launch.sh watchdog now runs a fast (~30s) handoff_check alongside the heavy (300s) restart/DONE
check: when the Builder writes a CLAIMED gate it pings the Adversary to verify now; when the
Adversary updates REVIEW.md it pings the Builder to proceed (edge-triggered, reads local clones).
So a pending handoff resolves in <~30s instead of a whole idle interval. Pacing revised: the
Adversary may idle freely when nothing's pending (no pointless re-verify/busy-poll) and is woken
by the watchdog; Builder waits on the ping + a fallback ~2-4m self-poll. kickoff documents the
new "handoff signalling" role.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Root cause of "both waiting": parked-at-gate was lumped into the long idle sleep, so a
pending handoff sat while both loops slept on desynced timers. Fix: three cases — (1) in
flight → ~4m; (2) BLOCKED ON THE OTHER LOOP (Builder at CLAIMED gate / Adversary awaiting a
fix) → ~4m poll for the counterpart, never long-idle; (3) genuinely nothing pending → ~10-15m.
Adversary: a CLAIMED gate is immediate top-priority; otherwise run background probes, rarely
idle while Builder is active. Builder: keep an unblocked item in hand to rarely be fully gated.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
§7 pacing + Builder/Adversary prompts: idle/parked sleep lowered to ~10–15 min so the next
unit of work (or a gate claim) is picked up without long gaps. Unchanged: ~4m polling while
a build/deploy is in flight; keep polling something clearly in-flight rather than treating
it as idle; don't spin on a minutes-long build. Adversary aligned to §7 for consistency.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Planning + launch + setup material for the cc-ci Co-op Cloud recipe CI server:
plan.md (single source of truth), kickoff/launch supervision, and the
Builder/Adversary loop prompts. Secrets (.testenv) and runtime dirs are gitignored.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>