>>
<<declare $quartersIntroSeen = false>>
<<declare $hangarKeyFound = false>> <<declare $hangarKeyFound = false>>
<<declare $sleepingMatSetUp = false>> <<declare $sleepingMatSetUp = false>>
<<if not $quartersIntroSeen>>
You: It's the crew quarters. You: It's the crew quarters.
You: Well, it will be. Set-up hasn't started yet. You: Well, it will be. Set-up hasn't started yet.
You: That was meant to be one of my first jobs after defrost... You: That was meant to be one of my first jobs after defrost...
You: ...but it doesn't exactly seem like a priority now. You: ...but it doesn't exactly seem like a priority now.
<<set $quartersIntroSeen to true>>
<<endif>>
You: Maybe there's something useful here? You: Maybe there's something useful here?
-> Search the lockers (perception) <<if not $hangarKeyFound>> -> Search the lockers (perception) <<if not $hangarKeyFound>>
<<set $roll to dice(6)>> <<set $roll to dice(6)>>
<<if $roll > 2>> <<if $roll > 0>>
You: Aha! A small piece of paper with the **hangar access code**. You: Aha! A small piece of paper with the **hangar access code**.
<<room hangar>> <<room hangar>>
<<set $hangarKeyFound to true>> <<set $hangarKeyFound to true>>

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@ -69,6 +69,12 @@ class DialogueOptionsComponent extends h2d.Flow implements h2d.domkit.Object {
); );
} }
} }
override function onRemove() {
for (option in this.options)
option.remove();
super.onRemove();
}
} }
@:uiComp("dialogue-box") @:uiComp("dialogue-box")
@ -116,7 +122,6 @@ class DialogueBoxComponent extends h2d.Flow implements h2d.domkit.Object {
function updateText() { function updateText() {
if (textPos == internalText.length) { if (textPos == internalText.length) {
timer.stop(); timer.stop();
// onReady();
// if (chan != null) // if (chan != null)
// chan.stop(); // chan.stop();
return; return;
@ -136,6 +141,13 @@ class DialogueBoxComponent extends h2d.Flow implements h2d.domkit.Object {
displayedText = internalText.substr(0, textPos); displayedText = internalText.substr(0, textPos);
} }
override function onRemove() {
super.onRemove();
// if (chan != null)
// chan.stop();
// timer.stop();
}
public dynamic function onClick() { public dynamic function onClick() {
if (textPos == internalText.length) if (textPos == internalText.length)
Game.current.globalEventBus.publishEvent(new NextLine()); Game.current.globalEventBus.publishEvent(new NextLine());

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@ -36,25 +36,18 @@ class DialogueBoxController {
eventBus.subscribe(DialogueComplete, onDialogueComplete); eventBus.subscribe(DialogueComplete, onDialogueComplete);
} }
// override function onRemove() {
// super.onRemove();
// // if (chan != null)
// // chan.stop();
// // timer.stop();
// }
public dynamic function onClick() {} public dynamic function onClick() {}
public dynamic function onReady() {} public dynamic function onReady() {}
function onLineShown(event:LineShown) { function onLineShown(event:LineShown) {
if (dialogueBox != null) { if (dialogueBox == null) {
dialogueBox.remove(); var d = new DialogueBoxComponent(event.line(), this.parent);
style.addObject(d);
dialogueBox = d;
} else {
dialogueBox.internalText = event.line();
} }
var d = new DialogueBoxComponent(event.line(), this.parent);
style.addObject(d);
dialogueBox = d;
} }
function onOptionsShown(event:OptionsShown) { function onOptionsShown(event:OptionsShown) {
@ -69,6 +62,6 @@ class DialogueBoxController {
dialogueBox.remove(); dialogueBox.remove();
if (dialogueOptions != null) if (dialogueOptions != null)
dialogueOptions.remove(); dialogueOptions.remove();
dialogueBox = null;
} }
} }