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even-moar-
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main
Author | SHA1 | Date | |
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2a63c748f1 | |||
216f1ecd4c | |||
035f69d9fc | |||
624b538ad8 | |||
e375d0028e | |||
d308ce7231 | |||
8a803b9cdc | |||
e1bdd74100 | |||
610d107e60 |
32
TODO.md
32
TODO.md
@ -2,26 +2,30 @@
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|||||||
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## Features
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## Features
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||||||
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||||||
- Saving and loading games
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- [ ] Saving and loading games
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- Character select
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- [ ] Character select
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- Stats
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- [ ] Stats
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- Better open / closed state graphics for rooms
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- [ ] Better open / closed state graphics for rooms
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- Displaying sprites (characters, objects)
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- [ ] Displaying sprites (characters, objects)
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- Inventory
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- [ ] Inventory
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- Room labels
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- [ ] Room labels
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- Background music
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- [ ] Background music
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- Sound effects
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- [ ] Sound effects
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- [ ] Custom debug console commands
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## Bugs
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## Bugs
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- Fix console rendering issues
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- [x] Console rendering issues
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- [ ] DOM tree rendering issues
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- [x] Inconsistent text formatting
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### Dialogue
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### Dialogue
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- Text formatting
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- [x] Text formatting
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- Character profiles / speaker ID
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- [ ] Character profiles / speaker ID
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- [ ] Scrollable dialogue pane (like Citizen Sleeper / Disco Elysium)
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## Code architecture
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## Code architecture
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- Move dialogue- and option-drawing out of `Game.hx`
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- [x] Move dialogue- and option-drawing out of `Game.hx`
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- Use domkit for dialogue
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- [x] Use domkit for dialogue
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||||||
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@ -2,4 +2,4 @@ compile-common.hxml
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-D windowTitle=StoneInAGlasshouse
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-D windowTitle=StoneInAGlasshouse
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-lib hlsdl
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-lib hlsdl
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-hl bin/rewild.hl
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-hl bin/glasshouse.hl
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10
makefile
10
makefile
@ -1,23 +1,23 @@
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.PHONY: watch run
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.PHONY: watch run
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default: bin/rewild.hl
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default: bin/glasshouse.hl
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SOURCES := $(shell find . -name \*.hx -print)
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SOURCES := $(shell find . -name \*.hx -print)
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bin/rewild.hl: $(SOURCES)
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bin/glasshouse.hl: $(SOURCES)
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haxe compile-hl.hxml
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haxe compile-hl.hxml
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bin/rewild.js: $(SOURCES)
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bin/glasshouse.js: $(SOURCES)
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haxe compile-js.hxml
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haxe compile-js.hxml
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debug: $(SOURCES)
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debug: $(SOURCES)
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haxe --debug compile-hl.hxml
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haxe --debug compile-hl.hxml
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clean:
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clean:
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rm -f bin/rewild.hl bin/rewild.js
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rm -f bin/glasshouse.hl bin/glasshouse.js
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watch:
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watch:
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@inotifywait --recursive --monitor --event modify,move,create,delete --include '.*.hx$$' ./ | while read changed; do echo $$changed; make debug; done
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@inotifywait --recursive --monitor --event modify,move,create,delete --include '.*.hx$$' ./ | while read changed; do echo $$changed; make debug; done
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run:
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run:
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hl bin/rewild.hl
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hl bin/glasshouse.hl
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@ -55,19 +55,30 @@ menubutton:active {
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flow.dialogue-container {
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flow.dialogue-container {
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fill-width: true;
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fill-width: true;
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height: 20;
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min-height: 20;
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debug: true;
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layout: vertical;
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}
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}
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dialogue-box {
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dialogue-box {
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fill-width: true;
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fill-width: true;
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height: 20;
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background: blue;
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padding: 10;
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alpha: 0.9;
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min-height: 20;
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}
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}
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scale-grid#dialogueBackground {
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dialogue-options {
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/* fill-width: true; */
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fill-width: true;
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layout: vertical;
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}
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}
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/* text#dialogueText { */
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dialogue-option {
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/* font : url("res/font/minecraftia_regular_6.fnt"); */
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fill-width: true;
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/* } */
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background: green;
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padding: 10;
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alpha: 0.9;
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}
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dialogue-option.disabled {
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alpha: 0.5;
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}
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@ -1,37 +1,42 @@
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title: Room:quarters
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title: Room:quarters
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---
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---
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<<declare $roll = 0>>
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<<declare $roll = 0>>
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<<declare $quartersIntroSeen = false>>
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<<declare $hangarKeyFound = false>>
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<<declare $hangarKeyFound = false>>
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<<declare $sleepingMatSetUp = false>>
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<<declare $sleepingMatSetUp = false>>
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You: It's the crew quarters.
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<<if not $quartersIntroSeen>>
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You: It's the [room]crew quarters[/room].
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You: Well, it will be. Set-up hasn't started yet.
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You: Well, it will be. Set-up hasn't started yet.
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You: That was meant to be one of my first jobs after defrost...
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You: That was meant to be one of my first jobs after defrost...
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You: ...but it doesn't exactly seem like a priority now.
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You: ...but it doesn't exactly seem like a priority now.
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<<set $quartersIntroSeen to true>>
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<<endif>>
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You: Maybe there's something useful here?
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You: Maybe there's something useful here?
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-> Search the lockers (perception) <<if not $hangarKeyFound>>
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-> Search the lockers [ability](perception)[/ability] <<if not $hangarKeyFound>>
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<<set $roll to dice(6)>>
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<<set $roll to dice(6)>>
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<<if $roll > 2>>
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<<if $roll > 0>>
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You: Aha! A small piece of paper with the **hangar access code**.
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You: Aha! A small piece of paper with the [item]access code[/item] for the [room]hangar[/room].
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<<room hangar>>
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<<room hangar>>
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<<set $hangarKeyFound to true>>
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<<set $hangarKeyFound to true>>
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<<else>>
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<<else>>
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You: Just some dust bunnies. Guess they stowed away from Earth.
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You: Just some dust bunnies. Guess they stowed away from Earth.
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<<endif>>
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<<endif>>
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-> Set up a sleeping mat (ingenuity) <<if not $sleepingMatSetUp>>
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-> Set up a sleeping mat [ability](ingenuity)[/ability] <<if not $sleepingMatSetUp>>
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<<set $roll to dice(6)>>
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<<set $roll to dice(6)>>
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<<if $roll > 2>>
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<<if $roll > 2>>
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You: Nice, at least I have somewhere to crash now.
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You: Nice, at least I have somewhere to crash now.
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<<set $sleepingMatSetUp to true>>
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<<set $sleepingMatSetUp to true>>
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<<else>>
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<<else>>
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You: Hmm, I was never good at this camping stuff. Maybe I can find somewhere else to rest.
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You: [failure]Hmm, I was never good at this camping stuff. Maybe I can find somewhere else to rest.[/failure]
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<<endif>>
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<<endif>>
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-> Leave
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-> Leave
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===
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===
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title: Room:hangar
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title: Room:hangar
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---
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---
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You: The **hangar** seems eerily deserted.
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You: The [room]hangar[/room] seems eerily deserted.
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===
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===
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title: Room not open
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title: Room not open
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---
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---
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You: Hmm, that part of the ship is still inaccessible. I wonder how to get in?
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You: Hmm, that part of the ship is still inaccessible. I wonder how to get in?
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<<room hangar>>
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===
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===
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||||||
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@ -22,6 +22,8 @@ class GameContainer extends h2d.Flow implements h2d.domkit.Object {
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public function new(?parent) {
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public function new(?parent) {
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super(parent);
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super(parent);
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initComponent();
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initComponent();
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this.maxWidth = Const.W;
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this.minWidth = Const.W;
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}
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}
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}
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}
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@ -83,8 +85,8 @@ class Game extends hxd.App {
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var dialogueParent = new h2d.Flow();
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var dialogueParent = new h2d.Flow();
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dialogueParent.dom = domkit.Properties.create("flow", dialogueParent);
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dialogueParent.dom = domkit.Properties.create("flow", dialogueParent);
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dialogueParent.dom.addClass('dialogue-container');
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dialogueParent.dom.addClass('dialogue-container');
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style.addObject(dialogueParent);
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layer.addChildAt(dialogueParent, 2);
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layer.addChildAt(dialogueParent, 2);
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style.addObject(dialogueParent);
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dialogueBoxController = new DialogueBoxController(globalEventBus, dialogueParent, style);
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dialogueBoxController = new DialogueBoxController(globalEventBus, dialogueParent, style);
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#if debug
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#if debug
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@ -1,6 +1,12 @@
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package components;
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package components;
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||||||
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||||||
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import h2d.HtmlText;
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import hxyarn.dialogue.markup.MarkupParseResult;
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import dialogue.event.NextLine;
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import dialogue.event.NextLine;
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import dialogue.event.LineShown;
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import dialogue.event.OptionSelected;
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||||||
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import dialogue.event.OptionsShown.OptionChoice;
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||||||
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||||||
@:uiComp("dialogue-option")
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@:uiComp("dialogue-option")
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class DialogueOptionComponent extends h2d.Flow implements h2d.domkit.Object {
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class DialogueOptionComponent extends h2d.Flow implements h2d.domkit.Object {
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@ -18,9 +24,16 @@ class DialogueOptionComponent extends h2d.Flow implements h2d.domkit.Object {
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return s;
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return s;
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||||||
}
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}
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||||||
public function new(label:String, ?parent) {
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var choice:OptionChoice;
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||||||
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||||||
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public function new(choice:OptionChoice, ?parent) {
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super(parent);
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super(parent);
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initComponent();
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initComponent();
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this.choice = choice;
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||||||
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this.label = choice.text;
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||||||
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if (!choice.enabled) {
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||||||
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this.dom.addClass('disabled');
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||||||
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}
|
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enableInteractive = true;
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enableInteractive = true;
|
||||||
interactive.onClick = function(_) onClick();
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interactive.onClick = function(_) onClick();
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||||||
interactive.onOver = function(_) {
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interactive.onOver = function(_) {
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||||||
@ -37,7 +50,10 @@ class DialogueOptionComponent extends h2d.Flow implements h2d.domkit.Object {
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|||||||
};
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};
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||||||
}
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}
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||||||
public dynamic function onClick() {}
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public dynamic function onClick() {
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if (this.choice.enabled)
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Game.current.globalEventBus.publishEvent(new OptionSelected(this.choice.index));
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||||||
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}
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}
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}
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||||||
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|
||||||
@:uiComp("dialogue-options")
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@:uiComp("dialogue-options")
|
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@ -46,7 +62,23 @@ class DialogueOptionsComponent extends h2d.Flow implements h2d.domkit.Object {
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|||||||
${options}
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${options}
|
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</dialogue-options>;
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</dialogue-options>;
|
||||||
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|
||||||
public var options:Array<DialogueOptionComponent>;
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public var options = new Array<DialogueOptionComponent>();
|
||||||
|
|
||||||
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public function new(options:Array<OptionChoice>, ?parent) {
|
||||||
|
super(parent);
|
||||||
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initComponent();
|
||||||
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for (option in options) {
|
||||||
|
this.options.push(
|
||||||
|
new DialogueOptionComponent(option, this)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
override function onRemove() {
|
||||||
|
for (option in this.options)
|
||||||
|
option.remove();
|
||||||
|
super.onRemove();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@:uiComp("dialogue-box")
|
@:uiComp("dialogue-box")
|
||||||
@ -55,11 +87,10 @@ class DialogueBoxComponent extends h2d.Flow implements h2d.domkit.Object {
|
|||||||
var chan:hxd.snd.Channel;
|
var chan:hxd.snd.Channel;
|
||||||
var textPos:Int = 0;
|
var textPos:Int = 0;
|
||||||
var game:Game;
|
var game:Game;
|
||||||
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public var lineMarkup:MarkupParseResult;
|
||||||
|
|
||||||
static var SRC = <dialogue-box>
|
static var SRC = <dialogue-box>
|
||||||
<scale-grid id="dialogueBackground">
|
<html-text text={displayedText} public font={Game.current.font} id="dialogueText" />
|
||||||
<text text={displayedText} public font={Game.current.font} id="dialogueText" />
|
|
||||||
</scale-grid>
|
|
||||||
</dialogue-box>
|
</dialogue-box>
|
||||||
|
|
||||||
public var displayedText(get, set):String;
|
public var displayedText(get, set):String;
|
||||||
@ -83,18 +114,12 @@ class DialogueBoxComponent extends h2d.Flow implements h2d.domkit.Object {
|
|||||||
return t;
|
return t;
|
||||||
}
|
}
|
||||||
|
|
||||||
public function new(text:String, ?parent) {
|
public function new(lineShown:LineShown, ?parent) {
|
||||||
this.game = Game.current;
|
this.game = Game.current;
|
||||||
super(parent);
|
super(parent);
|
||||||
initComponent();
|
initComponent();
|
||||||
internalText = text;
|
this.lineMarkup = lineShown.markUpResults;
|
||||||
this.dialogueBackground.tile = Res.ui.toTile();
|
this.internalText = lineShown.line();
|
||||||
this.dialogueBackground.borderWidth = 5;
|
|
||||||
this.dialogueBackground.borderHeight = 5;
|
|
||||||
this.dialogueBackground.colorKey = 0xFF00FF;
|
|
||||||
this.dialogueBackground.width = this.innerWidth;
|
|
||||||
this.dialogueBackground.height = this.innerHeight;
|
|
||||||
// trace(this.dialogueBackground.width);
|
|
||||||
|
|
||||||
enableInteractive = true;
|
enableInteractive = true;
|
||||||
interactive.onClick = function(_) onClick();
|
interactive.onClick = function(_) onClick();
|
||||||
@ -103,7 +128,6 @@ class DialogueBoxComponent extends h2d.Flow implements h2d.domkit.Object {
|
|||||||
function updateText() {
|
function updateText() {
|
||||||
if (textPos == internalText.length) {
|
if (textPos == internalText.length) {
|
||||||
timer.stop();
|
timer.stop();
|
||||||
// onReady();
|
|
||||||
// if (chan != null)
|
// if (chan != null)
|
||||||
// chan.stop();
|
// chan.stop();
|
||||||
return;
|
return;
|
||||||
@ -120,7 +144,66 @@ class DialogueBoxComponent extends h2d.Flow implements h2d.domkit.Object {
|
|||||||
// }
|
// }
|
||||||
// }
|
// }
|
||||||
textPos++;
|
textPos++;
|
||||||
displayedText = internalText.substr(0, textPos);
|
displayedText = applyTextAttributes(internalText.substr(0, textPos));
|
||||||
|
}
|
||||||
|
|
||||||
|
function applyTextAttributes(text:String):String {
|
||||||
|
var characterOffset = 0;
|
||||||
|
var characterAttribute = lineMarkup.tryGetAttributeWithName("character");
|
||||||
|
if (characterAttribute != null)
|
||||||
|
characterOffset = -characterAttribute.length;
|
||||||
|
|
||||||
|
var htmlTagsByIndex = new Map<Int, String>();
|
||||||
|
|
||||||
|
for (attribute in lineMarkup.attributes) {
|
||||||
|
var startTagIndex = attribute.position + characterOffset;
|
||||||
|
if (startTagIndex < text.length) {
|
||||||
|
var currrentStartTag = "";
|
||||||
|
var currentEndTag = "";
|
||||||
|
var endTagIndex = Std.int(Math.min(text.length, startTagIndex + attribute.length));
|
||||||
|
if (htmlTagsByIndex.exists(startTagIndex))
|
||||||
|
currrentStartTag = htmlTagsByIndex.get(startTagIndex);
|
||||||
|
|
||||||
|
if (htmlTagsByIndex.exists(endTagIndex))
|
||||||
|
currentEndTag = htmlTagsByIndex.get(endTagIndex);
|
||||||
|
|
||||||
|
if (attribute.name == "room") {
|
||||||
|
var openTag = '$currrentStartTag<font color="#00FF00">';
|
||||||
|
var closeTag = '</font>$currentEndTag';
|
||||||
|
htmlTagsByIndex.set(startTagIndex, openTag);
|
||||||
|
htmlTagsByIndex.set(endTagIndex, closeTag);
|
||||||
|
} else if (attribute.name == "item") {
|
||||||
|
var openTag = '$currrentStartTag<font color="#CD853F">';
|
||||||
|
var closeTag = '</font>$currentEndTag';
|
||||||
|
htmlTagsByIndex.set(startTagIndex, openTag);
|
||||||
|
htmlTagsByIndex.set(endTagIndex, closeTag);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var sb = new StringBuf();
|
||||||
|
|
||||||
|
for (i in 0...text.length) {
|
||||||
|
var char = text.charAt(i);
|
||||||
|
if (htmlTagsByIndex.exists(i)) {
|
||||||
|
sb.add(htmlTagsByIndex.get(i));
|
||||||
|
}
|
||||||
|
|
||||||
|
sb.add(char);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (htmlTagsByIndex.exists(text.length)) {
|
||||||
|
sb.add(htmlTagsByIndex.get(text.length));
|
||||||
|
}
|
||||||
|
|
||||||
|
return sb.toString();
|
||||||
|
}
|
||||||
|
|
||||||
|
override function onRemove() {
|
||||||
|
super.onRemove();
|
||||||
|
// if (chan != null)
|
||||||
|
// chan.stop();
|
||||||
|
// timer.stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
public dynamic function onClick() {
|
public dynamic function onClick() {
|
||||||
@ -128,7 +211,7 @@ class DialogueBoxComponent extends h2d.Flow implements h2d.domkit.Object {
|
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Game.current.globalEventBus.publishEvent(new NextLine());
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Game.current.globalEventBus.publishEvent(new NextLine());
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else if (textPos < internalText.length) {
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else if (textPos < internalText.length) {
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textPos = internalText.length;
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textPos = internalText.length;
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displayedText = internalText;
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displayedText = applyTextAttributes(internalText);
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updateText();
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updateText();
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};
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};
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}
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}
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@ -15,7 +15,8 @@ import dialogue.event.NextLine;
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import components.DialogueBoxComponent;
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import components.DialogueBoxComponent;
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class DialogueBoxController {
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class DialogueBoxController {
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public var curDialogue:DialogueBoxComponent;
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public var dialogueBox:DialogueBoxComponent;
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public var dialogueOptions:DialogueOptionsComponent;
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var game:Game;
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var game:Game;
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var bg:h2d.ScaleGrid;
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var bg:h2d.ScaleGrid;
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@ -28,98 +29,40 @@ class DialogueBoxController {
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public function new(eventBus:EventBus, parent:h2d.Object, style:h2d.domkit.Style) {
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public function new(eventBus:EventBus, parent:h2d.Object, style:h2d.domkit.Style) {
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||||||
this.parent = parent;
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this.parent = parent;
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||||||
this.style = style;
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this.style = style;
|
||||||
// game = Game.current;
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||||||
// parent.getScene().add(this, 1);
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// bg = new h2d.ScaleGrid(Res.ui.toTile(), 5, 5, this);
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||||||
// bg.colorKey = 0xFF00FF;
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||||||
// tf = new h2d.Text(game.font, this);
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||||||
// tf.y = 5;
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||||||
// tf.x = 7;
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|
||||||
// tf.dropShadow = {
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|
||||||
// dx: 0,
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|
||||||
// dy: 1,
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||||||
// color: 0,
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||||||
// alpha: 0.3
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||||||
// };
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|
||||||
// int = new h2d.Interactive(0, 0, this);
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||||||
// int.onClick = function(_) click();
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||||||
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|
||||||
eventBus.subscribe(LineShown, dialogue);
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eventBus.subscribe(LineShown, onLineShown);
|
||||||
// eventBus.subscribe(OptionsShown, renderOptions);
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eventBus.subscribe(OptionsShown, onOptionsShown);
|
||||||
// eventBus.subscribe(OptionSelected, onOptionSelected);
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eventBus.subscribe(OptionSelected, onOptionSelected);
|
||||||
eventBus.subscribe(DialogueComplete, onDialogueComplete);
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eventBus.subscribe(DialogueComplete, onDialogueComplete);
|
||||||
}
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}
|
||||||
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|
||||||
// override function onRemove() {
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|
||||||
// super.onRemove();
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|
||||||
// // if (chan != null)
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|
||||||
// // chan.stop();
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|
||||||
// // timer.stop();
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|
||||||
// }
|
|
||||||
|
|
||||||
public dynamic function onClick() {}
|
public dynamic function onClick() {}
|
||||||
|
|
||||||
public dynamic function onReady() {}
|
public dynamic function onReady() {}
|
||||||
|
|
||||||
function dialogue(event:LineShown) {
|
function onLineShown(event:LineShown) {
|
||||||
if (curDialogue != null) {
|
if (dialogueBox == null) {
|
||||||
curDialogue.remove();
|
var d = new DialogueBoxComponent(event, this.parent);
|
||||||
|
style.addObject(d);
|
||||||
|
dialogueBox = d;
|
||||||
|
} else {
|
||||||
|
dialogueBox.lineMarkup = event.markUpResults;
|
||||||
|
dialogueBox.internalText = event.line();
|
||||||
}
|
}
|
||||||
var d = new DialogueBoxComponent(event.line(), this.parent);
|
|
||||||
style.addObject(d);
|
|
||||||
|
|
||||||
curDialogue = d;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// function renderOptions(event:OptionsShown) {
|
function onOptionsShown(event:OptionsShown) {
|
||||||
// for (option in event.options) {
|
dialogueOptions = new DialogueOptionsComponent(event.options, this.parent);
|
||||||
// addOption(option.text, option.enabled, function() {
|
}
|
||||||
// if (option.enabled) {
|
|
||||||
// globalEventBus.publishEvent(new OptionSelected(option.index));
|
function onOptionSelected(event:OptionSelected) {
|
||||||
// }
|
dialogueOptions.remove();
|
||||||
// });
|
}
|
||||||
// }
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// function newPanel(w, h) {
|
|
||||||
// var g = new h2d.ScaleGrid(Res.ui.toTile(), 5, 5);
|
|
||||||
// g.width = w;
|
|
||||||
// g.height = h;
|
|
||||||
// g.colorKey = 0xFF00FF;
|
|
||||||
// root.scene.getH2dObject().getScene().add(g, 1);
|
|
||||||
// return g;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// function addOption(o:String, enabled:Bool, callback:() -> Void) {
|
|
||||||
// var spr = newPanel(Const.W, 60);
|
|
||||||
// curDialogue.addChild(spr);
|
|
||||||
// var tf = new h2d.Text(font, spr);
|
|
||||||
// if (!enabled) {
|
|
||||||
// tf.color = new Vector4(0.5, 0.5, 0.5, 1);
|
|
||||||
// }
|
|
||||||
// tf.text = o;
|
|
||||||
// tf.x = 10;
|
|
||||||
// tf.y = 10;
|
|
||||||
// spr.x = 0;
|
|
||||||
// spr.y = 100 + options.length * 60;
|
|
||||||
// var int = new h2d.Interactive(spr.width, spr.height, spr);
|
|
||||||
// int.onClick = function(_) {
|
|
||||||
// callback();
|
|
||||||
// }
|
|
||||||
// int.cursor = Button;
|
|
||||||
// options.push(spr);
|
|
||||||
// return spr;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// function onOptionSelected(event:OptionSelected) {
|
|
||||||
// for (o in options) {
|
|
||||||
// o.remove();
|
|
||||||
// }
|
|
||||||
// options.splice(0, options.length);
|
|
||||||
// }
|
|
||||||
|
|
||||||
function onDialogueComplete(event:DialogueComplete) {
|
function onDialogueComplete(event:DialogueComplete) {
|
||||||
curDialogue.remove();
|
dialogueBox.remove();
|
||||||
|
if (dialogueOptions != null)
|
||||||
|
dialogueOptions.remove();
|
||||||
|
dialogueBox = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user