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5 Commits
05fc9156b0
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b16b27e03d
Author | SHA1 | Date |
---|---|---|
3wc | b16b27e03d | |
3wc | e0d3ca8021 | |
3wc | c1b102860e | |
3wc | bb9db51560 | |
3wc | 867b33aef5 |
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@ -1,6 +1,7 @@
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-cp src
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--macro Init.setup()
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-lib heaps
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-lib heaps:git:https://github.com/HeapsIO/heaps.git
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-lib tiledhx
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-lib hxyarn
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-main Main
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-lib domkit
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|
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@ -0,0 +1 @@
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by25:minecraftia_regular_6.fntaoy3:veri1y4:timei1707771858y4:hashy40:985b62563507866445c3c81a04f7e6645d90dad5y3:outy33:.tmp%2Fminecraftia_regular_6.bfntghy40:font%2Fpixel_unicode%2FPixel-UniCode.fntaoR1i1R2i1707784556R3y40:bc4073da70385f93ae70e391a786e346daac2b1fR5y48:.tmp%2Ffont%2Fpixel_unicode%2FPixel-UniCode.bfntghy32:font%2Fminecraftia_regular_6.fntaoR1i1R2i1707771858R3R4R5y40:.tmp%2Ffont%2Fminecraftia_regular_6.bfntghh
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@ -21,6 +21,6 @@
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<object id="7" name="medical" x="96" y="96" width="224" height="128"/>
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<object id="8" name="generator" x="96" y="416" width="192" height="128"/>
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<object id="9" name="quarters" x="320" y="416" width="288" height="128"/>
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<object id="10" name="hangar" x="640" y="128" width="224" height="416"/>
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<object id="10" name="hangar" x="640" y="96" width="224" height="448"/>
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</objectgroup>
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</map>
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@ -0,0 +1,14 @@
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{
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"automappingRulesFile": "",
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"commands": [
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],
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"compatibilityVersion": 1100,
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"extensionsPath": "extensions",
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"folders": [
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"."
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],
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"properties": [
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],
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"propertyTypes": [
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]
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}
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@ -0,0 +1,45 @@
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{
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"activeFile": "map.tmx",
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"expandedProjectPaths": [
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],
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"fileStates": {
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"/home/f/Projects/Rewild/references/ld28/res/map.tmx": {
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"scale": 1.5684895833333334,
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"selectedLayer": 6,
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"viewCenter": {
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"x": 191.90436659472022,
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"y": 144.08766395483977
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}
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},
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"/home/f/Projects/Rewild/references/ld28/res/map.tmx#tiles": {
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"scaleInDock": 1
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},
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"/home/f/Projects/Rewild/references/ld28/res/spaaace.tsx": {
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"scaleInEditor": 1
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},
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"map.tmx": {
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"expandedObjectLayers": [
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3
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],
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"scale": 0.75,
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"selectedLayer": 1,
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"viewCenter": {
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"x": 479.3333333333333,
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"y": 320
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}
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},
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"map.tmx#tiles": {
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"scaleInDock": 1
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}
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},
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"openFiles": [
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"map.tmx",
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"/home/f/Projects/Rewild/references/ld28/res/map.tmx"
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],
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"project": "rewild.tiled-project",
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"recentFiles": [
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"/home/f/Projects/Rewild/references/ld28/res/map.tmx",
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"map.tmx",
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"/home/f/Projects/Rewild/references/ld28/res/spaaace.tsx"
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]
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}
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@ -8,4 +8,37 @@ You: What happened to the updates from mission control?
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-> Is this even still the same ship?
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You: Best not get too philsophical just yet
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You: Let's have another look around...
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<<room quarters>>
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===
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title: Room:quarters
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---
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<<declare $roll = 0>>
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// You: It's the crew quarters.
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// You: Well, it will be. Set-up hasn't started yet.
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// You: That was meant to be one of my first jobs after defrost...
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// You: ...but it doesn't exactly seem like a priority now.
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You: Maybe there's something useful here?
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-> Search the lockers [perception]
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<<set $roll to dice(6)>>
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<<if $roll > 2>>
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You: Aha! A small piece of paper with the **hangar access code**.
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<<room hangar>>
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<<else>>
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You: Just some dust bunnies. Guess they stowed away from Earth.
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<<endif>>
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-> Set up a sleeping mat [ingenuity]
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<<set $roll to dice(6)>>
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<<if $roll > 2>>
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You: Nice, at least I have somewhere to crash now.
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<<else>>
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You: Hmm, I was never good at this camping stuff. Maybe I can find somewhere else to rest.
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<<endif>>
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===
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title: Room:hangar
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---
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You: The **hangar** seems eerily deserted
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===
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title: Room not open
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---
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You: Hmm, that part of the ship is still inaccessible. I wonder how to get in?
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===
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15
src/Game.hx
15
src/Game.hx
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@ -17,6 +17,8 @@ import dialogue.event.OptionSelected;
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import dialogue.event.DialogueComplete;
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import dialogue.event.NextLine;
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import dialogue.command.OpenRoomCommand;
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@:uiComp("game-container")
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class GameContainer extends h2d.Flow implements h2d.domkit.Object {
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static var SRC = <game-container>
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@ -42,11 +44,14 @@ class Game extends hxd.App {
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var layer:Layers;
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public var root:GameContainer;
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var console:Console;
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public var console:Console;
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var style = null;
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public static var loader = new tiled.Tiled();
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override function init() {
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s2d.scaleMode = Stretch(Const.W, Const.H + 12);
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s2d.scaleMode = Stretch(Const.W, Const.H);
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layer = new Layers(s2d);
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#if hl
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hxd.res.Resource.LIVE_UPDATE = true;
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@ -57,7 +62,8 @@ class Game extends hxd.App {
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root = new GameContainer();
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root.horizontalAlign = root.verticalAlign = Middle;
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s2d.add(root);
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// s2d.add(root);
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layer.addChildAt(root, 1);
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onResize();
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style = new h2d.domkit.Style();
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@ -66,7 +72,6 @@ class Game extends hxd.App {
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style.addObject(root);
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font = Res.font.minecraftia_regular_6.toFont();
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layer = new Layers(s2d);
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#if debug
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console = new Console(font);
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@ -92,6 +97,7 @@ class Game extends hxd.App {
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globalEventBus.subscribe(OptionsShown, renderOptions);
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globalEventBus.subscribe(OptionSelected, onOptionSelected);
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globalEventBus.subscribe(DialogueComplete, onDialogueComplete);
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dialogueManager.addCommandHandler(new OpenRoomCommand(globalEventBus));
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#if debug
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setGameScene(new WorldMapScene(root));
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@ -166,6 +172,7 @@ class Game extends hxd.App {
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for (o in options) {
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o.remove();
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}
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options.splice(0, options.length);
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}
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function onDialogueComplete(event:DialogueComplete) {
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@ -0,0 +1,197 @@
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import h2d.col.Point;
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import h2d.Object;
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import h2d.SpriteBatch;
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import tiled.types.TmxLayer;
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import tiled.types.TmxMap;
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using tiled.TiledTools;
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class TilemapLayer extends h2d.TileGroup {
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public var map:TmxMap;
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public var layer:TmxLayer;
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public function new (map:TmxMap, layer:TmxLayer, ?parent:Object) {
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this.map = map;
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this.layer = layer;
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super(parent);
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for (c in layer.tileChunks) {
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addChunk(c);
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}
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// TODO: Animations
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}
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// public function gidAt(x:Int, y:Int):Int {
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// if (x < 0 || x >= layer.width || y < 0 || y >= layer.height) return 0;
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// return layer.data.tiles[y * layer.width + x].gid;
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// }
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public function addChunk(chunk:TileChunk) {
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var tw = map.tileWidth;
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var th = map.tileHeight;
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var ix = 0, iy = 0;
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var tiles = chunk.tiles, i = 0;
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var tsets = map.tilesets;
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switch (map.orientation) {
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case Orthogonal:
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var cx = chunk.x * tw + layer.offsetX;
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var cy = chunk.y * th + layer.offsetY;
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while (i < tiles.length) {
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var gid = tiles[i++];
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if (gid != 0) {
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var t = tsets.getImage(gid);
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var x = cx + ix * tw;
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var y = cy + iy * th + th - t.height;
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if (gid.flippedHorizontally) addTransform(x + t.width, y, -1, 1, 0, t);
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else if (gid.flippedVertically) addTransform(x, y + t.height, 1, -1, 0, t);
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else if (gid.flippedDiagonally) addTransform(x + t.width, y + t.height, -1, -1, 0, t);
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else add(x, y, t);
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}
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if (++ix == chunk.width) { iy++; ix = 0; }
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}
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case Isometric:
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var isoW = tw >> 1;
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var isoH = th >> 1;
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var cx = (chunk.x - chunk.y) * isoW + layer.offsetX;
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var cy = (chunk.x + chunk.y) * isoH + layer.offsetY;
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while (i < tiles.length) {
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var gid = tiles[i++];
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if (gid != 0) {
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var t = tsets.getImage(gid);
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var x = cx + (ix - iy) * isoW;
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var y = cy + (ix + iy) * isoH + th - t.height;
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if (gid.flippedHorizontally) addTransform(x + t.width, y, -1, 1, 0, t);
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else if (gid.flippedVertically) addTransform(x, y + t.height, 1, -1, 0, t);
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else if (gid.flippedDiagonally) addTransform(x + t.width, y + t.height, -1, -1, 0, t);
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else add(x, y, t);
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}
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if (++ix == chunk.width) { iy++; ix = 0; }
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}
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case Staggered(staggerYAxis, staggerIndexOdd):
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var staggerX = 0, staggerY = 0, stepX = tw >> 1, stepY = th >> 1;
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var cx = chunk.x * stepX + layer.offsetX;
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var cy = chunk.y * stepY + layer.offsetY;
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if (staggerYAxis) {
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if (staggerIndexOdd) {
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staggerX = tw >> 1;
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} else {
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staggerX = -(tw >> 1);
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cx -= staggerX;
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}
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} else {
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if (staggerIndexOdd) {
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staggerY = th >> 1;
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} else {
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staggerY = -(tw >> 1);
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cy -= staggerY;
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}
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}
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cx += (chunk.x % 2) * staggerX;
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cy += (chunk.y % 2) * staggerY;
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while (i < tiles.length) {
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var gid = tiles[i++];
|
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if (gid != 0) {
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var t = tsets.getImage(gid);
|
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var x = cx + ix * stepX + staggerX * (ix % 1);
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||||
var y = cy + iy * stepY + th - t.height;
|
||||
if (gid.flippedHorizontally) addTransform(x + t.width, y, -1, 1, 0, t);
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else if (gid.flippedVertically) addTransform(x, y + t.height, 1, -1, 0, t);
|
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else if (gid.flippedDiagonally) addTransform(x + t.width, y + t.height, -1, -1, 0, t);
|
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else add(x, y, t);
|
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}
|
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if (++ix == chunk.width) { iy++; ix = 0; }
|
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}
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case Hexagonal(sideLength, staggerYAxis, staggerIndexOdd):
|
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// TODO: Fix
|
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var staggerX = 0, staggerY = 0, stepX, stepY;
|
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var cx, cy;
|
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if (staggerYAxis) {
|
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stepX = tw;
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stepY = (th + sideLength) >> 1;
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cx = chunk.x * stepX + layer.offsetX;
|
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cy = chunk.y * stepY + layer.offsetY;
|
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if (staggerIndexOdd) {
|
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staggerX = tw >> 1;
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} else {
|
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staggerX = -(tw >> 1);
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cx -= staggerX;
|
||||
}
|
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} else {
|
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stepX = (tw + sideLength) >> 1;
|
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stepY = th;
|
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cx = chunk.x * stepX + layer.offsetX;
|
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cy = chunk.y * stepY + layer.offsetY;
|
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if (staggerIndexOdd) {
|
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staggerY = th >> 1;
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} else {
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staggerY = -(tw >> 1);
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cy -= staggerY;
|
||||
}
|
||||
}
|
||||
while (i < tiles.length) {
|
||||
var gid = tiles[i++];
|
||||
if (gid != 0) {
|
||||
var t = tsets.getImage(gid);
|
||||
var x = cx + ix * stepX;
|
||||
var y = cy + iy * stepY + th - t.height;
|
||||
if (gid.flippedHorizontally) addTransform(x + t.width, y, -1, 1, 0, t);
|
||||
else if (gid.flippedVertically) addTransform(x, y + t.height, 1, -1, 0, t);
|
||||
else if (gid.flippedDiagonally) addTransform(x + t.width, y + t.height, -1, -1, 0, t);
|
||||
else add(x, y, t);
|
||||
}
|
||||
if (++ix == chunk.width) { iy++; ix = 0; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public function addTile(tx:Int, ty:Int, ox:Float, oy:Float, gid:TmxTileIndex) {
|
||||
if (gid == 0) return;
|
||||
var t = map.tilesets.getImage(gid);
|
||||
if (t != null) {
|
||||
var x, y;
|
||||
switch (map.orientation) {
|
||||
case Orthogonal:
|
||||
x = tx * map.tileWidth + ox;
|
||||
y = ty * map.tileHeight + oy;
|
||||
case Isometric:
|
||||
x = (tx - ty) * (map.tileWidth >> 1) + ox;
|
||||
y = (tx + ty) * (map.tileHeight >> 1) + oy;
|
||||
case Staggered(staggerYAxis, staggerIndexOdd):
|
||||
if (staggerYAxis) {
|
||||
y = ty * (map.tileHeight >> 1);
|
||||
if (staggerIndexOdd)
|
||||
x = tx * map.tileWidth + (tx % 2) * (map.tileWidth >> 1);
|
||||
else
|
||||
x = tx * map.tileWidth + ((tx + 1) % 2) * (map.tileWidth >> 1);
|
||||
} else {
|
||||
x = tx * (map.tileWidth >> 1);
|
||||
if (staggerIndexOdd)
|
||||
y = ty * map.tileHeight + (tx % 2) * (map.tileHeight >> 1);
|
||||
else
|
||||
y = ty * map.tileHeight + ((tx + 1) % 2) * (map.tileHeight >> 1);
|
||||
}
|
||||
case Hexagonal(sideLength, staggerYAxis, staggerIndexOdd):
|
||||
if (staggerYAxis) {
|
||||
y = ty * ((map.tileHeight + sideLength) >> 1);
|
||||
if (staggerIndexOdd)
|
||||
x = tx * map.tileWidth + (tx % 2) * (map.tileWidth >> 1);
|
||||
else
|
||||
x = tx * map.tileWidth + ((tx + 1) % 2) * (map.tileWidth >> 1);
|
||||
} else {
|
||||
x = tx * ((map.tileWidth + sideLength) >> 1);
|
||||
if (staggerIndexOdd)
|
||||
y = ty * map.tileHeight + (tx % 2) * (map.tileHeight >> 1);
|
||||
else
|
||||
y = ty * map.tileHeight + ((tx + 1) % 2) * (map.tileHeight >> 1);
|
||||
}
|
||||
}
|
||||
if (gid.flippedHorizontally) addTransform(x + t.width, y, -1, 1, 0, t);
|
||||
else if (gid.flippedVertically) addTransform(x, y + t.height, 1, -1, 0, t);
|
||||
else if (gid.flippedDiagonally) addTransform(x + t.width, y + t.height, -1, -1, 0, t);
|
||||
else add(x, y, t);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -12,6 +12,7 @@ import hxyarn.compiler.Compiler;
|
|||
import hxyarn.compiler.CompilationJob;
|
||||
|
||||
import event.EventBus;
|
||||
import dialogue.command.ICommandHandler;
|
||||
import dialogue.event.LineShown;
|
||||
import dialogue.event.OptionsShown;
|
||||
import dialogue.event.OptionsShown.OptionChoice;
|
||||
|
@ -26,6 +27,7 @@ class DialogueManager {
|
|||
var storage = new MemoryVariableStore();
|
||||
var dialogue:Dialogue;
|
||||
var stringTable:Map<String, StringInfo>;
|
||||
var commandHandlers = new Map<String, ICommandHandler>();
|
||||
|
||||
public var waitingForOption:Bool = false;
|
||||
|
||||
|
@ -118,6 +120,25 @@ class DialogueManager {
|
|||
}
|
||||
|
||||
public function commandHandler(command:Command) {
|
||||
var parts = command.text.split(' ');
|
||||
var key = parts.shift();
|
||||
if (commandHandlers.exists(key)) {
|
||||
if (commandHandlers.get(key).handleCommand(parts)) {
|
||||
resume();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
resume();
|
||||
}
|
||||
|
||||
public function addCommandHandler(handler:ICommandHandler) {
|
||||
if (handler.commandName == null || handler.commandName == "") {
|
||||
trace("Command handler has no command name");
|
||||
return;
|
||||
}
|
||||
|
||||
commandHandlers.set(handler.commandName, handler);
|
||||
}
|
||||
|
||||
public function nodeCompleteHandler(nodeName:String) {}
|
||||
|
|
|
@ -0,0 +1,6 @@
|
|||
package dialogue.command;
|
||||
|
||||
interface ICommandHandler {
|
||||
var commandName:String;
|
||||
function handleCommand(args:Array<String>):Bool;
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
package dialogue.command;
|
||||
|
||||
import event.EventBus;
|
||||
import event.OpenRoomEvent;
|
||||
|
||||
class OpenRoomCommand implements ICommandHandler {
|
||||
public var commandName:String = "room";
|
||||
|
||||
var eventBus:EventBus;
|
||||
|
||||
public function new(eventBus:EventBus) {
|
||||
this.eventBus = eventBus;
|
||||
}
|
||||
|
||||
public function handleCommand(args:Array<String>):Bool {
|
||||
eventBus.publishEvent(new OpenRoomEvent(args[0]));
|
||||
return true;
|
||||
}
|
||||
}
|
|
@ -34,7 +34,6 @@ class EventBus {
|
|||
|
||||
public function publishEvent<T:IEvent>(event:T) {
|
||||
var type = Type.getClassName(Type.getClass(event));
|
||||
trace(type);
|
||||
if (!listeners.exists(type)) {
|
||||
#if debug
|
||||
console.log('Publishing event with no listeners: $type');
|
||||
|
|
|
@ -0,0 +1,9 @@
|
|||
package event;
|
||||
|
||||
class OpenRoomEvent implements IEvent {
|
||||
public var roomName:String;
|
||||
|
||||
public function new(rn:String) {
|
||||
this.roomName = rn;
|
||||
}
|
||||
}
|
|
@ -1,72 +1,77 @@
|
|||
package scene;
|
||||
|
||||
import dialogue.event.StartDialogueNode;
|
||||
import event.OpenRoomEvent;
|
||||
import TilemapLayer;
|
||||
|
||||
typedef Room = {
|
||||
rect:h2d.Graphics,
|
||||
area:h2d.Interactive,
|
||||
isOpen:Bool
|
||||
}
|
||||
|
||||
@:uiComp("world-map-scene")
|
||||
class WorldMapScene extends h2d.Flow implements GameScene implements h2d.domkit.Object {
|
||||
var map:hxd.res.TiledMap.TiledMapData;
|
||||
|
||||
var layers:Map<String, {
|
||||
name:String,
|
||||
data:Array<Int>,
|
||||
g:h2d.TileGroup,
|
||||
alpha:Float
|
||||
}>;
|
||||
var tiles:Array<h2d.Tile>;
|
||||
|
||||
public var width:Int;
|
||||
public var height:Int;
|
||||
|
||||
var rooms:Map<String,Room> = new Map<String,Room>();
|
||||
|
||||
public function new(?parent) {
|
||||
super(parent);
|
||||
initComponent();
|
||||
|
||||
var root = new h2d.Object(this);
|
||||
|
||||
map = Res.map.toMap();
|
||||
width = map.width;
|
||||
height = map.height;
|
||||
var t = Res.tiles.toTile();
|
||||
layers = new Map();
|
||||
this.tiles = [
|
||||
for (y in 0...Std.int(t.height) >> 5) for (x in 0...Std.int(t.width) >> 5) t.sub(x * 32, y * 32, 32, 32)
|
||||
];
|
||||
for (ld in map.layers) {
|
||||
if (ld.name == "hotspots")
|
||||
continue;
|
||||
var l = {
|
||||
name: ld.name,
|
||||
data: ld.data,
|
||||
g: new h2d.TileGroup(t, root),
|
||||
alpha: ld.opacity,
|
||||
var map = Game.loader.loadTMX("map.tmx");
|
||||
|
||||
Game.current.globalEventBus.subscribe(OpenRoomEvent, openRoom);
|
||||
|
||||
for (layer in (map.layers)) {
|
||||
switch(layer.kind) {
|
||||
case TTileLayer:
|
||||
var l = new TilemapLayer(map, layer, root);
|
||||
case TObjectGroup:
|
||||
for (obj in layer.objects) {
|
||||
var rect = new h2d.Graphics(root);
|
||||
rect.beginFill(0x333333);
|
||||
rect.alpha = 0.8;
|
||||
rect.drawRect(obj.x, obj.y, obj.width, obj.height);
|
||||
rect.endFill();
|
||||
var area = new h2d.Interactive(obj.width, obj.height, root);
|
||||
area.x = obj.x;
|
||||
area.y = obj.y;
|
||||
area.onClick = function(_) {
|
||||
trace("Room:" + obj.name);
|
||||
var room = rooms.get(obj.name);
|
||||
if (room.isOpen) {
|
||||
Game.current.globalEventBus.publishEvent(new StartDialogueNode("Room:" + obj.name));
|
||||
} else {
|
||||
Game.current.globalEventBus.publishEvent(new StartDialogueNode("Room not open"));
|
||||
}
|
||||
};
|
||||
rooms.set(obj.name, {rect: rect, area: area, isOpen: false});
|
||||
}
|
||||
case TImageLayer:
|
||||
case TGroup:
|
||||
}
|
||||
l.g.alpha = ld.opacity;
|
||||
layers.set(ld.name, l);
|
||||
rebuildLayer(ld.name);
|
||||
}
|
||||
|
||||
Game.current.dialogueManager.runNode("Intro");
|
||||
#if debug
|
||||
trace('skipping intro dialogue');
|
||||
Game.current.globalEventBus.publishEvent(new OpenRoomEvent("quarters"));
|
||||
#else
|
||||
Game.current.globalEventBus.publishEvent(new StartDialogueNode("Intro"));
|
||||
#end
|
||||
}
|
||||
|
||||
public function openRoom(event:OpenRoomEvent) {
|
||||
var room = rooms.get(event.roomName);
|
||||
room.isOpen = true;
|
||||
room.rect.alpha = 0;
|
||||
}
|
||||
|
||||
public function getH2dObject() {
|
||||
return this;
|
||||
}
|
||||
|
||||
function rebuildLayer(name:String) {
|
||||
var l = layers.get(name);
|
||||
if (l == null)
|
||||
return;
|
||||
var pos = 0;
|
||||
var g = l.g;
|
||||
g.clear();
|
||||
while (g.numChildren > 0) {
|
||||
g.getChildAt(0).remove();
|
||||
}
|
||||
|
||||
for (y in 0...height)
|
||||
for (x in 0...width) {
|
||||
var t = l.data[pos++] - 1;
|
||||
if (t < 0)
|
||||
continue;
|
||||
g.add(x * 32, y * 32, tiles[t]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue