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22 Commits

Author SHA1 Message Date
3wc
2ad54aa613 WIP: Switch to domkit for dialogue 2024-02-18 12:25:03 -03:00
3wc
ed8bc13402 Moar TODO 2024-02-16 23:57:42 -03:00
3wc
d6b042f2a4 Drop useless Main file 2024-02-16 23:57:17 -03:00
3wc
c768073503 Uncomment quarters dialogue 2024-02-16 23:38:39 -03:00
3wc
32885707de Moar TODO 2024-02-16 23:38:29 -03:00
3wc
bb7690e606 Add TODO 2024-02-16 21:53:53 -03:00
3wc
4b00d713a9 Twiddle text a bit 2024-02-16 03:55:49 -03:00
3wc
8be7c18d4f 4matting 2024-02-16 03:52:16 -03:00
3wc
fd6b9ee8dd Split yarn, handle inactive options 2024-02-16 03:51:57 -03:00
3wc
808958f7cc Tidy up some temp files 2024-02-16 03:51:49 -03:00
3wc
b16b27e03d Test out some YarnSpinner format stuff 2024-02-16 02:54:58 -03:00
3wc
e0d3ca8021 Add RoomOpen command / event 2024-02-16 02:38:52 -03:00
3wc
c1b102860e Clickable rooms with per-room dialogue 2024-02-16 01:53:38 -03:00
3wc
bb9db51560 Tidy up debugging, remove 12px padding 2024-02-15 02:08:08 -03:00
3wc
867b33aef5 Specify git version of heaps 2024-02-15 02:06:16 -03:00
3wc
05fc9156b0 Working debug console, fix dialogue bugs 2024-02-15 01:54:01 -03:00
3wc
8921f231bd Fix crash when jumping straight to WorldMapScene 2024-02-14 14:25:04 -03:00
3wc
010aa5323d Only launch dialogue when world map shown 2024-02-14 12:33:05 -03:00
3wc
dd9fc47787 README and makefile improvements 2024-02-14 12:32:45 -03:00
3wc
021aac9914 Make dialogue system work (hackily) with domkit 2024-02-14 12:13:29 -03:00
3wc
477b57e2a7 Build in debug mode 2024-02-14 00:21:23 -03:00
3wc
87302a3713 Add EventBus and GameScene from ecs 2024-02-14 00:21:02 -03:00
34 changed files with 1218 additions and 453 deletions

2
.gitignore vendored
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@ -1 +1,3 @@
/bin/* /bin/*
/res/.tmp/
/res/rewild.tiled-*

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@ -2,10 +2,31 @@
## Development ## Development
### Requirements
* `haxe`
* `haxelib`
* Haxelib dependencies; run `haxelib install compile-hl.hxml`
* `automake`
### Compiling ### Compiling
`haxe compile.hxml` `make debug`
You can alternatively run `make watch` to automatically rebuild on changes to
`.hx` files.
### Running ### Running
`hl rewild.hl` `make run`
### Making a release
**TODO**: Making a redistributable `hl` version
#### Web
```
make bin/rewild.js
abra app cp <domain> bin/rewild.js app:/usr/share/nginx/html/bin/
```

27
TODO.md Normal file
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@ -0,0 +1,27 @@
# TODO
## Features
- Saving and loading games
- Character select
- Stats
- Better open / closed state graphics for rooms
- Displaying sprites (characters, objects)
- Inventory
- Room labels
- Background music
- Sound effects
## Bugs
- Fix console rendering issues
### Dialogue
- Text formatting
- Character profiles / speaker ID
## Code architecture
- Move dialogue- and option-drawing out of `Game.hx`
- Use domkit for dialogue

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@ -1,6 +1,7 @@
-cp src -cp src
--macro Init.setup() --macro Init.setup()
-lib heaps -lib heaps:git:https://github.com/HeapsIO/heaps.git
-lib tiledhx
-lib hxyarn -lib hxyarn
-main Main -main Game
-lib domkit -lib domkit

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@ -1,4 +1,4 @@
.PHONY: watch .PHONY: watch run
default: bin/rewild.hl default: bin/rewild.hl
@ -10,8 +10,14 @@ bin/rewild.hl: $(SOURCES)
bin/rewild.js: $(SOURCES) bin/rewild.js: $(SOURCES)
haxe compile-js.hxml haxe compile-js.hxml
debug: $(SOURCES)
haxe --debug compile-hl.hxml
clean: clean:
rm -f bin/rewild.hl bin/rewild.js rm -f bin/rewild.hl bin/rewild.js
watch: watch:
@inotifywait --recursive --monitor --event modify,move,create,delete --include '.*.hx$$' ./ | while read changed; do echo $$changed; make; done @inotifywait --recursive --monitor --event modify,move,create,delete --include '.*.hx$$' ./ | while read changed; do echo $$changed; make debug; done
run:
hl bin/rewild.hl

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@ -21,6 +21,6 @@
<object id="7" name="medical" x="96" y="96" width="224" height="128"/> <object id="7" name="medical" x="96" y="96" width="224" height="128"/>
<object id="8" name="generator" x="96" y="416" width="192" height="128"/> <object id="8" name="generator" x="96" y="416" width="192" height="128"/>
<object id="9" name="quarters" x="320" y="416" width="288" height="128"/> <object id="9" name="quarters" x="320" y="416" width="288" height="128"/>
<object id="10" name="hangar" x="640" y="128" width="224" height="416"/> <object id="10" name="hangar" x="640" y="96" width="224" height="448"/>
</objectgroup> </objectgroup>
</map> </map>

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@ -1,13 +1,21 @@
text {
font : url("res/font/minecraftia_regular_6.fnt")
}
game-container {
background: blue;
}
.mybox { .mybox {
background: #080; background: #080;
padding: -10; padding: -10;
} }
view.mybox { heading.mybox {
padding: 10; padding: 10;
} }
title-screen { title-scene {
max-width: 300; max-width: 300;
layout: vertical; layout: vertical;
} }
@ -44,3 +52,22 @@ menubutton:hover text {
menubutton:active { menubutton:active {
background: #666; background: #666;
} }
flow.dialogue-container {
fill-width: true;
height: 20;
debug: true;
}
dialogue-box {
fill-width: true;
height: 20;
}
scale-grid#dialogueBackground {
/* fill-width: true; */
}
/* text#dialogueText { */
/* font : url("res/font/minecraftia_regular_6.fnt"); */
/* } */

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@ -8,4 +8,5 @@ You: What happened to the updates from mission control?
-> Is this even still the same ship? -> Is this even still the same ship?
You: Best not get too philsophical just yet You: Best not get too philsophical just yet
You: Let's have another look around... You: Let's have another look around...
<<room quarters>>
=== ===

37
res/text/rooms.yarn Normal file
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@ -0,0 +1,37 @@
title: Room:quarters
---
<<declare $roll = 0>>
<<declare $hangarKeyFound = false>>
<<declare $sleepingMatSetUp = false>>
You: It's the crew quarters.
You: Well, it will be. Set-up hasn't started yet.
You: That was meant to be one of my first jobs after defrost...
You: ...but it doesn't exactly seem like a priority now.
You: Maybe there's something useful here?
-> Search the lockers (perception) <<if not $hangarKeyFound>>
<<set $roll to dice(6)>>
<<if $roll > 2>>
You: Aha! A small piece of paper with the **hangar access code**.
<<room hangar>>
<<set $hangarKeyFound to true>>
<<else>>
You: Just some dust bunnies. Guess they stowed away from Earth.
<<endif>>
-> Set up a sleeping mat (ingenuity) <<if not $sleepingMatSetUp>>
<<set $roll to dice(6)>>
<<if $roll > 2>>
You: Nice, at least I have somewhere to crash now.
<<set $sleepingMatSetUp to true>>
<<else>>
You: Hmm, I was never good at this camping stuff. Maybe I can find somewhere else to rest.
<<endif>>
-> Leave
===
title: Room:hangar
---
You: The **hangar** seems eerily deserted.
===
title: Room not open
---
You: Hmm, that part of the ship is still inaccessible. I wonder how to get in?
===

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@ -1,105 +0,0 @@
class DialogueBox extends h2d.Object {
var game:Game;
var bg:h2d.ScaleGrid;
var tf:h2d.Text;
var timer:haxe.Timer;
var int:h2d.Interactive;
public var width(default, set):Int;
public var height(default, set):Int;
public var text(default, set):String;
var textPos:Int = 0;
var chan:hxd.snd.Channel;
public function new(width:Int, height:Int, text:String) {
super();
if (text == null)
text = "NULL";
game = Game.inst;
game.scene.add(this, 1);
bg = new h2d.ScaleGrid(Res.ui.toTile(), 5, 5, this);
bg.colorKey = 0xFF00FF;
tf = new h2d.Text(game.font, this);
tf.y = 5;
tf.x = 7;
tf.dropShadow = {
dx: 0,
dy: 1,
color: 0,
alpha: 0.3
};
int = new h2d.Interactive(0, 0, this);
int.onClick = function(_) click();
this.width = width;
this.height = height;
this.text = text;
}
override function onRemove() {
super.onRemove();
if (chan != null)
chan.stop();
timer.stop();
}
function updateText() {
if (textPos == text.length) {
timer.stop();
onReady();
if (chan != null)
chan.stop();
return;
}
if (chan != null) {
switch (text.charCodeAt(textPos)) {
case " ".code, "\n".code:
chan.volume = 0;
default:
if (chan.volume == 0)
chan.volume = 1
else
chan.volume *= 0.9;
}
}
textPos++;
tf.text = text.substr(0, textPos);
}
public function click() {
if (textPos == text.length)
onClick()
else if (textPos < text.length) {
textPos = text.length;
tf.text = text;
updateText();
};
}
public dynamic function onClick() {}
public dynamic function onReady() {}
function set_text(t) {
text = t;
timer = new haxe.Timer(30);
timer.run = updateText;
tf.text = "";
textPos = 0;
return t;
}
function set_width(w:Int) {
bg.width = w;
int.width = w;
tf.maxWidth = w - 14;
tf.text = text;
return width = w;
}
function set_height(h:Int) {
bg.height = h;
int.height = h;
return height = h;
}
}

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@ -1,126 +0,0 @@
import hxyarn.dialogue.Dialogue;
import hxyarn.dialogue.VariableStorage.MemoryVariableStore;
import hxyarn.dialogue.StringInfo;
import hxyarn.dialogue.Line;
import hxyarn.dialogue.Command;
import hxyarn.dialogue.Option;
import hxyarn.dialogue.OptionSet;
import hxyarn.compiler.Compiler;
import hxyarn.compiler.CompilationJob;
typedef Option = {
text:String,
callback:() -> Void
};
class DialogueManager {
var storage = new MemoryVariableStore();
var dialogue:Dialogue;
var stringTable:Map<String, StringInfo>;
var dialogueCallback:(DialogueManager, String) -> Void;
var optionCallback:(DialogueManager, Array<Option>) -> Void;
public function new(_dialogueCallback:(DialogueManager, String) -> Void, _optionCallback:(DialogueManager, Array<Option>) -> Void) {
dialogue = new Dialogue(new MemoryVariableStore());
dialogue.logDebugMessage = this.logDebugMessage;
dialogue.logErrorMessage = this.logErrorMessage;
dialogue.lineHandler = this.lineHandler;
dialogue.optionsHandler = this.optionsHandler;
dialogue.commandHandler = this.commandHandler;
dialogue.nodeCompleteHandler = this.nodeCompleteHandler;
dialogue.nodeStartHandler = this.nodeStartHandler;
dialogue.dialogueCompleteHandler = this.dialogueCompleteHandler;
dialogueCallback = _dialogueCallback;
optionCallback = _optionCallback;
}
public function load(text:Array<String>, fileNames:Array<String>) {
var job = CompilationJob.createFromStrings(text, fileNames, dialogue.library);
var compiler = Compiler.compile(job);
stringTable = compiler.stringTable;
dialogue.addProgram(compiler.program);
}
public function runNode(nodeName:String) {
dialogue.setNode(nodeName);
dialogue.resume();
}
public function unload() {
dialogue.unloadAll();
}
public function resume() {
dialogue.resume();
}
public function logDebugMessage(message:String):Void {
}
public function logErrorMessage(message:String):Void {
}
public function lineHandler(line:Line):HandlerExecutionType {
var text = getComposedTextForLine(line);
dialogueCallback(this, text);
return HandlerExecutionType.ContinueExecution;
}
public function optionsHandler(options:OptionSet) {
var optionCount = options.options.length;
var optionChoices = new Array<Option>();
for (i => option in options.options) {
var text = getComposedTextForLine(option.line);
optionChoices.push({
text: text,
callback: function() {
dialogue.setSelectedOption(i);
dialogue.resume();
}
});
}
optionCallback(this, optionChoices);
}
public function getComposedTextForLine(line:Line):String {
var substitutedText = Dialogue.expandSubstitutions(stringTable[line.id].text, line.substitutions);
var markup = dialogue.parseMarkup(substitutedText);
return markup.text;
}
public function commandHandler(command:Command) {
}
public function nodeCompleteHandler(nodeName:String) {}
public function nodeStartHandler(nodeName:String) {}
public function dialogueCompleteHandler() {
}
public function getNodeNames(?includesTag = "") {
var nodeNames = [];
for (nodeName in dialogue.allNodes) {
if (includesTag == "") {
nodeNames.push(nodeName);
continue;
}
var tags = dialogue.getTagsForNode(nodeName);
if (tags.contains(includesTag)) {
nodeNames.push(nodeName);
}
}
return nodeNames;
}
}

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@ -1,85 +1,131 @@
import h2d.Layers;
import h2d.Console;
import h3d.Vector4;
import scene.TitleScene;
import scene.WorldMapScene;
import scene.GameScene;
import event.EventBus;
import event.ChangeSceneEvent;
import Const; import Const;
import DialogueBox; import listeners.DialogueBoxController;
import DialogueManager; import dialogue.DialogueManager;
import DialogueManager.Option; import dialogue.command.OpenRoomCommand;
@:uiComp("game-container")
class GameContainer extends h2d.Flow implements h2d.domkit.Object {
static var SRC = <game-container>
${scene}
</game-container>;
public var scene:GameScene;
public function new(?parent) {
super(parent);
initComponent();
}
}
@:publicFields
class Game extends hxd.App { class Game extends hxd.App {
public var scene:h2d.Scene; public static var loader = new tiled.Tiled();
public static var current:Game; // Current Game (singleton)
public var font:h2d.Font; public var font:h2d.Font;
public var world:World; public var options:Array<h2d.ScaleGrid> = [];
public var curDialogue:h2d.Object;
public var actions:Array<h2d.ScaleGrid> = [];
public var dialogueManager:DialogueManager; public var dialogueManager:DialogueManager;
public var root:GameContainer;
public var console:Console;
public var globalEventBus:EventBus;
var dialogueBoxController:DialogueBoxController;
var layer:Layers;
var style = null;
override function init() { override function init() {
scene = s2d; s2d.scaleMode = Stretch(Const.W, Const.H);
s2d.scaleMode = Stretch(Const.W, Const.H + 12); layer = new Layers(s2d);
world = new World(Res.map, Res.tiles);
s2d.add(world.root, 0); #if hl
hxd.res.Resource.LIVE_UPDATE = true;
hxd.Res.initLocal();
#else
hxd.Res.initEmbed();
#end
root = new GameContainer();
root.horizontalAlign = root.verticalAlign = Middle;
layer.addChildAt(root, 1);
onResize();
style = new h2d.domkit.Style();
style.load(hxd.Res.style);
style.allowInspect = true;
style.addObject(root);
font = Res.font.minecraftia_regular_6.toFont(); font = Res.font.minecraftia_regular_6.toFont();
font.resizeTo(24); font.resizeTo(18);
dialogueManager = new DialogueManager(dialogue, renderActions); #if debug
console = new Console(font);
layer.addChildAt(console, 4);
#end
var yarnText = [ globalEventBus = new EventBus(console);
hxd.Res.text.intro.entry.getText(), globalEventBus.subscribe(ChangeSceneEvent, onChangeScene);
];
var yarnFileNames = [ dialogueManager = new DialogueManager(globalEventBus);
hxd.Res.text.intro.entry.name,
]; var yarnText = [hxd.Res.text.intro.entry.getText(), hxd.Res.text.rooms.entry.getText(),];
var yarnFileNames = [hxd.Res.text.intro.entry.name, hxd.Res.text.rooms.entry.name,];
dialogueManager.load(yarnText, yarnFileNames); dialogueManager.load(yarnText, yarnFileNames);
dialogueManager.runNode("Intro");
dialogueManager.addCommandHandler(new OpenRoomCommand(globalEventBus));
var dialogueParent = new h2d.Flow();
dialogueParent.dom = domkit.Properties.create("flow", dialogueParent);
dialogueParent.dom.addClass('dialogue-container');
style.addObject(dialogueParent);
layer.addChildAt(dialogueParent, 2);
dialogueBoxController = new DialogueBoxController(globalEventBus, dialogueParent, style);
#if debug
setGameScene(new WorldMapScene(root));
#else
setGameScene(new TitleScene(root));
#end
} }
public static var inst:Game; public function new() {
super();
function dialogue(manager:DialogueManager, t:String) { current = this;
var d = new DialogueBox(Const.W, 100, t);
d.y = 0;
d.onClick = function() {
manager.resume();
};
curDialogue = d;
} }
function renderActions(manager:DialogueManager, t:Array<Option>) { override function onResize() {
for (action in t) { root.minWidth = root.maxWidth = s2d.width;
addAction(action.text, action.callback); root.minHeight = root.maxHeight = s2d.height;
}
} }
function newPanel(w, h) { override function update(dt:Float) {
var g = new h2d.ScaleGrid(Res.ui.toTile(), 5, 5); style.sync();
g.width = w;
g.height = h;
g.colorKey = 0xFF00FF;
scene.add(g, 1);
return g;
} }
function addAction(a: String, callback: () -> Void) { public function onChangeScene(event:ChangeSceneEvent) {
var spr = newPanel(Const.W, 60); setGameScene(event.newScene);
curDialogue.addChild(spr);
var tf = new h2d.Text(font, spr);
tf.text = a;
tf.x = 10;
tf.y = 10;
spr.x = 0;
spr.y = 100 + actions.length * 60;
var int = new h2d.Interactive(spr.width, spr.height, spr);
int.onClick = function(_) {
for (action in actions) {
action.remove();
}
callback();
// removeDialog();
}
int.cursor = Button;
actions.push(spr);
return spr;
} }
public function setGameScene(gs:GameScene) {
#if debug
console.resetCommands();
#end
if (root.scene != null) {
root.scene.getH2dObject().remove();
}
root.scene = gs;
style.addObject(gs.getH2dObject());
}
static function main() {
new Game();
}
} }

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@ -1,51 +0,0 @@
import screens.TitleScreen;
class Main extends hxd.App {
var center:h2d.Flow;
var style = null;
override function init() {
center = new h2d.Flow(s2d);
center.horizontalAlign = center.verticalAlign = Middle;
onResize();
var root = new TitleScreen(Right, center);
root.btnNewGame.onClick = function() {
Game.inst = new Game();
}
root.btnContinueGame.onClick = function() {
root.btnContinueGame.dom.addClass("highlight");
}
#if hl
root.btnQuit.onClick = function() {
Sys.exit(0);
}
#else
root.btnQuit.remove();
#end
style = new h2d.domkit.Style();
style.load(hxd.Res.style);
style.allowInspect = true;
style.addObject(root);
}
override function onResize() {
center.minWidth = center.maxWidth = s2d.width;
center.minHeight = center.maxHeight = s2d.height;
}
override function update(dt:Float) {
style.sync();
}
static function main() {
#if hl
hxd.res.Resource.LIVE_UPDATE = true;
hxd.Res.initLocal();
#else
hxd.Res.initEmbed();
#end
new Main();
}
}

229
src/TilemapLayer.hx Normal file
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@ -0,0 +1,229 @@
import h2d.col.Point;
import h2d.Object;
import h2d.SpriteBatch;
import tiled.types.TmxLayer;
import tiled.types.TmxMap;
using tiled.TiledTools;
class TilemapLayer extends h2d.TileGroup {
public var map:TmxMap;
public var layer:TmxLayer;
public function new(map:TmxMap, layer:TmxLayer, ?parent:Object) {
this.map = map;
this.layer = layer;
super(parent);
for (c in layer.tileChunks) {
addChunk(c);
}
// TODO: Animations
}
// public function gidAt(x:Int, y:Int):Int {
// if (x < 0 || x >= layer.width || y < 0 || y >= layer.height) return 0;
// return layer.data.tiles[y * layer.width + x].gid;
// }
public function addChunk(chunk:TileChunk) {
var tw = map.tileWidth;
var th = map.tileHeight;
var ix = 0, iy = 0;
var tiles = chunk.tiles, i = 0;
var tsets = map.tilesets;
switch (map.orientation) {
case Orthogonal:
var cx = chunk.x * tw + layer.offsetX;
var cy = chunk.y * th + layer.offsetY;
while (i < tiles.length) {
var gid = tiles[i++];
if (gid != 0) {
var t = tsets.getImage(gid);
var x = cx + ix * tw;
var y = cy + iy * th + th - t.height;
if (gid.flippedHorizontally)
addTransform(x + t.width, y, -1, 1, 0, t);
else if (gid.flippedVertically)
addTransform(x, y + t.height, 1, -1, 0, t);
else if (gid.flippedDiagonally)
addTransform(x + t.width, y + t.height, -1, -1, 0, t);
else
add(x, y, t);
}
if (++ix == chunk.width) {
iy++;
ix = 0;
}
}
case Isometric:
var isoW = tw >> 1;
var isoH = th >> 1;
var cx = (chunk.x - chunk.y) * isoW + layer.offsetX;
var cy = (chunk.x + chunk.y) * isoH + layer.offsetY;
while (i < tiles.length) {
var gid = tiles[i++];
if (gid != 0) {
var t = tsets.getImage(gid);
var x = cx + (ix - iy) * isoW;
var y = cy + (ix + iy) * isoH + th - t.height;
if (gid.flippedHorizontally)
addTransform(x + t.width, y, -1, 1, 0, t);
else if (gid.flippedVertically)
addTransform(x, y + t.height, 1, -1, 0, t);
else if (gid.flippedDiagonally)
addTransform(x + t.width, y + t.height, -1, -1, 0, t);
else
add(x, y, t);
}
if (++ix == chunk.width) {
iy++;
ix = 0;
}
}
case Staggered(staggerYAxis, staggerIndexOdd):
var staggerX = 0,
staggerY = 0,
stepX = tw >> 1,
stepY = th >> 1;
var cx = chunk.x * stepX + layer.offsetX;
var cy = chunk.y * stepY + layer.offsetY;
if (staggerYAxis) {
if (staggerIndexOdd) {
staggerX = tw >> 1;
} else {
staggerX = -(tw >> 1);
cx -= staggerX;
}
} else {
if (staggerIndexOdd) {
staggerY = th >> 1;
} else {
staggerY = -(tw >> 1);
cy -= staggerY;
}
}
cx += (chunk.x % 2) * staggerX;
cy += (chunk.y % 2) * staggerY;
while (i < tiles.length) {
var gid = tiles[i++];
if (gid != 0) {
var t = tsets.getImage(gid);
var x = cx + ix * stepX + staggerX * (ix % 1);
var y = cy + iy * stepY + th - t.height;
if (gid.flippedHorizontally)
addTransform(x + t.width, y, -1, 1, 0, t);
else if (gid.flippedVertically)
addTransform(x, y + t.height, 1, -1, 0, t);
else if (gid.flippedDiagonally)
addTransform(x + t.width, y + t.height, -1, -1, 0, t);
else
add(x, y, t);
}
if (++ix == chunk.width) {
iy++;
ix = 0;
}
}
case Hexagonal(sideLength, staggerYAxis, staggerIndexOdd):
// TODO: Fix
var staggerX = 0, staggerY = 0, stepX, stepY;
var cx, cy;
if (staggerYAxis) {
stepX = tw;
stepY = (th + sideLength) >> 1;
cx = chunk.x * stepX + layer.offsetX;
cy = chunk.y * stepY + layer.offsetY;
if (staggerIndexOdd) {
staggerX = tw >> 1;
} else {
staggerX = -(tw >> 1);
cx -= staggerX;
}
} else {
stepX = (tw + sideLength) >> 1;
stepY = th;
cx = chunk.x * stepX + layer.offsetX;
cy = chunk.y * stepY + layer.offsetY;
if (staggerIndexOdd) {
staggerY = th >> 1;
} else {
staggerY = -(tw >> 1);
cy -= staggerY;
}
}
while (i < tiles.length) {
var gid = tiles[i++];
if (gid != 0) {
var t = tsets.getImage(gid);
var x = cx + ix * stepX;
var y = cy + iy * stepY + th - t.height;
if (gid.flippedHorizontally)
addTransform(x + t.width, y, -1, 1, 0, t);
else if (gid.flippedVertically)
addTransform(x, y + t.height, 1, -1, 0, t);
else if (gid.flippedDiagonally)
addTransform(x + t.width, y + t.height, -1, -1, 0, t);
else
add(x, y, t);
}
if (++ix == chunk.width) {
iy++;
ix = 0;
}
}
}
}
public function addTile(tx:Int, ty:Int, ox:Float, oy:Float, gid:TmxTileIndex) {
if (gid == 0)
return;
var t = map.tilesets.getImage(gid);
if (t != null) {
var x, y;
switch (map.orientation) {
case Orthogonal:
x = tx * map.tileWidth + ox;
y = ty * map.tileHeight + oy;
case Isometric:
x = (tx - ty) * (map.tileWidth >> 1) + ox;
y = (tx + ty) * (map.tileHeight >> 1) + oy;
case Staggered(staggerYAxis, staggerIndexOdd):
if (staggerYAxis) {
y = ty * (map.tileHeight >> 1);
if (staggerIndexOdd)
x = tx * map.tileWidth + (tx % 2) * (map.tileWidth >> 1);
else
x = tx * map.tileWidth + ((tx + 1) % 2) * (map.tileWidth >> 1);
} else {
x = tx * (map.tileWidth >> 1);
if (staggerIndexOdd)
y = ty * map.tileHeight + (tx % 2) * (map.tileHeight >> 1);
else
y = ty * map.tileHeight + ((tx + 1) % 2) * (map.tileHeight >> 1);
}
case Hexagonal(sideLength, staggerYAxis, staggerIndexOdd):
if (staggerYAxis) {
y = ty * ((map.tileHeight + sideLength) >> 1);
if (staggerIndexOdd)
x = tx * map.tileWidth + (tx % 2) * (map.tileWidth >> 1);
else
x = tx * map.tileWidth + ((tx + 1) % 2) * (map.tileWidth >> 1);
} else {
x = tx * ((map.tileWidth + sideLength) >> 1);
if (staggerIndexOdd)
y = ty * map.tileHeight + (tx % 2) * (map.tileHeight >> 1);
else
y = ty * map.tileHeight + ((tx + 1) % 2) * (map.tileHeight >> 1);
}
}
if (gid.flippedHorizontally)
addTransform(x + t.width, y, -1, 1, 0, t);
else if (gid.flippedVertically)
addTransform(x, y + t.height, 1, -1, 0, t);
else if (gid.flippedDiagonally)
addTransform(x + t.width, y + t.height, -1, -1, 0, t);
else
add(x, y, t);
}
}
}

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@ -1,65 +0,0 @@
class World {
var game:Game;
var map:hxd.res.TiledMap.TiledMapData;
public var root:h2d.Object;
var layers:Map<String, {
name:String,
data:Array<Int>,
g:h2d.TileGroup,
alpha:Float
}>;
var tiles:Array<h2d.Tile>;
public var width:Int;
public var height:Int;
public function new(r:hxd.res.TiledMap, tiles:hxd.res.Image) {
game = Game.inst;
root = new h2d.Object();
map = r.toMap();
root = new h2d.Object();
width = map.width;
height = map.height;
var t = tiles.toTile();
layers = new Map();
var font:h2d.Font = hxd.res.DefaultFont.get();
this.tiles = [
for (y in 0...Std.int(t.height) >> 5) for (x in 0...Std.int(t.width) >> 5) t.sub(x * 32, y * 32, 32, 32)
];
for (ld in map.layers) {
if (ld.name == "hotspots")
continue;
var l = {
name: ld.name,
data: ld.data,
g: new h2d.TileGroup(t, root),
alpha: ld.opacity,
}
// l.g.colorKey = 0x1D8700;
l.g.alpha = ld.opacity;
layers.set(ld.name, l);
rebuildLayer(ld.name);
}
}
function rebuildLayer(name:String) {
var l = layers.get(name);
if (l == null)
return;
var pos = 0;
var g = l.g;
g.clear();
while (g.numChildren > 0)
g.getChildAt(0).remove();
for (y in 0...height)
for (x in 0...width) {
var t = l.data[pos++] - 1;
if (t < 0)
continue;
g.add(x * 32, y * 32, tiles[t]);
}
}
}

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package components;
import dialogue.event.NextLine;
@:uiComp("dialogue-option")
class DialogueOptionComponent extends h2d.Flow implements h2d.domkit.Object {
static var SRC = <dialogue-option>
<text text={label} public font={Game.current.font} id="labelTxt" />
</dialogue-option>;
public var label(get, set):String;
function get_label()
return labelTxt.text;
function set_label(s) {
labelTxt.text = s;
return s;
}
public function new(label:String, ?parent) {
super(parent);
initComponent();
enableInteractive = true;
interactive.onClick = function(_) onClick();
interactive.onOver = function(_) {
dom.hover = true;
};
interactive.onPush = function(_) {
dom.active = true;
};
interactive.onRelease = function(_) {
dom.active = false;
};
interactive.onOut = function(_) {
dom.hover = false;
};
}
public dynamic function onClick() {}
}
@:uiComp("dialogue-options")
class DialogueOptionsComponent extends h2d.Flow implements h2d.domkit.Object {
static var SRC = <dialogue-options>
${options}
</dialogue-options>;
public var options:Array<DialogueOptionComponent>;
}
@:uiComp("dialogue-box")
class DialogueBoxComponent extends h2d.Flow implements h2d.domkit.Object {
var timer:haxe.Timer;
var chan:hxd.snd.Channel;
var textPos:Int = 0;
var game:Game;
static var SRC = <dialogue-box>
<scale-grid id="dialogueBackground">
<text text={displayedText} public font={Game.current.font} id="dialogueText" />
</scale-grid>
</dialogue-box>
public var displayedText(get, set):String;
function get_displayedText()
return dialogueText.text;
function set_displayedText(s) {
dialogueText.text = s;
return s;
}
public var internalText(default, set):String;
function set_internalText(t) {
internalText = t;
timer = new haxe.Timer(30);
timer.run = updateText;
displayedText = "";
textPos = 0;
return t;
}
public function new(text:String, ?parent) {
this.game = Game.current;
super(parent);
initComponent();
internalText = text;
this.dialogueBackground.tile = Res.ui.toTile();
this.dialogueBackground.borderWidth = 5;
this.dialogueBackground.borderHeight = 5;
this.dialogueBackground.colorKey = 0xFF00FF;
this.dialogueBackground.width = this.innerWidth;
this.dialogueBackground.height = this.innerHeight;
// trace(this.dialogueBackground.width);
enableInteractive = true;
interactive.onClick = function(_) onClick();
}
function updateText() {
if (textPos == internalText.length) {
timer.stop();
// onReady();
// if (chan != null)
// chan.stop();
return;
}
// if (chan != null) {
// switch (text.charCodeAt(textPos)) {
// case " ".code, "\n".code:
// chan.volume = 0;
// default:
// if (chan.volume == 0)
// chan.volume = 1
// else
// chan.volume *= 0.9;
// }
// }
textPos++;
displayedText = internalText.substr(0, textPos);
}
public dynamic function onClick() {
if (textPos == internalText.length)
Game.current.globalEventBus.publishEvent(new NextLine());
else if (textPos < internalText.length) {
textPos = internalText.length;
displayedText = internalText;
updateText();
};
}
}

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package dialogue;
import hxyarn.dialogue.Dialogue;
import hxyarn.dialogue.VariableStorage.MemoryVariableStore;
import hxyarn.dialogue.StringInfo;
import hxyarn.dialogue.Line;
import hxyarn.dialogue.Command;
import hxyarn.dialogue.Option;
import hxyarn.dialogue.OptionSet;
import hxyarn.dialogue.markup.MarkupParseResult;
import hxyarn.compiler.Compiler;
import hxyarn.compiler.CompilationJob;
import event.EventBus;
import dialogue.command.ICommandHandler;
import dialogue.event.LineShown;
import dialogue.event.OptionsShown;
import dialogue.event.OptionsShown.OptionChoice;
import dialogue.event.OptionSelected;
import dialogue.event.NextLine;
import dialogue.event.StartDialogueNode;
import dialogue.event.DialogueComplete;
class DialogueManager {
public var eventBus:EventBus;
var storage = new MemoryVariableStore();
var dialogue:Dialogue;
var stringTable:Map<String, StringInfo>;
var commandHandlers = new Map<String, ICommandHandler>();
public var waitingForOption:Bool = false;
public function new(eventBus:EventBus) {
this.eventBus = eventBus;
dialogue = new Dialogue(new MemoryVariableStore());
dialogue.logDebugMessage = this.logDebugMessage;
dialogue.logErrorMessage = this.logErrorMessage;
dialogue.lineHandler = this.lineHandler;
dialogue.optionsHandler = this.optionsHandler;
dialogue.commandHandler = this.commandHandler;
dialogue.nodeCompleteHandler = this.nodeCompleteHandler;
dialogue.nodeStartHandler = this.nodeStartHandler;
dialogue.dialogueCompleteHandler = this.dialogueCompleteHandler;
eventBus.subscribe(NextLine, this.nextLine);
eventBus.subscribe(OptionSelected, this.optionSelected);
eventBus.subscribe(StartDialogueNode, function(event) {
this.runNode(event.node);
});
}
public function load(text:Array<String>, fileNames:Array<String>) {
var job = CompilationJob.createFromStrings(text, fileNames, dialogue.library);
var compiler = Compiler.compile(job);
stringTable = compiler.stringTable;
dialogue.addProgram(compiler.program);
}
public function runNode(nodeName:String) {
dialogue.setNode(nodeName);
dialogue.resume();
}
public function unload() {
dialogue.unloadAll();
}
public function resume() {
dialogue.resume();
}
public function logDebugMessage(message:String):Void {}
public function logErrorMessage(message:String):Void {}
public function nextLine(event:NextLine) {
if ((dialogue.isActive()) && (!waitingForOption))
dialogue.resume();
}
public function lineHandler(line:Line):Void {
var text = getComposedTextForLine(line);
eventBus.publishEvent(new LineShown(text));
}
public function optionSelected(event:OptionSelected) {
dialogue.setSelectedOption(event.index);
dialogue.resume();
waitingForOption = false;
}
public function optionsHandler(options:OptionSet) {
var optionCount = options.options.length;
var optionChoices = new Array<OptionChoice>();
for (i => option in options.options) {
var markup = getComposedTextForLine(option.line);
optionChoices.push({
text: markup.text,
index: i,
enabled: option.enabled,
markup: markup
});
}
eventBus.publishEvent(new OptionsShown(optionChoices));
waitingForOption = true;
}
public function getComposedTextForLine(line:Line):MarkupParseResult {
var substitutedText = Dialogue.expandSubstitutions(stringTable[line.id].text, line.substitutions);
return dialogue.parseMarkup(substitutedText);
}
public function commandHandler(command:Command) {
var parts = command.text.split(' ');
var key = parts.shift();
if (commandHandlers.exists(key)) {
if (commandHandlers.get(key).handleCommand(parts)) {
resume();
return;
}
}
resume();
}
public function addCommandHandler(handler:ICommandHandler) {
if (handler.commandName == null || handler.commandName == "") {
trace("Command handler has no command name");
return;
}
commandHandlers.set(handler.commandName, handler);
}
public function nodeCompleteHandler(nodeName:String) {}
public function nodeStartHandler(nodeName:String) {}
public function dialogueCompleteHandler() {
eventBus.publishEvent(new DialogueComplete(""));
}
public function getNodeNames(?includesTag = "") {
var nodeNames = [];
for (nodeName in dialogue.allNodes) {
if (includesTag == "") {
nodeNames.push(nodeName);
continue;
}
var tags = dialogue.getTagsForNode(nodeName);
if (tags.contains(includesTag)) {
nodeNames.push(nodeName);
}
}
return nodeNames;
}
}

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package dialogue.command;
interface ICommandHandler {
var commandName:String;
function handleCommand(args:Array<String>):Bool;
}

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package dialogue.command;
import event.EventBus;
import event.OpenRoomEvent;
class OpenRoomCommand implements ICommandHandler {
public var commandName:String = "room";
var eventBus:EventBus;
public function new(eventBus:EventBus) {
this.eventBus = eventBus;
}
public function handleCommand(args:Array<String>):Bool {
eventBus.publishEvent(new OpenRoomEvent(args[0]));
return true;
}
}

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package dialogue.event;
import event.IEvent;
class DialogueComplete implements IEvent {
public var nodeName:String;
public function new(nodeName:String) {
this.nodeName = nodeName;
}
}

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package dialogue.event;
import hxyarn.dialogue.markup.MarkupAttribute;
import hxyarn.dialogue.markup.MarkupParseResult;
import event.IEvent;
class LineShown implements IEvent {
public var markUpResults:MarkupParseResult;
public function new(markupParseResults:MarkupParseResult) {
this.markUpResults = markupParseResults;
}
public function line():String {
var text = markUpResults.text;
var characterAttribute = characterNameAttribute();
if (characterAttribute != null)
text = text.substr(characterAttribute.position + characterAttribute.length);
return text;
}
public function characterName():String {
var attribute = characterNameAttribute();
if (attribute != null)
return attribute.properties[0].value.stringValue;
return "";
}
function characterNameAttribute():MarkupAttribute {
return markUpResults.tryGetAttributeWithName("character");
}
}

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package dialogue.event;
import event.IEvent;
class NextLine implements IEvent {
public function new() {}
}

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package dialogue.event;
import event.IEvent;
class OptionSelected implements IEvent {
public var index:Int;
public function new(index:Int) {
this.index = index;
}
}

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package dialogue.event;
import hxyarn.dialogue.markup.MarkupParseResult;
import event.IEvent;
typedef OptionChoice = {
text:String,
index:Int,
enabled:Bool,
markup:MarkupParseResult
}
class OptionsShown implements IEvent {
public var options:Array<OptionChoice>;
public function new(options:Array<OptionChoice>) {
this.options = options;
}
}

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package dialogue.event;
import event.IEvent;
class StartDialogueNode implements IEvent {
public var node:String;
public function new(node:String) {
this.node = node;
}
}

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package event;
import scene.GameScene;
class ChangeSceneEvent implements IEvent {
public var newScene:GameScene;
public function new(gs:GameScene) {
this.newScene = gs;
}
}

48
src/event/EventBus.hx Normal file
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package event;
import h2d.Console;
class EventBus {
var listeners = new Map<String, Array<Dynamic>>();
var console:Console;
public function new(console:Console) {
this.console = console;
}
public function subscribe<T:IEvent>(event:Class<T>, callback:(T) -> Void) {
var type = Type.getClassName(event);
if (!listeners.exists(type))
listeners.set(type, new Array<T>());
listeners.get(type).push(callback);
}
public function unsubscribe<T:IEvent>(event:Class<T>, callback:(T) -> Void) {
var type = Type.getClassName(event);
if (!listeners.exists(type))
return;
var callbacks = listeners.get(type);
for (c in callbacks) {
if (Reflect.compareMethods(c, callback)) {
callbacks.remove(c);
return;
}
}
}
public function publishEvent<T:IEvent>(event:T) {
var type = Type.getClassName(Type.getClass(event));
if (!listeners.exists(type)) {
#if debug
console.log('Publishing event with no listeners: $type');
#end
return;
}
trace('Publishing event $type');
for (func in listeners.get(type))
func(event);
}
}

3
src/event/IEvent.hx Normal file
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package event;
interface IEvent {}

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package event;
class OpenRoomEvent implements IEvent {
public var roomName:String;
public function new(rn:String) {
this.roomName = rn;
}
}

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package listeners;
import Game;
import event.EventBus;
import dialogue.DialogueManager;
import dialogue.event.LineShown;
import dialogue.event.OptionsShown;
import dialogue.event.OptionSelected;
import dialogue.event.DialogueComplete;
import dialogue.event.NextLine;
import components.DialogueBoxComponent;
class DialogueBoxController {
public var curDialogue:DialogueBoxComponent;
var game:Game;
var bg:h2d.ScaleGrid;
var tf:h2d.Text;
var int:h2d.Interactive;
var eventBus:EventBus;
var parent:h2d.Object;
var style:h2d.domkit.Style;
public function new(eventBus:EventBus, parent:h2d.Object, style:h2d.domkit.Style) {
this.parent = parent;
this.style = style;
// game = Game.current;
// parent.getScene().add(this, 1);
// bg = new h2d.ScaleGrid(Res.ui.toTile(), 5, 5, this);
// bg.colorKey = 0xFF00FF;
// tf = new h2d.Text(game.font, this);
// tf.y = 5;
// tf.x = 7;
// tf.dropShadow = {
// dx: 0,
// dy: 1,
// color: 0,
// alpha: 0.3
// };
// int = new h2d.Interactive(0, 0, this);
// int.onClick = function(_) click();
eventBus.subscribe(LineShown, dialogue);
// eventBus.subscribe(OptionsShown, renderOptions);
// eventBus.subscribe(OptionSelected, onOptionSelected);
eventBus.subscribe(DialogueComplete, onDialogueComplete);
}
// override function onRemove() {
// super.onRemove();
// // if (chan != null)
// // chan.stop();
// // timer.stop();
// }
public dynamic function onClick() {}
public dynamic function onReady() {}
function dialogue(event:LineShown) {
if (curDialogue != null) {
curDialogue.remove();
}
var d = new DialogueBoxComponent(event.line(), this.parent);
style.addObject(d);
curDialogue = d;
}
// function renderOptions(event:OptionsShown) {
// for (option in event.options) {
// addOption(option.text, option.enabled, function() {
// if (option.enabled) {
// globalEventBus.publishEvent(new OptionSelected(option.index));
// }
// });
// }
// }
//
// function newPanel(w, h) {
// var g = new h2d.ScaleGrid(Res.ui.toTile(), 5, 5);
// g.width = w;
// g.height = h;
// g.colorKey = 0xFF00FF;
// root.scene.getH2dObject().getScene().add(g, 1);
// return g;
// }
//
// function addOption(o:String, enabled:Bool, callback:() -> Void) {
// var spr = newPanel(Const.W, 60);
// curDialogue.addChild(spr);
// var tf = new h2d.Text(font, spr);
// if (!enabled) {
// tf.color = new Vector4(0.5, 0.5, 0.5, 1);
// }
// tf.text = o;
// tf.x = 10;
// tf.y = 10;
// spr.x = 0;
// spr.y = 100 + options.length * 60;
// var int = new h2d.Interactive(spr.width, spr.height, spr);
// int.onClick = function(_) {
// callback();
// }
// int.cursor = Button;
// options.push(spr);
// return spr;
// }
//
// function onOptionSelected(event:OptionSelected) {
// for (o in options) {
// o.remove();
// }
// options.splice(0, options.length);
// }
function onDialogueComplete(event:DialogueComplete) {
curDialogue.remove();
}
}

5
src/scene/GameScene.hx Normal file
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package scene;
interface GameScene {
function getH2dObject():h2d.Object;
}

52
src/scene/TitleScene.hx Normal file
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package scene;
import scene.WorldMapScene;
import event.ChangeSceneEvent;
import components.MenubuttonComponent;
@:uiComp("heading")
class HeadingComp extends h2d.Flow implements h2d.domkit.Object {
static var SRC = <heading class="mybox" min-width="200">
<text text={"Glass House"}/>
for( i in icons )
<bitmap src={i} id="icons[]"/>
</heading>;
public function new(icons:Array<h2d.Tile>, ?parent) {
super(parent);
initComponent();
}
}
@:uiComp("title-scene")
class TitleScene extends h2d.Flow implements GameScene implements h2d.domkit.Object {
static var SRC = <title-scene>
<heading([]) id="view"/>
<menubutton("New game") public id="btnNewGame"/>
<menubutton("Continue game") public id="btnContinueGame"/>
<menubutton("Credits") public id="btnCredits"/>
<menubutton("Quit") public id="btnQuit"/>
</title-scene>;
public function new(?parent) {
super(parent);
initComponent();
btnNewGame.onClick = function() {
Game.current.globalEventBus.publishEvent(new ChangeSceneEvent(new WorldMapScene(Game.current.root)));
}
btnContinueGame.onClick = function() {
btnContinueGame.dom.addClass("highlight");
}
#if hl
btnQuit.onClick = function() {
Sys.exit(0);
}
#else
btnQuit.remove();
#end
}
public function getH2dObject() {
return this;
}
}

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package scene;
import dialogue.event.StartDialogueNode;
import event.OpenRoomEvent;
import TilemapLayer;
typedef Room = {
rect:h2d.Graphics,
area:h2d.Interactive,
isOpen:Bool
}
@:uiComp("world-map-scene")
class WorldMapScene extends h2d.Flow implements GameScene implements h2d.domkit.Object {
public var width:Int;
public var height:Int;
var rooms:Map<String, Room> = new Map<String, Room>();
public function new(?parent) {
super(parent);
initComponent();
var root = new h2d.Object(this);
var map = Game.loader.loadTMX("map.tmx");
Game.current.globalEventBus.subscribe(OpenRoomEvent, openRoom);
for (layer in (map.layers)) {
switch (layer.kind) {
case TTileLayer:
var l = new TilemapLayer(map, layer, root);
case TObjectGroup:
for (obj in layer.objects) {
var rect = new h2d.Graphics(root);
rect.beginFill(0x333333);
rect.alpha = 0.8;
rect.drawRect(obj.x, obj.y, obj.width, obj.height);
rect.endFill();
var area = new h2d.Interactive(obj.width, obj.height, root);
area.x = obj.x;
area.y = obj.y;
area.onClick = function(_) {
var room = rooms.get(obj.name);
if (room.isOpen) {
Game.current.globalEventBus.publishEvent(new StartDialogueNode("Room:" + obj.name));
} else {
Game.current.globalEventBus.publishEvent(new StartDialogueNode("Room not open"));
}
};
rooms.set(obj.name, {rect: rect, area: area, isOpen: false});
}
case TImageLayer:
case TGroup:
}
}
#if debug
trace('skipping intro dialogue');
Game.current.globalEventBus.publishEvent(new OpenRoomEvent("quarters"));
#else
Game.current.globalEventBus.publishEvent(new StartDialogueNode("Intro"));
#end
}
public function openRoom(event:OpenRoomEvent) {
var room = rooms.get(event.roomName);
room.isOpen = true;
room.rect.alpha = 0;
}
public function getH2dObject() {
return this;
}
}

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@ -1,33 +0,0 @@
package screens;
import components.MenubuttonComponent;
@:uiComp("heading")
class HeadingComp extends h2d.Flow implements h2d.domkit.Object {
static var SRC = <heading class="mybox" min-width="200" content-halign={align}>
<text text={"Rewild"}/>
for( i in icons )
<bitmap src={i} id="icons[]"/>
</heading>;
public function new(align:h2d.Flow.FlowAlign, icons:Array<h2d.Tile>, ?parent) {
super(parent);
initComponent();
}
}
@:uiComp("title-screen")
class TitleScreen extends h2d.Flow implements h2d.domkit.Object {
static var SRC = <title-screen>
<heading(align,[]) id="view"/>
<menubutton("New game") public id="btnNewGame"/>
<menubutton("Continue game") public id="btnContinueGame"/>
<menubutton("Credits") public id="btnCredits"/>
<menubutton("Quit") public id="btnQuit"/>
</title-screen>;
public function new(align:h2d.Flow.FlowAlign, ?parent) {
super(parent);
initComponent();
}
}