fix the annoying infinite handshake bug (tested) (#69)
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@ -21,6 +21,7 @@ package federation
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import (
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"net/http"
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"net/url"
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"sync"
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"github.com/go-fed/activity/pub"
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"github.com/sirupsen/logrus"
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@ -54,6 +55,8 @@ type Federator interface {
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//
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// If username is an empty string, our instance user's credentials will be used instead.
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GetTransportForUser(username string) (transport.Transport, error)
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// Handshaking returns true if the given username is currently in the process of dereferencing the remoteAccountID.
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Handshaking(username string, remoteAccountID *url.URL) bool
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pub.CommonBehavior
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pub.FederatingProtocol
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}
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@ -67,6 +70,8 @@ type federator struct {
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transportController transport.Controller
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actor pub.FederatingActor
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log *logrus.Logger
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handshakes map[string][]*url.URL
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handshakeSync *sync.Mutex // mutex to lock/unlock when checking or updating the handshakes map
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}
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// NewFederator returns a new federator
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@ -81,6 +86,7 @@ func NewFederator(db db.DB, federatingDB federatingdb.DB, transportController tr
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typeConverter: typeConverter,
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transportController: transportController,
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log: log,
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handshakeSync: &sync.Mutex{},
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}
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actor := newFederatingActor(f, f, federatingDB, clock)
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f.actor = actor
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80
internal/federation/handshake.go
Normal file
80
internal/federation/handshake.go
Normal file
@ -0,0 +1,80 @@
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package federation
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import "net/url"
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func (f *federator) Handshaking(username string, remoteAccountID *url.URL) bool {
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f.handshakeSync.Lock()
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defer f.handshakeSync.Unlock()
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if f.handshakes == nil {
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// handshakes isn't even initialized yet so we can't be handshaking with anyone
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return false
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}
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remoteIDs, ok := f.handshakes[username];
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if !ok {
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// user isn't handshaking with anyone, bail
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return false
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}
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for _, id := range remoteIDs {
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if id.String() == remoteAccountID.String() {
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// we are currently handshaking with the remote account, yep
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return true
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}
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}
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// didn't find it which means we're not handshaking
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return false
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}
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func (f *federator) startHandshake(username string, remoteAccountID *url.URL) {
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f.handshakeSync.Lock()
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defer f.handshakeSync.Unlock()
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// lazily initialize handshakes
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if f.handshakes == nil {
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f.handshakes = make(map[string][]*url.URL)
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}
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remoteIDs, ok := f.handshakes[username]
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if !ok {
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// there was nothing in there yet, so just add this entry and return
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f.handshakes[username] = []*url.URL{remoteAccountID}
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return
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}
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// add the remote ID to the slice
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remoteIDs = append(remoteIDs, remoteAccountID)
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f.handshakes[username] = remoteIDs
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}
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func (f *federator) stopHandshake(username string, remoteAccountID *url.URL) {
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f.handshakeSync.Lock()
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defer f.handshakeSync.Unlock()
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if f.handshakes == nil {
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return
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}
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remoteIDs, ok := f.handshakes[username]
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if !ok {
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// there was nothing in there yet anyway so just bail
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return
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}
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newRemoteIDs := []*url.URL{}
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for _, id := range remoteIDs {
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if id.String() != remoteAccountID.String() {
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newRemoteIDs = append(newRemoteIDs, id)
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}
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}
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if len(newRemoteIDs) == 0 {
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// there are no handshakes so just remove this user entry from the map and save a few bytes
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delete(f.handshakes, username)
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} else {
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// there are still other handshakes ongoing
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f.handshakes[username] = newRemoteIDs
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}
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}
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@ -213,6 +213,8 @@ func (f *federator) AuthenticateFederatedRequest(username string, r *http.Reques
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}
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func (f *federator) DereferenceRemoteAccount(username string, remoteAccountID *url.URL) (typeutils.Accountable, error) {
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f.startHandshake(username, remoteAccountID)
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defer f.stopHandshake(username, remoteAccountID)
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transport, err := f.GetTransportForUser(username)
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if err != nil {
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