There was a missed empty hash check. As well as rendering is now wrapped
in try/catch block, so app won't crash if any Blurhash component fails
to render its contents as it's not that critical.
This commit replaces all unnecessarily repeated code for decoding and
embedding blurhash canvases with separate component - <Blurhash>.
Under the hood Blurhash component will use effect dependent on its
props. This gives a few benefits: it will only be re-rendered whenever
the hash or width/height/dummy props update, and will not render if
canvas won't get to the final DOM, because then effect won't fire,
which prevents weird bugs like #14257.
This commit introduces new utility component - ShortNumber. It should
work almost the same way as original shortNumberFormat function,
though it also localizes units and accepts one more prop - renderer.
Renderer is a function that takes rendered short formatted number
and also ready-to-pluralize number to format display result accordingly.
Ready-to-pluralize number allows to correctly select plural for
compactly notated numbers, respecting thousands and other units.
Issue #12451 accurately describes the issue with using raw numbers
when replacing counter with short version. In short, it doesn't work
with languages such as Russian, that require different plurals,
according to the unit number was compacted to.
All previous usages of shortNumberFormat were replaced with new
function, and as it became unused, it was removed to avoid misleading.
- Change audio files to not be stripped of metadata
- Automatically extract cover art from audio if it exists
- Add `thumbnail` parameter to `POST /api/v1/media`, `POST /api/v2/media` and `PUT /api/v1/media/:id`
- Add `icon` to represent it in attachments in ActivityPub
- Fix `preview_url` containing URL of missing missing image when there is no thumbnail instead of null
- Fix duration of audio not being displayed on public pages until the file is loaded
* Fix audio download button not starting download in web UI
* Fix volume controls on audio and video players in web UI
* Remove download button from video player in web UI
Fixes#13573
For some reason (I suspect this may be related to focusing the item before it
got drown by the browser), Firefox scrolls to top when bringing up dropdown
menus with pre-selected items.
This commit uses the “preventScroll” option as, due to the placement behavior,
the menu should be visible anyway and not trigger scrolling.
Fixes#13536
- Expanding a paused video doesn't autoplay anymore
- Default volume level for the expanded video inherited from the original video
Position/playing state/volume are carried over from the original video player
to the modal, but they're not reported back to the modal as it would require
deeper changes.
This commit redesign the polls and increases characters limit for the
options from 25 to 50 characters, giving pollsters more freedom.
Summarizing, the redesign is making the polls more adaptive for upcoming
changes to the options characters limit: the bar, or a "chart", is now
displayed separately from the option itself; vote check mark is moved
next to the option text, making the percentages take less space. Option
lengths are taken into account and text is wrapped to multiple lines
if necessary to avoid overflow.
* Make the area to the left “Show Thread” also expand the toot in Web UI
* Clicking the left part of a conversation with the avatars now opens it in Web UI
* Return last_status_at as date, not datetime
* Fix relative timestamp for dates when delay is inferior to 1 day
* Also fix public directory
* Fix error when last_status_at isn't set
Change `all_day` to be a visual client-side cue only
Publish immediately if `scheduled_at` is in the past
Add `published_at` and `updated_at` to announcements JSON
* Add announcements
Fix#11006
* Add reactions to announcements
* Add admin UI for announcements
* Add unit tests
* Fix issues
- Add `with_dismissed` param to announcements API
- Fix end date not being formatted when time range is given
- Fix announcement delete causing reactions to send streaming updates
- Fix announcements container growing too wide and mascot too small
- Fix `all_day` being settable when no time range is given
- Change text "Update" to "Announcement"
* Fix scheduler unpublishing announcements before they are due
* Fix filter params not being passed to announcements filter
Also:
- Fix Mastodon logo not showing up in status embeds
- Fix blurhash not being used in status embeds
- Fix blurhash not being used in admin UI
- Fix autoplay param not working correctly on status embeds
* Revert "persist last-intersected status update and restore when ScrollableList is restored"
This reverts commit 07e26142ef6a8e74bd2ac5e9b461a5a1699bd4c8.
accidentally merged spurious code in https://github.com/tootsuite/mastodon/pull/12661. https://github.com/tootsuite/mastodon/pull/12735 removes the slowdown that this code was trying to solve; and other functionality successfully restores the view state of the list
* Revert "cache currently-viewing status id to avoid calling redux with identical value"
This reverts commit c93df2159fbd3888a5c48d8a8b8ae61dbbc54b89.
accidentally merged spurious code in https://github.com/tootsuite/mastodon/pull/12661. https://github.com/tootsuite/mastodon/pull/12735 removes the slowdown that this code was trying to solve; and other functionality successfully restores the view state of the list
* Summary: fix slowness due to layout thrashing when reloading a large set of status updates
in order to limit the maximum size of a status in a list view (e.g. the home timeline), so as to avoid having to scroll all the way through an abnormally large status update (see https://github.com/tootsuite/mastodon/pull/8205), the following steps are taken:
•the element containing the status is rendered in the browser
•its height is calculated, to determine if it exceeds the maximum height threshold.
Unfortunately for performance, these steps are carried out in the componentDidMount(/Update) method, which also performs style modifications on the element. The combination of height request and style modification during javascript evaluation in the browser leads to layout-thrashing, where the elements are repeatedly re-laid-out (see https://developers.google.com/web/fundamentals/performance/rendering/avoid-large-complex-layouts-and-layout-thrashing & https://developer.mozilla.org/en-US/docs/Mozilla/Firefox/Performance_best_practices_for_Firefox_fe_engineers).
The solution implemented here is to memoize the collapsed state in Redux the first time the status is seen (e.g. when fetched as part of a small batch, to populate the home timeline) , so that on subsequent re-renders, the value can be queried, rather than recalculated. This strategy is derived from https://github.com/tootsuite/mastodon/pull/4439 & https://github.com/tootsuite/mastodon/pull/4909, and should resolve https://github.com/tootsuite/mastodon/issues/12455.
Andrew Lin (https://github.com/onethreeseven) is thanked for his assistance in root cause analysis and solution brainstorming
* remove getSnapshotBeforeUpdate from status
* remove componentWillUnmount from status
* persist last-intersected status update and restore when ScrollableList is restored
e.g. when navigating from home-timeline to a status conversational thread and <Back again
* cache currently-viewing status id to avoid calling redux with identical value
* refactor collapse toggle to pass explicit boolean
* Fix poll options not being selectable via keyboard
Fixes#12384
* Improve styling of poll option checkboxes/radio buttons
* Use more appropriate ARIA roles for poll options
* Allow switching between single and multiple choice from keyboard
* Coding style
* Avoid using .bind()
* Fix lost focus after modal closes
Regression caused by the use of the wicg-inert polyfill
* Fix regression introduced by wicg-inert
* Catch errors to please CodeClimate