Files
lintunes/andtunes/README.md
T
travandClaude Opus 5 bcba621f3f v0.17.1: a library to break
Round 47 was verified by loading trav's real 21,531-track library. Nothing was
written and nothing was at risk, but it's the wrong habit and he said so. The
alternative is better for development anyway: reproducible, in-repo, and full
of the awkward cases on purpose rather than by luck.

scripts/make_dev_library.py builds a complete synthetic library — data dir and
music tree — from ffmpeg sine waves in six containers, with art on some albums
and not others, every playlist type (regular, folder, live/non-live/
unsupported/limited+nested smart, system, empty, duplicates), a play journal
and a tombstone. ~4 MB, gitignored; the generator is the artifact worth
keeping, not the sine waves.

The edge cases are the point. A collision pair identical in artist/album/title/
number, slashes and colons in every name, a track with no artist, a multi-disc
release, a compilation whose album_artist differs, a dangling location, a
208-character title, and non-ASCII plus an emoji all the way out to the m3u
filename. CLAUDE.md now carries the rule: never develop against the real
library, and when a feature needs a shape the fixture lacks, add it here.

Using it found two bugs in it — a relative --out made every location resolve
against the wrong root, and four-minute uncompressed clips made it 62 MB.

andTunes is paused on a weak connection (the Android SDK is a ~1-1.5 GB
one-time download; after that --offline builds need nothing). andtunes/
README.md now carries everything needed to resume cold: measured device facts,
the dp trap, exact toolchain commands, locked design decisions, and the
library.json contract. JDK 21 is installed and ticked off.

Also answers the scroll wheel question: it reads as volume because the ROM's
key layout maps the wheel's KEY_UP/KEY_DOWN to KEYCODE_VOLUME_UP/DOWN, but a
focused activity sees key events first — so andTunes can claim it by consuming
both those and DPAD_UP/DOWN, in onKeyDown and onKeyUp. No system file touched,
no other app affected.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015wrTys5U1fLb4pBD2LKWzV
2026-09-10 00:49:26 -04:00

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# andTunes
A music player for the Rabbit R1 that **never scans anything**.
Every other Android player rebuilds its library on the device. Auxio reads
Android's MediaStore on each launch, which on a Helio P35 is the "your songs
will show up here" hang — and Musicolet, AIMP, Vinyl, Retro, Gramophone and
Fossify are all MediaStore-backed too. Symfonium and VLC keep their own
database but still scan the device to fill it, and both assume a phone-sized
screen. (trav sideloaded Musicolet in September 2026 to check: "it was…
fine?" — nothing off the shelf is built around already knowing the answer.)
LinTunes *does* already know the answer. It has the artist, album, year and
track number of every file it just copied, so it writes them into
`Music/andTunes/library.json` at sync time and the app parses one file
instead of indexing a filesystem. That is the entire architectural bet.
**Status (2026-09-10): the desktop half is done and shipped** in LinTunes
v0.17.0 (`lintunes/andtunes/`, round 47). The Android app has not been
started. Work is paused on a slow connection — see *Toolchain* below for the
one blocking download.
---
## The device
Measured on trav's R1, not taken from the internet (which says 240×282 and is
wrong):
| | |
|---|---|
| Panel | **480 × 640 px**, physical density 320, **override density 160** |
| Build | Android **13**, API **33**, `gsi_r1-userdebug` (r1_escape AOSP flash) |
| CPU | MediaTek Helio P35, arm64-v8a, 4 GB RAM |
| Storage | 128 GB, ~65 GB free |
| Scroll wheel | input device `och1970_holl_key` → **KEY_UP / KEY_DOWN** |
| Side/PTT button | `mtk-kpd`: KEY_VOLUMEDOWN + KEY_POWER |
| Headset | `mt63xx-accdet`: KEY_PLAYPAUSE → a MediaSession gets media keys free |
### The dp trap
Density is overridden to 160, so an app sees a 480 × 640 **dp** canvas — but
the panel is 2.88", about 278 real ppi. **One dp is roughly half its usual
physical size here.** A stock 48 dp list row is 4.4 mm tall and unusable.
> **Rule: double every stock dp value.** Body text 28–32 sp, list rows ≥ 88 dp,
> menu tiles ~213 dp. A 2 × 3 grid gives six 240 × 213 dp buttons, ≈ 22 × 19 mm
> each.
Do **not** "fix" this by changing the device's density. trav has it where he
wants it and asked for it to be left alone.
### The scroll wheel, and whether we can have it
trav reports the wheel acts as **volume** in every app, even though the kernel
device emits KEY_UP/KEY_DOWN — so the ROM ships a key layout mapping those to
`KEYCODE_VOLUME_UP`/`DOWN`. Confirm which one actually arrives when the device
is next plugged in:
```sh
adb shell 'ls /system/usr/keylayout/ | grep -i holl'
adb shell 'cat /system/usr/keylayout/och1970_holl_key.kl' # if it exists
```
Either way **an app can absolutely claim it for itself**, without touching a
system file or affecting any other app. A foreground Activity sees key events
before the system's volume handling, so:
```kotlin
override fun onKeyDown(code: Int, e: KeyEvent): Boolean = when (code) {
KeyEvent.KEYCODE_VOLUME_UP, KeyEvent.KEYCODE_DPAD_UP -> { wheelUp(); true }
KeyEvent.KEYCODE_VOLUME_DOWN, KeyEvent.KEYCODE_DPAD_DOWN -> { wheelDown(); true }
else -> super.onKeyDown(code, e)
}
```
Handle **both** mappings so it works whichever the ROM sends, and consume
`onKeyUp` for the same codes too — returning true only from `onKeyDown` can
still let the system act on the release. Returning true is what stops the
volume UI appearing. This is ordinary Android (camera apps do it for the
shutter); it applies only while an andTunes activity is focused, so volume
behaves normally everywhere else.
Worth deciding once it's testable: the wheel scrolls lists everywhere, and on
the now-playing screen it probably *should* stay volume — that's the one
screen where the stock behaviour is the useful one.
---
## Toolchain
Already done on this machine:
- `java-21-openjdk-devel` — installed, `javac` on PATH. (Java 25 is also
installed; AGP won't run on it, so the Gradle build must be pointed at 21.)
- `adb` / `fastboot` — in `/usr/local/sbin`, platform-tools 31.0.3.
**The one thing left, and the reason this is paused: the Android SDK is a
~1–1.5 GB download** and trav is on a very weak connection.
```sh
# 1. commandline-tools (~150 MB) from developer.android.com/studio
# (bottom of the page, "Command line tools only", linux zip)
mkdir -p ~/Android/Sdk/cmdline-tools
unzip commandlinetools-linux-*_latest.zip -d ~/Android/Sdk/cmdline-tools
mv ~/Android/Sdk/cmdline-tools/cmdline-tools ~/Android/Sdk/cmdline-tools/latest
export ANDROID_HOME="$HOME/Android/Sdk"
export PATH="$ANDROID_HOME/cmdline-tools/latest/bin:$PATH"
export JAVA_HOME=/usr/lib/jvm/java-21-openjdk
# 2. the platform we build against (~150 MB total)
sdkmanager --licenses
sdkmanager "platforms;android-33" "build-tools;34.0.0"
```
Then the **first** Gradle build pulls the wrapper (~130 MB) and the Android
Gradle Plugin's dependencies (several hundred MB). After that it's all cached
and `./gradlew --offline assembleDebug` works with no connection at all — so
the download is a one-time cost, but it is not a small one. Do it on a decent
connection.
Fedora note: don't `dnf install android-tools` over the existing
`/usr/local/sbin/adb`; two adb versions on PATH fight over the server port.
---
## Building and installing (once the SDK is there)
```sh
cd andtunes
./gradlew assembleDebug
adb install -r app/build/outputs/apk/debug/app-debug.apk
adb shell am start -n me.teafry.andtunes/.MenuActivity
# the number the whole project is judged on:
adb shell am start -W -n me.teafry.andtunes/.MenuActivity | grep TotalTime
```
Target: menu visible in **under 400 ms**.
---
## Design decisions already locked
- **Kotlin, no Compose, no androidx, no Media3.** Framework `Activity`,
`ListView`, `MediaPlayer`, `MediaSession`, `Notification.MediaStyle`, R8
minify. Cold start is the feature; there is nothing to initialize if nothing
is linked in. Same instinct as `trash.py` and `sync_identity.py` on the
LinTunes side.
- **Package** `me.teafry.andtunes`, minSdk 26, targetSdk 33, arm64-v8a.
- **`MANAGE_EXTERNAL_STORAGE`** with a first-run screen sending the user to
the toggle. `READ_MEDIA_AUDIO` grants the audio files but *not*
`library.json`, which isn't media — that's the whole reason. Fallback if it
turns out to be blocked: a one-time SAF folder pick.
- **Screens are activities**, so "the last screen we were at" is Android's own
back stack with no bookkeeping. `MenuActivity` (six tiles, loads nothing),
one generic `ListActivity` parameterised for every list in the spec,
`NowPlayingActivity`, and a foreground `PlaybackService`.
- **No back button on the now-playing screen** — Android's own is always on
screen and the panel is tiny (trav's call).
- **End of a queue pauses.** It does not roll into shuffle-all. Repeat is
off / all / one.
- **Replaceable button artwork**: the app loads `Buttons/<name>.png` from the
device folder when present, else a bundled drawable. LinTunes fills in
defaults only where the file is *missing*, so trav's own art is never
overwritten.
## What the app reads
LinTunes writes all of this; see `lintunes/andtunes/layout.py` for the
authority and `manifest.py` for the exact rows.
```
/sdcard/Music/andTunes/
library.json format 1; refuse an unknown format loudly
Media/<Artist>/<Album>/04 Song.mp3
Art/<8-hex album key>.jpg 480 px, one per album
Playlists/<Name>.m3u entries are ../Media/… relative paths
Buttons/*.png the user's own menu artwork — app reads only
plays/andtunes-<installid>.json the app writes counts back here (phase 3)
```
```json
{"format":1,"generated":"…","generator":"lintunes 0.17.0",
"tracks":[{"id":123,"title":"Alhambra","path":"Media/…/04 Alhambra.mp3",
"artist":"Ahmad Jamal","album":"…","year":1961,"track":4,
"secs":214,"art":"Art/3f2a1b9c.jpg"}],
"playlists":[{"id":"A1B2C3D4","name":"Roadtrip","tracks":[123,456]}]}
```
Rows are **sparse** — empty and zero fields are omitted, so use
`optString`/`optInt`. Artists and albums are deliberately *not* shipped: group
the flat list in one pass at load rather than parsing three redundant lists.
Titles are stored in full even when the filename was truncated, so always
display `title`, never the filename.
## Testing without a Rabbit
`python3 scripts/make_dev_library.py --out dev-library` builds a synthetic
LinTunes library, and syncing it produces a real `Music/andTunes/` tree you can
push onto any Android device or emulator with `adb push`. That tree includes
the awkward cases on purpose — an emoji album name, a 208-character title, two
tracks that differ only by id, a track with no artist.
## Board
`TASKS.md` in this directory.