Round 47 was verified by loading trav's real 21,531-track library. Nothing was written and nothing was at risk, but it's the wrong habit and he said so. The alternative is better for development anyway: reproducible, in-repo, and full of the awkward cases on purpose rather than by luck. scripts/make_dev_library.py builds a complete synthetic library — data dir and music tree — from ffmpeg sine waves in six containers, with art on some albums and not others, every playlist type (regular, folder, live/non-live/ unsupported/limited+nested smart, system, empty, duplicates), a play journal and a tombstone. ~4 MB, gitignored; the generator is the artifact worth keeping, not the sine waves. The edge cases are the point. A collision pair identical in artist/album/title/ number, slashes and colons in every name, a track with no artist, a multi-disc release, a compilation whose album_artist differs, a dangling location, a 208-character title, and non-ASCII plus an emoji all the way out to the m3u filename. CLAUDE.md now carries the rule: never develop against the real library, and when a feature needs a shape the fixture lacks, add it here. Using it found two bugs in it — a relative --out made every location resolve against the wrong root, and four-minute uncompressed clips made it 62 MB. andTunes is paused on a weak connection (the Android SDK is a ~1-1.5 GB one-time download; after that --offline builds need nothing). andtunes/ README.md now carries everything needed to resume cold: measured device facts, the dp trap, exact toolchain commands, locked design decisions, and the library.json contract. JDK 21 is installed and ticked off. Also answers the scroll wheel question: it reads as volume because the ROM's key layout maps the wheel's KEY_UP/KEY_DOWN to KEYCODE_VOLUME_UP/DOWN, but a focused activity sees key events first — so andTunes can claim it by consuming both those and DPAD_UP/DOWN, in onKeyDown and onKeyUp. No system file touched, no other app affected. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015wrTys5U1fLb4pBD2LKWzV
209 lines
8.6 KiB
Markdown
209 lines
8.6 KiB
Markdown
# andTunes
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A music player for the Rabbit R1 that **never scans anything**.
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Every other Android player rebuilds its library on the device. Auxio reads
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Android's MediaStore on each launch, which on a Helio P35 is the "your songs
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will show up here" hang — and Musicolet, AIMP, Vinyl, Retro, Gramophone and
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Fossify are all MediaStore-backed too. Symfonium and VLC keep their own
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database but still scan the device to fill it, and both assume a phone-sized
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screen. (trav sideloaded Musicolet in September 2026 to check: "it was…
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fine?" — nothing off the shelf is built around already knowing the answer.)
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LinTunes *does* already know the answer. It has the artist, album, year and
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track number of every file it just copied, so it writes them into
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`Music/andTunes/library.json` at sync time and the app parses one file
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instead of indexing a filesystem. That is the entire architectural bet.
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**Status (2026-09-10): the desktop half is done and shipped** in LinTunes
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v0.17.0 (`lintunes/andtunes/`, round 47). The Android app has not been
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started. Work is paused on a slow connection — see *Toolchain* below for the
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one blocking download.
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---
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## The device
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Measured on trav's R1, not taken from the internet (which says 240×282 and is
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wrong):
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| | |
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|---|---|
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| Panel | **480 × 640 px**, physical density 320, **override density 160** |
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| Build | Android **13**, API **33**, `gsi_r1-userdebug` (r1_escape AOSP flash) |
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| CPU | MediaTek Helio P35, arm64-v8a, 4 GB RAM |
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| Storage | 128 GB, ~65 GB free |
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| Scroll wheel | input device `och1970_holl_key` → **KEY_UP / KEY_DOWN** |
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| Side/PTT button | `mtk-kpd`: KEY_VOLUMEDOWN + KEY_POWER |
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| Headset | `mt63xx-accdet`: KEY_PLAYPAUSE → a MediaSession gets media keys free |
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### The dp trap
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Density is overridden to 160, so an app sees a 480 × 640 **dp** canvas — but
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the panel is 2.88", about 278 real ppi. **One dp is roughly half its usual
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physical size here.** A stock 48 dp list row is 4.4 mm tall and unusable.
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> **Rule: double every stock dp value.** Body text 28–32 sp, list rows ≥ 88 dp,
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> menu tiles ~213 dp. A 2 × 3 grid gives six 240 × 213 dp buttons, ≈ 22 × 19 mm
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> each.
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Do **not** "fix" this by changing the device's density. trav has it where he
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wants it and asked for it to be left alone.
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### The scroll wheel, and whether we can have it
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trav reports the wheel acts as **volume** in every app, even though the kernel
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device emits KEY_UP/KEY_DOWN — so the ROM ships a key layout mapping those to
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`KEYCODE_VOLUME_UP`/`DOWN`. Confirm which one actually arrives when the device
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is next plugged in:
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```sh
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adb shell 'ls /system/usr/keylayout/ | grep -i holl'
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adb shell 'cat /system/usr/keylayout/och1970_holl_key.kl' # if it exists
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```
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Either way **an app can absolutely claim it for itself**, without touching a
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system file or affecting any other app. A foreground Activity sees key events
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before the system's volume handling, so:
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```kotlin
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override fun onKeyDown(code: Int, e: KeyEvent): Boolean = when (code) {
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KeyEvent.KEYCODE_VOLUME_UP, KeyEvent.KEYCODE_DPAD_UP -> { wheelUp(); true }
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KeyEvent.KEYCODE_VOLUME_DOWN, KeyEvent.KEYCODE_DPAD_DOWN -> { wheelDown(); true }
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else -> super.onKeyDown(code, e)
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}
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```
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Handle **both** mappings so it works whichever the ROM sends, and consume
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`onKeyUp` for the same codes too — returning true only from `onKeyDown` can
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still let the system act on the release. Returning true is what stops the
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volume UI appearing. This is ordinary Android (camera apps do it for the
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shutter); it applies only while an andTunes activity is focused, so volume
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behaves normally everywhere else.
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Worth deciding once it's testable: the wheel scrolls lists everywhere, and on
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the now-playing screen it probably *should* stay volume — that's the one
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screen where the stock behaviour is the useful one.
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---
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## Toolchain
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Already done on this machine:
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- `java-21-openjdk-devel` — installed, `javac` on PATH. (Java 25 is also
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installed; AGP won't run on it, so the Gradle build must be pointed at 21.)
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- `adb` / `fastboot` — in `/usr/local/sbin`, platform-tools 31.0.3.
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**The one thing left, and the reason this is paused: the Android SDK is a
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~1–1.5 GB download** and trav is on a very weak connection.
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```sh
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# 1. commandline-tools (~150 MB) from developer.android.com/studio
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# (bottom of the page, "Command line tools only", linux zip)
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mkdir -p ~/Android/Sdk/cmdline-tools
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unzip commandlinetools-linux-*_latest.zip -d ~/Android/Sdk/cmdline-tools
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mv ~/Android/Sdk/cmdline-tools/cmdline-tools ~/Android/Sdk/cmdline-tools/latest
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export ANDROID_HOME="$HOME/Android/Sdk"
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export PATH="$ANDROID_HOME/cmdline-tools/latest/bin:$PATH"
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export JAVA_HOME=/usr/lib/jvm/java-21-openjdk
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# 2. the platform we build against (~150 MB total)
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sdkmanager --licenses
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sdkmanager "platforms;android-33" "build-tools;34.0.0"
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```
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Then the **first** Gradle build pulls the wrapper (~130 MB) and the Android
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Gradle Plugin's dependencies (several hundred MB). After that it's all cached
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and `./gradlew --offline assembleDebug` works with no connection at all — so
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the download is a one-time cost, but it is not a small one. Do it on a decent
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connection.
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Fedora note: don't `dnf install android-tools` over the existing
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`/usr/local/sbin/adb`; two adb versions on PATH fight over the server port.
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---
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## Building and installing (once the SDK is there)
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```sh
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cd andtunes
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./gradlew assembleDebug
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adb install -r app/build/outputs/apk/debug/app-debug.apk
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adb shell am start -n me.teafry.andtunes/.MenuActivity
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# the number the whole project is judged on:
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adb shell am start -W -n me.teafry.andtunes/.MenuActivity | grep TotalTime
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```
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Target: menu visible in **under 400 ms**.
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---
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## Design decisions already locked
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- **Kotlin, no Compose, no androidx, no Media3.** Framework `Activity`,
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`ListView`, `MediaPlayer`, `MediaSession`, `Notification.MediaStyle`, R8
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minify. Cold start is the feature; there is nothing to initialize if nothing
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is linked in. Same instinct as `trash.py` and `sync_identity.py` on the
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LinTunes side.
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- **Package** `me.teafry.andtunes`, minSdk 26, targetSdk 33, arm64-v8a.
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- **`MANAGE_EXTERNAL_STORAGE`** with a first-run screen sending the user to
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the toggle. `READ_MEDIA_AUDIO` grants the audio files but *not*
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`library.json`, which isn't media — that's the whole reason. Fallback if it
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turns out to be blocked: a one-time SAF folder pick.
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- **Screens are activities**, so "the last screen we were at" is Android's own
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back stack with no bookkeeping. `MenuActivity` (six tiles, loads nothing),
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one generic `ListActivity` parameterised for every list in the spec,
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`NowPlayingActivity`, and a foreground `PlaybackService`.
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- **No back button on the now-playing screen** — Android's own is always on
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screen and the panel is tiny (trav's call).
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- **End of a queue pauses.** It does not roll into shuffle-all. Repeat is
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off / all / one.
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- **Replaceable button artwork**: the app loads `Buttons/<name>.png` from the
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device folder when present, else a bundled drawable. LinTunes fills in
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defaults only where the file is *missing*, so trav's own art is never
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overwritten.
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## What the app reads
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LinTunes writes all of this; see `lintunes/andtunes/layout.py` for the
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authority and `manifest.py` for the exact rows.
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```
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/sdcard/Music/andTunes/
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library.json format 1; refuse an unknown format loudly
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Media/<Artist>/<Album>/04 Song.mp3
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Art/<8-hex album key>.jpg 480 px, one per album
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Playlists/<Name>.m3u entries are ../Media/… relative paths
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Buttons/*.png the user's own menu artwork — app reads only
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plays/andtunes-<installid>.json the app writes counts back here (phase 3)
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```
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```json
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{"format":1,"generated":"…","generator":"lintunes 0.17.0",
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"tracks":[{"id":123,"title":"Alhambra","path":"Media/…/04 Alhambra.mp3",
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"artist":"Ahmad Jamal","album":"…","year":1961,"track":4,
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"secs":214,"art":"Art/3f2a1b9c.jpg"}],
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"playlists":[{"id":"A1B2C3D4","name":"Roadtrip","tracks":[123,456]}]}
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```
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Rows are **sparse** — empty and zero fields are omitted, so use
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`optString`/`optInt`. Artists and albums are deliberately *not* shipped: group
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the flat list in one pass at load rather than parsing three redundant lists.
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Titles are stored in full even when the filename was truncated, so always
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display `title`, never the filename.
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## Testing without a Rabbit
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`python3 scripts/make_dev_library.py --out dev-library` builds a synthetic
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LinTunes library, and syncing it produces a real `Music/andTunes/` tree you can
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push onto any Android device or emulator with `adb push`. That tree includes
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the awkward cases on purpose — an emoji album name, a 208-character title, two
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tracks that differ only by id, a track with no artist.
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## Board
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`TASKS.md` in this directory.
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