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12 Commits

Author SHA1 Message Date
3wc
2a63c748f1 Fix a bug 2024-02-23 11:58:53 -03:00
3wc
216f1ecd4c Smol TODO update 2024-02-23 11:49:21 -03:00
3wc
035f69d9fc Text formatting for items and rooms 2024-02-23 11:48:33 -03:00
3wc
624b538ad8 Dialogue tweaks 2024-02-22 14:44:47 -03:00
3wc
e375d0028e Rename binaries 2024-02-22 14:41:52 -03:00
3wc
d308ce7231 Yet more TODO 2024-02-18 14:01:36 -03:00
3wc
8a803b9cdc TODO updates 2024-02-18 14:00:22 -03:00
3wc
e1bdd74100 Working option selection 🎉 2024-02-18 13:56:45 -03:00
3wc
610d107e60 Abandon ScaleGrid bg for now, working though! 2024-02-18 13:38:32 -03:00
3wc
2ad54aa613 WIP: Switch to domkit for dialogue 2024-02-18 12:25:03 -03:00
3wc
ed8bc13402 Moar TODO 2024-02-16 23:57:42 -03:00
3wc
d6b042f2a4 Drop useless Main file 2024-02-16 23:57:17 -03:00
12 changed files with 379 additions and 227 deletions

34
TODO.md
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@ -2,22 +2,30 @@
## Features
- Saving and loading games
- Character select
- Stats
- Better open / closed state graphics for rooms
- Displaying sprites (characters, objects)
- Inventory
- Room labels
- Background music
- Sound effects
- [ ] Saving and loading games
- [ ] Character select
- [ ] Stats
- [ ] Better open / closed state graphics for rooms
- [ ] Displaying sprites (characters, objects)
- [ ] Inventory
- [ ] Room labels
- [ ] Background music
- [ ] Sound effects
- [ ] Custom debug console commands
## Bugs
- [x] Console rendering issues
- [ ] DOM tree rendering issues
- [x] Inconsistent text formatting
### Dialogue
- Text formatting
- Character profiles / speaker ID
- [x] Text formatting
- [ ] Character profiles / speaker ID
- [ ] Scrollable dialogue pane (like Citizen Sleeper / Disco Elysium)
## Code architecture
- Move dialogue- and option-drawing out of `Game.hx`
- Use domkit for dialogue
- [x] Move dialogue- and option-drawing out of `Game.hx`
- [x] Use domkit for dialogue

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@ -3,5 +3,5 @@
-lib heaps:git:https://github.com/HeapsIO/heaps.git
-lib tiledhx
-lib hxyarn
-main Main
-main Game
-lib domkit

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@ -2,4 +2,4 @@ compile-common.hxml
-D windowTitle=StoneInAGlasshouse
-lib hlsdl
-hl bin/rewild.hl
-hl bin/glasshouse.hl

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@ -1,23 +1,23 @@
.PHONY: watch run
default: bin/rewild.hl
default: bin/glasshouse.hl
SOURCES := $(shell find . -name \*.hx -print)
bin/rewild.hl: $(SOURCES)
bin/glasshouse.hl: $(SOURCES)
haxe compile-hl.hxml
bin/rewild.js: $(SOURCES)
bin/glasshouse.js: $(SOURCES)
haxe compile-js.hxml
debug: $(SOURCES)
haxe --debug compile-hl.hxml
clean:
rm -f bin/rewild.hl bin/rewild.js
rm -f bin/glasshouse.hl bin/glasshouse.js
watch:
@inotifywait --recursive --monitor --event modify,move,create,delete --include '.*.hx$$' ./ | while read changed; do echo $$changed; make debug; done
run:
hl bin/rewild.hl
hl bin/glasshouse.hl

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@ -52,3 +52,33 @@ menubutton:hover text {
menubutton:active {
background: #666;
}
flow.dialogue-container {
fill-width: true;
min-height: 20;
layout: vertical;
}
dialogue-box {
fill-width: true;
background: blue;
padding: 10;
alpha: 0.9;
min-height: 20;
}
dialogue-options {
fill-width: true;
layout: vertical;
}
dialogue-option {
fill-width: true;
background: green;
padding: 10;
alpha: 0.9;
}
dialogue-option.disabled {
alpha: 0.5;
}

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@ -1,37 +1,42 @@
title: Room:quarters
---
<<declare $roll = 0>>
<<declare $quartersIntroSeen = false>>
<<declare $hangarKeyFound = false>>
<<declare $sleepingMatSetUp = false>>
You: It's the crew quarters.
<<if not $quartersIntroSeen>>
You: It's the [room]crew quarters[/room].
You: Well, it will be. Set-up hasn't started yet.
You: That was meant to be one of my first jobs after defrost...
You: ...but it doesn't exactly seem like a priority now.
<<set $quartersIntroSeen to true>>
<<endif>>
You: Maybe there's something useful here?
-> Search the lockers (perception) <<if not $hangarKeyFound>>
-> Search the lockers [ability](perception)[/ability] <<if not $hangarKeyFound>>
<<set $roll to dice(6)>>
<<if $roll > 2>>
You: Aha! A small piece of paper with the **hangar access code**.
<<if $roll > 0>>
You: Aha! A small piece of paper with the [item]access code[/item] for the [room]hangar[/room].
<<room hangar>>
<<set $hangarKeyFound to true>>
<<else>>
You: Just some dust bunnies. Guess they stowed away from Earth.
<<endif>>
-> Set up a sleeping mat (ingenuity) <<if not $sleepingMatSetUp>>
-> Set up a sleeping mat [ability](ingenuity)[/ability] <<if not $sleepingMatSetUp>>
<<set $roll to dice(6)>>
<<if $roll > 2>>
You: Nice, at least I have somewhere to crash now.
<<set $sleepingMatSetUp to true>>
<<else>>
You: Hmm, I was never good at this camping stuff. Maybe I can find somewhere else to rest.
You: [failure]Hmm, I was never good at this camping stuff. Maybe I can find somewhere else to rest.[/failure]
<<endif>>
-> Leave
===
title: Room:hangar
---
You: The **hangar** seems eerily deserted.
You: The [room]hangar[/room] seems eerily deserted.
===
title: Room not open
---
You: Hmm, that part of the ship is still inaccessible. I wonder how to get in?
<<room hangar>>
===

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@ -7,13 +7,8 @@ import scene.GameScene;
import event.EventBus;
import event.ChangeSceneEvent;
import Const;
import dialogue.DialogueBox;
import listeners.DialogueBoxController;
import dialogue.DialogueManager;
import dialogue.event.LineShown;
import dialogue.event.OptionsShown;
import dialogue.event.OptionSelected;
import dialogue.event.DialogueComplete;
import dialogue.event.NextLine;
import dialogue.command.OpenRoomCommand;
@:uiComp("game-container")
@ -27,28 +22,26 @@ class GameContainer extends h2d.Flow implements h2d.domkit.Object {
public function new(?parent) {
super(parent);
initComponent();
this.maxWidth = Const.W;
this.minWidth = Const.W;
}
}
class Game extends hxd.App {
public var font:h2d.Font;
public var curDialogue:h2d.Object;
public var options:Array<h2d.ScaleGrid> = [];
public var dialogueManager:DialogueManager;
public var globalEventBus:EventBus;
public static var loader = new tiled.Tiled();
public static var current:Game; // Current Game (singleton)
var layer:Layers;
public var font:h2d.Font;
public var options:Array<h2d.ScaleGrid> = [];
public var dialogueManager:DialogueManager;
public var root:GameContainer;
public var console:Console;
public var globalEventBus:EventBus;
var dialogueBoxController:DialogueBoxController;
var layer:Layers;
var style = null;
public static var loader = new tiled.Tiled();
override function init() {
s2d.scaleMode = Stretch(Const.W, Const.H);
layer = new Layers(s2d);
@ -62,7 +55,6 @@ class Game extends hxd.App {
root = new GameContainer();
root.horizontalAlign = root.verticalAlign = Middle;
// s2d.add(root);
layer.addChildAt(root, 1);
onResize();
@ -72,14 +64,13 @@ class Game extends hxd.App {
style.addObject(root);
font = Res.font.minecraftia_regular_6.toFont();
font.resizeTo(18);
#if debug
console = new Console(font);
layer.addChildAt(console, 4);
#end
font.resizeTo(20);
globalEventBus = new EventBus(console);
globalEventBus.subscribe(ChangeSceneEvent, onChangeScene);
@ -89,12 +80,15 @@ class Game extends hxd.App {
var yarnFileNames = [hxd.Res.text.intro.entry.name, hxd.Res.text.rooms.entry.name,];
dialogueManager.load(yarnText, yarnFileNames);
globalEventBus.subscribe(LineShown, dialogue);
globalEventBus.subscribe(OptionsShown, renderOptions);
globalEventBus.subscribe(OptionSelected, onOptionSelected);
globalEventBus.subscribe(DialogueComplete, onDialogueComplete);
dialogueManager.addCommandHandler(new OpenRoomCommand(globalEventBus));
var dialogueParent = new h2d.Flow();
dialogueParent.dom = domkit.Properties.create("flow", dialogueParent);
dialogueParent.dom.addClass('dialogue-container');
layer.addChildAt(dialogueParent, 2);
style.addObject(dialogueParent);
dialogueBoxController = new DialogueBoxController(globalEventBus, dialogueParent, style);
#if debug
setGameScene(new WorldMapScene(root));
#else
@ -116,70 +110,6 @@ class Game extends hxd.App {
style.sync();
}
function dialogue(event:LineShown) {
if (curDialogue != null) {
curDialogue.remove();
}
var d = new DialogueBox(Const.W, 100, event.line());
d.y = 0;
d.onClick = function() {
globalEventBus.publishEvent(new NextLine());
};
curDialogue = d;
}
function renderOptions(event:OptionsShown) {
for (option in event.options) {
addOption(option.text, option.enabled, function() {
if (option.enabled) {
globalEventBus.publishEvent(new OptionSelected(option.index));
}
});
}
}
function newPanel(w, h) {
var g = new h2d.ScaleGrid(Res.ui.toTile(), 5, 5);
g.width = w;
g.height = h;
g.colorKey = 0xFF00FF;
root.scene.getH2dObject().getScene().add(g, 1);
return g;
}
function addOption(o:String, enabled:Bool, callback:() -> Void) {
var spr = newPanel(Const.W, 60);
curDialogue.addChild(spr);
var tf = new h2d.Text(font, spr);
if (!enabled) {
tf.color = new Vector4(0.5, 0.5, 0.5, 1);
}
tf.text = o;
tf.x = 10;
tf.y = 10;
spr.x = 0;
spr.y = 100 + options.length * 60;
var int = new h2d.Interactive(spr.width, spr.height, spr);
int.onClick = function(_) {
callback();
}
int.cursor = Button;
options.push(spr);
return spr;
}
function onOptionSelected(event:OptionSelected) {
for (o in options) {
o.remove();
}
options.splice(0, options.length);
}
function onDialogueComplete(event:DialogueComplete) {
curDialogue.remove();
}
public function onChangeScene(event:ChangeSceneEvent) {
setGameScene(event.newScene);
}
@ -196,4 +126,8 @@ class Game extends hxd.App {
root.scene = gs;
style.addObject(gs.getH2dObject());
}
static function main() {
new Game();
}
}

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@ -1,5 +0,0 @@
class Main {
static function main() {
new Game();
}
}

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@ -0,0 +1,218 @@
package components;
import h2d.HtmlText;
import hxyarn.dialogue.markup.MarkupParseResult;
import dialogue.event.NextLine;
import dialogue.event.LineShown;
import dialogue.event.OptionSelected;
import dialogue.event.OptionsShown.OptionChoice;
@:uiComp("dialogue-option")
class DialogueOptionComponent extends h2d.Flow implements h2d.domkit.Object {
static var SRC = <dialogue-option>
<text text={label} public font={Game.current.font} id="labelTxt" />
</dialogue-option>;
public var label(get, set):String;
function get_label()
return labelTxt.text;
function set_label(s) {
labelTxt.text = s;
return s;
}
var choice:OptionChoice;
public function new(choice:OptionChoice, ?parent) {
super(parent);
initComponent();
this.choice = choice;
this.label = choice.text;
if (!choice.enabled) {
this.dom.addClass('disabled');
}
enableInteractive = true;
interactive.onClick = function(_) onClick();
interactive.onOver = function(_) {
dom.hover = true;
};
interactive.onPush = function(_) {
dom.active = true;
};
interactive.onRelease = function(_) {
dom.active = false;
};
interactive.onOut = function(_) {
dom.hover = false;
};
}
public dynamic function onClick() {
if (this.choice.enabled)
Game.current.globalEventBus.publishEvent(new OptionSelected(this.choice.index));
}
}
@:uiComp("dialogue-options")
class DialogueOptionsComponent extends h2d.Flow implements h2d.domkit.Object {
static var SRC = <dialogue-options>
${options}
</dialogue-options>;
public var options = new Array<DialogueOptionComponent>();
public function new(options:Array<OptionChoice>, ?parent) {
super(parent);
initComponent();
for (option in options) {
this.options.push(
new DialogueOptionComponent(option, this)
);
}
}
override function onRemove() {
for (option in this.options)
option.remove();
super.onRemove();
}
}
@:uiComp("dialogue-box")
class DialogueBoxComponent extends h2d.Flow implements h2d.domkit.Object {
var timer:haxe.Timer;
var chan:hxd.snd.Channel;
var textPos:Int = 0;
var game:Game;
public var lineMarkup:MarkupParseResult;
static var SRC = <dialogue-box>
<html-text text={displayedText} public font={Game.current.font} id="dialogueText" />
</dialogue-box>
public var displayedText(get, set):String;
function get_displayedText()
return dialogueText.text;
function set_displayedText(s) {
dialogueText.text = s;
return s;
}
public var internalText(default, set):String;
function set_internalText(t) {
internalText = t;
timer = new haxe.Timer(30);
timer.run = updateText;
displayedText = "";
textPos = 0;
return t;
}
public function new(lineShown:LineShown, ?parent) {
this.game = Game.current;
super(parent);
initComponent();
this.lineMarkup = lineShown.markUpResults;
this.internalText = lineShown.line();
enableInteractive = true;
interactive.onClick = function(_) onClick();
}
function updateText() {
if (textPos == internalText.length) {
timer.stop();
// if (chan != null)
// chan.stop();
return;
}
// if (chan != null) {
// switch (text.charCodeAt(textPos)) {
// case " ".code, "\n".code:
// chan.volume = 0;
// default:
// if (chan.volume == 0)
// chan.volume = 1
// else
// chan.volume *= 0.9;
// }
// }
textPos++;
displayedText = applyTextAttributes(internalText.substr(0, textPos));
}
function applyTextAttributes(text:String):String {
var characterOffset = 0;
var characterAttribute = lineMarkup.tryGetAttributeWithName("character");
if (characterAttribute != null)
characterOffset = -characterAttribute.length;
var htmlTagsByIndex = new Map<Int, String>();
for (attribute in lineMarkup.attributes) {
var startTagIndex = attribute.position + characterOffset;
if (startTagIndex < text.length) {
var currrentStartTag = "";
var currentEndTag = "";
var endTagIndex = Std.int(Math.min(text.length, startTagIndex + attribute.length));
if (htmlTagsByIndex.exists(startTagIndex))
currrentStartTag = htmlTagsByIndex.get(startTagIndex);
if (htmlTagsByIndex.exists(endTagIndex))
currentEndTag = htmlTagsByIndex.get(endTagIndex);
if (attribute.name == "room") {
var openTag = '$currrentStartTag<font color="#00FF00">';
var closeTag = '</font>$currentEndTag';
htmlTagsByIndex.set(startTagIndex, openTag);
htmlTagsByIndex.set(endTagIndex, closeTag);
} else if (attribute.name == "item") {
var openTag = '$currrentStartTag<font color="#CD853F">';
var closeTag = '</font>$currentEndTag';
htmlTagsByIndex.set(startTagIndex, openTag);
htmlTagsByIndex.set(endTagIndex, closeTag);
}
}
}
var sb = new StringBuf();
for (i in 0...text.length) {
var char = text.charAt(i);
if (htmlTagsByIndex.exists(i)) {
sb.add(htmlTagsByIndex.get(i));
}
sb.add(char);
}
if (htmlTagsByIndex.exists(text.length)) {
sb.add(htmlTagsByIndex.get(text.length));
}
return sb.toString();
}
override function onRemove() {
super.onRemove();
// if (chan != null)
// chan.stop();
// timer.stop();
}
public dynamic function onClick() {
if (textPos == internalText.length)
Game.current.globalEventBus.publishEvent(new NextLine());
else if (textPos < internalText.length) {
textPos = internalText.length;
displayedText = applyTextAttributes(internalText);
updateText();
};
}
}

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@ -1,107 +0,0 @@
package dialogue;
class DialogueBox extends h2d.Object {
var game:Game;
var bg:h2d.ScaleGrid;
var tf:h2d.Text;
var timer:haxe.Timer;
var int:h2d.Interactive;
public var width(default, set):Int;
public var height(default, set):Int;
public var text(default, set):String;
var textPos:Int = 0;
var chan:hxd.snd.Channel;
public function new(width:Int, height:Int, text:String) {
super();
if (text == null)
text = "NULL";
game = Game.current;
cast(game.root, h2d.Object).getScene().add(this, 1);
bg = new h2d.ScaleGrid(Res.ui.toTile(), 5, 5, this);
bg.colorKey = 0xFF00FF;
tf = new h2d.Text(game.font, this);
tf.y = 5;
tf.x = 7;
tf.dropShadow = {
dx: 0,
dy: 1,
color: 0,
alpha: 0.3
};
int = new h2d.Interactive(0, 0, this);
int.onClick = function(_) click();
this.width = width;
this.height = height;
this.text = text;
}
override function onRemove() {
super.onRemove();
if (chan != null)
chan.stop();
timer.stop();
}
function updateText() {
if (textPos == text.length) {
timer.stop();
onReady();
if (chan != null)
chan.stop();
return;
}
if (chan != null) {
switch (text.charCodeAt(textPos)) {
case " ".code, "\n".code:
chan.volume = 0;
default:
if (chan.volume == 0)
chan.volume = 1
else
chan.volume *= 0.9;
}
}
textPos++;
tf.text = text.substr(0, textPos);
}
public function click() {
if (textPos == text.length)
onClick()
else if (textPos < text.length) {
textPos = text.length;
tf.text = text;
updateText();
};
}
public dynamic function onClick() {}
public dynamic function onReady() {}
function set_text(t) {
text = t;
timer = new haxe.Timer(30);
timer.run = updateText;
tf.text = "";
textPos = 0;
return t;
}
function set_width(w:Int) {
bg.width = w;
int.width = w;
tf.maxWidth = w - 14;
tf.text = text;
return width = w;
}
function set_height(h:Int) {
bg.height = h;
int.height = h;
return height = h;
}
}

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@ -40,6 +40,7 @@ class EventBus {
#end
return;
}
trace('Publishing event $type');
for (func in listeners.get(type))
func(event);

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@ -0,0 +1,68 @@
package listeners;
import Game;
import event.EventBus;
import dialogue.DialogueManager;
import dialogue.event.LineShown;
import dialogue.event.OptionsShown;
import dialogue.event.OptionSelected;
import dialogue.event.DialogueComplete;
import dialogue.event.NextLine;
import components.DialogueBoxComponent;
class DialogueBoxController {
public var dialogueBox:DialogueBoxComponent;
public var dialogueOptions:DialogueOptionsComponent;
var game:Game;
var bg:h2d.ScaleGrid;
var tf:h2d.Text;
var int:h2d.Interactive;
var eventBus:EventBus;
var parent:h2d.Object;
var style:h2d.domkit.Style;
public function new(eventBus:EventBus, parent:h2d.Object, style:h2d.domkit.Style) {
this.parent = parent;
this.style = style;
eventBus.subscribe(LineShown, onLineShown);
eventBus.subscribe(OptionsShown, onOptionsShown);
eventBus.subscribe(OptionSelected, onOptionSelected);
eventBus.subscribe(DialogueComplete, onDialogueComplete);
}
public dynamic function onClick() {}
public dynamic function onReady() {}
function onLineShown(event:LineShown) {
if (dialogueBox == null) {
var d = new DialogueBoxComponent(event, this.parent);
style.addObject(d);
dialogueBox = d;
} else {
dialogueBox.lineMarkup = event.markUpResults;
dialogueBox.internalText = event.line();
}
}
function onOptionsShown(event:OptionsShown) {
dialogueOptions = new DialogueOptionsComponent(event.options, this.parent);
}
function onOptionSelected(event:OptionSelected) {
dialogueOptions.remove();
}
function onDialogueComplete(event:DialogueComplete) {
dialogueBox.remove();
if (dialogueOptions != null)
dialogueOptions.remove();
dialogueBox = null;
}
}